]>
Commit | Line | Data |
---|---|---|
d07f3caa SW |
1 | /* Planeteer: Give trade route advice for Planets: The Exploration of Space |
2 | * Copyright (C) 2011 Scott Worley <sworley@chkno.net> | |
3 | * | |
4 | * This program is free software: you can redistribute it and/or modify | |
5 | * it under the terms of the GNU Affero General Public License as | |
6 | * published by the Free Software Foundation, either version 3 of the | |
7 | * License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 | * GNU Affero General Public License for more details. | |
13 | * | |
14 | * You should have received a copy of the GNU Affero General Public License | |
15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
16 | */ | |
17 | ||
18 | package main | |
19 | ||
20 | import "flag" | |
c45c1bca | 21 | import "fmt" |
d07f3caa SW |
22 | import "json" |
23 | import "os" | |
c45c1bca SW |
24 | import "strings" |
25 | ||
26 | var start = flag.String("start", "", | |
27 | "The planet to start at") | |
d07f3caa | 28 | |
c45c1bca | 29 | var end = flag.String("end", "", |
e9ff66cf | 30 | "A comma-separated list of acceptable ending planets.") |
c45c1bca SW |
31 | |
32 | var planet_data_file = flag.String("planet_data_file", "planet-data", | |
d07f3caa SW |
33 | "The file to read planet data from") |
34 | ||
e9ff66cf SW |
35 | var fuel = flag.Int("fuel", 16, "Reactor units") |
36 | ||
37 | var hold = flag.Int("hold", 300, "Size of your cargo hold") | |
c45c1bca SW |
38 | |
39 | var start_edens = flag.Int("start_edens", 0, | |
40 | "How many Eden Warp Units are you starting with?") | |
41 | ||
42 | var end_edens = flag.Int("end_edens", 0, | |
43 | "How many Eden Warp Units would you like to keep (not use)?") | |
44 | ||
45 | var cloak = flag.Bool("cloak", false, | |
46 | "Make sure to end with a Device of Cloaking") | |
47 | ||
e9ff66cf | 48 | var drones = flag.Int("drones", 0, "Buy this many Fighter Drones") |
c45c1bca | 49 | |
e9ff66cf | 50 | var batteries = flag.Int("batteries", 0, "Buy this many Shield Batterys") |
c45c1bca SW |
51 | |
52 | var visit_string = flag.String("visit", "", | |
53 | "A comma-separated list of planets to make sure to visit") | |
54 | ||
55 | func visit() []string { | |
56 | return strings.Split(*visit_string, ",") | |
57 | } | |
58 | ||
9b3b3d9a | 59 | type Commodity struct { |
9b3b3d9a SW |
60 | BasePrice int |
61 | CanSell bool | |
62 | Limit int | |
63 | } | |
12bc2cd7 | 64 | type Planet struct { |
12bc2cd7 SW |
65 | BeaconOn bool |
66 | /* Use relative prices rather than absolute prices because you | |
67 | can get relative prices without traveling to each planet. */ | |
0e94bdac | 68 | RelativePrices map[string]int |
12bc2cd7 | 69 | } |
d07f3caa | 70 | type planet_data struct { |
0e94bdac SW |
71 | Commodities map[string]Commodity |
72 | Planets map[string]Planet | |
e7e4bc13 SW |
73 | p2i, c2i map[string]int // Generated; not read from file |
74 | i2p, i2c []string // Generated; not read from file | |
d07f3caa SW |
75 | } |
76 | ||
77 | func ReadData() (data planet_data) { | |
c45c1bca | 78 | f, err := os.Open(*planet_data_file) |
d07f3caa SW |
79 | if err != nil { |
80 | panic(err) | |
81 | } | |
82 | defer f.Close() | |
83 | err = json.NewDecoder(f).Decode(&data) | |
84 | if err != nil { | |
85 | panic(err) | |
86 | } | |
87 | return | |
88 | } | |
89 | ||
c45c1bca SW |
90 | /* This program operates by filling in a state table representing the best |
91 | * possible trips you could make; the ones that makes you the most money. | |
92 | * This is feasible because we don't look at all the possible trips. | |
93 | * We define a list of things that are germane to this game and then only | |
94 | * consider the best outcome in each possible game state. | |
95 | * | |
96 | * Each cell in the table represents a state in the game. In each cell, | |
97 | * we track two things: 1. the most money you could possibly have while in | |
98 | * that state and 2. one possible way to get into that state with that | |
