}
}
-#[must_use]
-pub fn random_player(game: &Game) -> Play {
- match game.phase {
- Phase::Play => Play::Play(
- *game
- .current_player_hand()
- .random()
- .expect("I always have a card to play because I just drew one"),
- ),
- Phase::Momentum => {
- if rand::thread_rng().gen_bool(0.5) {
- Play::Draw
- } else {
- match game.current_player_hand().random() {
- Some(card) => Play::Play(*card),
- None => Play::Draw,
+pub fn random_player(draw_chance: f64) -> impl FnMut(&Game) -> Play {
+ move |game: &Game| -> Play {
+ match game.phase {
+ Phase::Play => Play::Play(
+ *game
+ .current_player_hand()
+ .random()
+ .expect("I always have a card to play because I just drew one"),
+ ),
+ Phase::Momentum => {
+ if rand::thread_rng().gen_bool(draw_chance) {
+ Play::Draw
+ } else {
+ match game.current_player_hand().random() {
+ Some(card) => Play::Play(*card),
+ None => Play::Draw,
+ }
}
}
}
#[test]
fn test_game() {
for num_players in 1..10 {
- let players: Vec<_> = std::iter::from_fn(|| Some(Player::new(random_player)))
+ let players: Vec<_> = std::iter::from_fn(|| Some(Player::new(random_player(0.5))))
.take(num_players)
.collect();
let mut game = Game::default();
enum Commands {
/// Runs simulations
Sim {
+ /// For momentum play, draw how often? 0-1
+ #[arg(short = 'p', long, default_value_t = 0.5)]
+ draw_chance: f64,
/// How many games?
#[arg(short = 'g', long, default_value_t = 1)]
num_games: usize,
match &cli.command {
Some(Commands::Sim {
+ draw_chance,
num_games,
num_players,
}) => {
for _ in 0..*num_games {
- let players: Vec<_> = std::iter::from_fn(|| Some(Player::new(random_player)))
- .take(*num_players)
- .collect();
+ let players: Vec<_> =
+ std::iter::from_fn(|| Some(Player::new(random_player(*draw_chance))))
+ .take(*num_players)
+ .collect();
let mut game = Game::default();
for _ in 0..*num_players {
game.add_player();