fn random(&self) -> Option<&Card> {
self.cards.choose(&mut rand::thread_rng())
}
+ /// Make a new Hand that contains only cards of the requested suit
+ fn filter_by_suit(&self, suit: Suit) -> Self {
+ Self {
+ cards: self
+ .cards
+ .iter()
+ .filter(|c| c.suit().expect("I shouldn't have jokers in my hand") == suit)
+ .copied()
+ .collect(),
+ }
+ }
}
#[derive(Copy, Clone)]
}
}
+/// When available, make plays that grant momentum. Otherwise, play randomly.
+pub fn momentum_player(draw_chance: f64) -> impl FnMut(&Game) -> Play {
+ let mut fallback = random_player(draw_chance);
+ move |game: &Game| -> Play {
+ match (&game.phase, game.discard.top().and_then(Card::suit)) {
+ (Phase::Play, Some(suit)) => {
+ match game.current_player_hand().filter_by_suit(suit).random() {
+ Some(card) => Play::Play(*card),
+ _ => fallback(game),
+ }
+ }
+ _ => fallback(game),
+ }
+ }
+}
+
/// # Errors
///
/// Will return `Err` on invalid plays, like trying to draw during Play phase,
-use clap::{Parser, Subcommand};
-use pluta_lesnura::{play, random_player, Game, Player};
+use clap::{Parser, Subcommand, ValueEnum};
+use pluta_lesnura::{momentum_player, play, random_player, Game, Player};
#[derive(Parser)]
#[command(author, version, about, long_about = None, arg_required_else_help = true)]
command: Option<Commands>,
}
+#[derive(Clone, Debug, ValueEnum)]
+enum Strategy {
+ Random,
+ Momentum,
+}
+
#[derive(Subcommand)]
enum Commands {
/// Runs simulations
/// How many players?
#[arg(short = 'p', long)]
num_players: usize,
+ /// What strategy should players use?
+ #[arg(short = 's', long, value_enum)]
+ strategy: Strategy,
},
}
draw_chance,
num_games,
num_players,
+ strategy,
}) => {
+ let player = || match strategy {
+ Strategy::Random => Player::new(random_player(*draw_chance)),
+ Strategy::Momentum => Player::new(momentum_player(*draw_chance)),
+ };
for _ in 0..*num_games {
- let players: Vec<_> =
- std::iter::from_fn(|| Some(Player::new(random_player(*draw_chance))))
- .take(*num_players)
- .collect();
+ let players: Vec<_> = std::iter::from_fn(|| Some(player()))
+ .take(*num_players)
+ .collect();
let mut game = Game::default();
for _ in 0..*num_players {
game.add_player();