99 | * amount of money. | |
100 | * | |
101 | * A basic analysis can be done with a two-dimensional table: location and | |
102 | * fuel. planeteer-1.0 used this two-dimensional table. This version | |
103 | * adds features mostly by adding dimensions to this table. | |
104 | * | |
105 | * Note that the sizes of each dimension are data driven. Many dimensions | |
106 | * collapse to one possible value (ie, disappear) if the corresponding | |
107 | * feature is not enabled. | |
e7e4bc13 SW |
108 | * |
109 | * The order of the dimensions in the list of constants below determines | |
110 | * their layout in RAM. The cargo-based 'dimensions' are not completely | |
111 | * independent -- some combinations are illegal and not used. They are | |
112 | * handled as three dimensions rather than one for simplicity. Placing | |
113 | * these dimensions first causes the unused cells in the table to be | |
114 | * grouped together in large blocks. This keeps them from polluting | |
115 | * cache lines, and if they are large enough, prevent the memory manager | |
116 | * from allocating pages for these areas at all. | |
c45c1bca SW |
117 | */ |
118 | ||
119 | // The official list of dimensions: | |
120 | const ( | |
e9ff66cf | 121 | // Name Num Size Description |
0e94bdac SW |
122 | Edens = iota // 1 3 # of Eden warp units (0 - 2 typically) |
123 | Cloaks // 2 2 # of Devices of Cloaking (0 or 1) | |
124 | UnusedCargo // 3 4 # of unused cargo spaces (0 - 3 typically) | |
125 | Fuel // 4 17 Reactor power left (0 - 16) | |
126 | Location // 5 26 Location (which planet) | |
127 | Hold // 6 15 Cargo bay contents (a *Commodity or nil) | |
128 | NeedFighters // 7 2 Errand: Buy fighter drones (needed or not) | |
129 | NeedShields // 8 2 Errand: Buy shield batteries (needed or not) | |
130 | Visit // 9 2**N Visit: Stop by these N planets in the route | |
c45c1bca SW |
131 | |
132 | NumDimensions | |
133 | ) | |
134 | ||
135 | func bint(b bool) int { | |
0e94bdac SW |
136 | if b { |
137 | return 1 | |
138 | } | |
c45c1bca SW |
139 | return 0 |
140 | } | |
141 | ||
142 | func DimensionSizes(data planet_data) []int { | |
143 | eden_capacity := data.Commodities["Eden Warp Units"].Limit | |
144 | cloak_capacity := bint(*cloak) | |
64d87250 SW |
145 | dims := make([]int, NumDimensions) |
146 | dims[Edens] = eden_capacity + 1 | |
147 | dims[Cloaks] = cloak_capacity + 1 | |
148 | dims[UnusedCargo] = eden_capacity + cloak_capacity + 1 | |
149 | dims[Fuel] = *fuel + 1 | |
150 | dims[Location] = len(data.Planets) | |
151 | dims[Hold] = len(data.Commodities) | |
152 | dims[NeedFighters] = bint(*drones > 0) + 1 | |
153 | dims[NeedShields] = bint(*batteries > 0) + 1 | |
154 | dims[Visit] = 1 << uint(len(visit())) | |
2f4ed5ca SW |
155 | |
156 | // Remind myself to add a line above when adding new dimensions | |
157 | for i, dim := range dims { | |
158 | if dim < 1 { | |
159 | panic(i) | |
160 | } | |
161 | } | |
c45c1bca SW |
162 | return dims |
163 | } | |
164 | ||
165 | func StateTableSize(dims []int) int { | |
166 | sum := 0 | |
167 | for _, size := range dims { | |
168 | sum += size | |
169 | } | |
170 | return sum | |
171 | } | |
172 | ||
173 | type State struct { | |
174 | funds, from int | |
175 | } | |
176 | ||
c45c1bca SW |
177 | func EncodeIndex(dims, addr []int) int { |
178 | index := addr[0] | |
179 | for i := 1; i < len(dims); i++ { | |
0e94bdac | 180 | index = index*dims[i] + addr[i] |
c45c1bca SW |
181 | } |
182 | return index | |
183 | } | |
184 | ||
185 | func DecodeIndex(dims []int, index int) []int { | |
186 | addr := make([]int, len(dims)) | |
187 | for i := len(dims) - 1; i > 0; i-- { | |
188 | addr[i] = index % dims[i] | |
189 | index /= dims[i] | |
190 | } | |
191 | addr[0] = index | |
192 | return addr | |
193 | } | |
194 | ||
e7e4bc13 SW |
195 | func FillStateCell(data planet_data, dims []int, table []State, addr []int) { |
196 | } | |
197 | ||
