- for addr[UnusedCargo] = 0;
- addr[UnusedCargo] < dims[UnusedCargo];
- addr[UnusedCargo]++ {
- if addr[Edens] + addr[Cloaks] + addr[UnusedCargo] <=
- eden_capacity + 1 {
- for addr[NeedFighters] = 0;
- addr[NeedFighters] < dims[NeedFighters];
- addr[NeedFighters]++ {
- for addr[NeedShields] = 0;
- addr[NeedShields] < dims[NeedShields];
- addr[NeedShields]++ {
- for addr[Visit] = 0;
- addr[Visit] < dims[Visit];
- addr[Visit]++ {
+ for addr[UnusedCargo] = 0; addr[UnusedCargo] < dims[UnusedCargo]; addr[UnusedCargo]++ {
+ if addr[Edens]+addr[Cloaks]+addr[UnusedCargo] <=
+ eden_capacity+1 {
+ for addr[NeedFighters] = 0; addr[NeedFighters] < dims[NeedFighters]; addr[NeedFighters]++ {
+ for addr[NeedShields] = 0; addr[NeedShields] < dims[NeedShields]; addr[NeedShields]++ {
+ for addr[Visit] = 0; addr[Visit] < dims[Visit]; addr[Visit]++ {