198 | func FillStateTable2(data planet_data, dims []int, table []State, | |
199 | fuel_remaining, edens_remaining int, planet string, barrier chan<- bool) { | |
200 | /* The dimension nesting order up to this point is important. | |
201 | * Beyond this point, it's not important. | |
202 | * | |
203 | * It is very important when iterating through the Hold dimension | |
204 | * to visit the null commodity (empty hold) first. Visiting the | |
205 | * null commodity represents selling. Visiting it first gets the | |
206 | * action order correct: arrive, sell, buy, leave. Visiting the | |
207 | * null commodity after another commodity would evaluate the action | |
208 | * sequence: arrive, buy, sell, leave. This is a useless action | |
209 | * sequence. Because we visit the null commodity first, we do not | |
210 | * consider these action sequences. | |
211 | */ | |
212 | eden_capacity := data.Commodities["Eden Warp Units"].Limit | |
213 | addr := make([]int, len(dims)) | |
214 | addr[Edens] = edens_remaining | |
215 | addr[Fuel] = fuel_remaining | |
216 | addr[Location] = data.p2i[planet] | |
217 | for addr[Hold] = 0; addr[Hold] < dims[Hold]; addr[Hold]++ { | |
218 | for addr[Cloaks] = 0; addr[Cloaks] < dims[Cloaks]; addr[Cloaks]++ { | |
a1f10151 SW |
219 | for addr[UnusedCargo] = 0; addr[UnusedCargo] < dims[UnusedCargo]; addr[UnusedCargo]++ { |
220 | if addr[Edens]+addr[Cloaks]+addr[UnusedCargo] <= | |
221 | eden_capacity+1 { | |
222 | for addr[NeedFighters] = 0; addr[NeedFighters] < dims[NeedFighters]; addr[NeedFighters]++ { | |
223 | for addr[NeedShields] = 0; addr[NeedShields] < dims[NeedShields]; addr[NeedShields]++ { | |
224 | for addr[Visit] = 0; addr[Visit] < dims[Visit]; addr[Visit]++ { | |
e7e4bc13 SW |
225 | FillStateCell(data, dims, table, addr) |
226 | } | |
227 | } | |
228 | } | |
229 | } | |
230 | } | |
231 | } | |
232 | } | |
233 | barrier <- true | |
234 | } | |
235 | ||
236 | /* Filling the state table is a set of nested for loops NumDimensions deep. | |
237 | * We split this into two procedures: 1 and 2. #1 is the outer, slowest- | |
238 | * changing indexes. #1 fires off many calls to #2 that run in parallel. | |
239 | * The order of the nesting of the dimensions, the order of iteration within | |
240 | * each dimension, and where the 1 / 2 split is placed are carefully chosen | |
241 | * to make this arrangement safe. | |
242 | * | |
243 | * Outermost two layers: Go from high-energy states (lots of fuel, edens) to | |
244 | * low-energy state. These must be processed sequentially and in this order | |
245 | * because you travel through high-energy states to get to the low-energy | |
246 | * states. | |
247 | * | |
248 | * Third layer: Planet. This is a good layer to parallelize on. There's | |
249 | * high enough cardinality that we don't have to mess with parallelizing | |
250 | * multiple layers for good utilization (on 2011 machines). Each thread | |
251 | * works on one planet's states and need not synchronize with peer threads. | |
252 | */ | |
253 | func FillStateTable1(data planet_data, dims []int) []State { | |
254 | table := make([]State, StateTableSize(dims)) | |
255 | barrier := make(chan bool, len(data.Planets)) | |
256 | eden_capacity := data.Commodities["Eden Warp Units"].Limit | |
257 | work_units := (float64(*fuel) + 1) * (float64(eden_capacity) + 1) | |
258 | work_done := 0.0 | |
259 | for fuel_remaining := *fuel; fuel_remaining >= 0; fuel_remaining-- { | |
a1f10151 | 260 | for edens_remaining := eden_capacity; edens_remaining >= 0; edens_remaining-- { |
e7e4bc13 SW |
261 | for planet := range data.Planets { |
262 | go FillStateTable2(data, dims, table, fuel_remaining, | |
263 | edens_remaining, planet, barrier) | |
264 | } | |
265 | for _ = range data.Planets { | |
266 | <-barrier | |
267 | } | |
268 | work_done++ | |
a1f10151 | 269 | fmt.Printf("\r%3.0f%%", 100*work_done/work_units) |
e7e4bc13 SW |
270 | } |
271 | } | |
272 | return table | |
273 | } | |
274 | ||
5f1a50e1 SW |
275 | /* What is the value of hauling 'commodity' from 'from' to 'to'? |
276 | * Take into account the available funds and the available cargo space. */ | |
277 | func TradeValue(data planet_data, | |
0e94bdac SW |
278 | from, to Planet, |
279 | commodity string, | |
280 | initial_funds, max_quantity int) int { | |
5f1a50e1 | 281 | if !data.Commodities[commodity].CanSell { |
5a1593ab SW |
282 | return 0 |
283 | } | |
5f1a50e1 | 284 | from_relative_price, from_available := from.RelativePrices[commodity] |
5a1593ab SW |
285 | if !from_available { |
286 | return 0 | |
287 | } | |
5f1a50e1 | 288 | to_relative_price, to_available := to.RelativePrices[commodity] |
5a1593ab SW |
289 | if !to_available { |
290 | return 0 | |
291 | } | |
292 | ||
5f1a50e1 SW |
293 | base_price := data.Commodities[commodity].BasePrice |
294 | from_absolute_price := from_relative_price * base_price | |
295 | to_absolute_price := to_relative_price * base_price | |
5a1593ab SW |
296 | buy_price := from_absolute_price |
297 | sell_price := int(float64(to_absolute_price) * 0.9) | |
5f1a50e1 SW |
298 | var can_afford int = initial_funds / buy_price |
299 | quantity := can_afford | |
300 | if quantity > max_quantity { | |
301 | quantity = max_quantity | |
302 | } | |
303 | return (sell_price - buy_price) * max_quantity | |
5a1593ab SW |
304 | } |
305 | ||
5f1a50e1 | 306 | func FindBestTrades(data planet_data) [][]string { |
c45c1bca | 307 | // TODO: We can't cache this because this can change based on available funds. |
5f1a50e1 | 308 | best := make([][]string, len(data.Planets)) |
c45c1bca | 309 | for from := range data.Planets { |
e7e4bc13 | 310 | best[data.p2i[from]] = make([]string, len(data.Planets)) |
c45c1bca | 311 | for to := range data.Planets { |
5a1593ab | 312 | best_gain := 0 |
c45c1bca SW |
313 | price_list := data.Planets[from].RelativePrices |
314 | if len(data.Planets[to].RelativePrices) < len(data.Planets[from].RelativePrices) { | |
315 | price_list = data.Planets[to].RelativePrices | |
5f1a50e1 SW |
316 | } |
317 | for commodity := range price_list { | |
318 | gain := TradeValue(data, | |
0e94bdac SW |
319 | data.Planets[from], |
320 | data.Planets[to], | |
321 | commodity, | |
322 | 10000000, | |
323 | 1) | |
5a1593ab | 324 | if gain > best_gain { |
e7e4bc13 | 325 | best[data.p2i[from]][data.p2i[to]] = commodity |
5a1593ab SW |
326 | gain = best_gain |
327 | } | |
328 | } | |
329 | } | |
330 | } | |
331 | return best | |
332 | } | |
333 | ||
c45c1bca | 334 | // (Example of a use case for generics in Go) |
e7e4bc13 | 335 | func IndexPlanets(m *map[string]Planet, start_at int) (map[string]int, []string) { |
a1f10151 SW |
336 | e2i := make(map[string]int, len(*m)+start_at) |
337 | i2e := make([]string, len(*m)+start_at) | |
e7e4bc13 | 338 | i := start_at |
c45c1bca | 339 | for e := range *m { |
e7e4bc13 SW |
340 | e2i[e] = i |
341 | i2e[i] = e | |
c45c1bca SW |
342 | i++ |
343 | } | |
e7e4bc13 | 344 | return e2i, i2e |
c45c1bca | 345 | } |
e7e4bc13 | 346 | func IndexCommodities(m *map[string]Commodity, start_at int) (map[string]int, []string) { |
a1f10151 SW |
347 | e2i := make(map[string]int, len(*m)+start_at) |
348 | i2e := make([]string, len(*m)+start_at) | |
e7e4bc13 | 349 | i := start_at |
c45c1bca | 350 | for e := range *m { |
e7e4bc13 SW |
351 | e2i[e] = i |
352 | i2e[i] = e | |
c45c1bca SW |
353 | i++ |
354 | } | |
e7e4bc13 | 355 | return e2i, i2e |
c45c1bca SW |
356 | } |
357 | ||
d07f3caa SW |
358 | func main() { |
359 | flag.Parse() | |
360 | data := ReadData() | |
e7e4bc13 SW |
361 | data.p2i, data.i2p = IndexPlanets(&data.Planets, 0) |
362 | data.c2i, data.i2c = IndexCommodities(&data.Commodities, 1) | |
c45c1bca | 363 | dims := DimensionSizes(data) |
e7e4bc13 | 364 | table := FillStateTable1(data, dims) |
0e94bdac | 365 | table[0] = State{1, 1} |
5a1593ab | 366 | best_trades := FindBestTrades(data) |
c45c1bca SW |
367 | |
368 | for from := range data.Planets { | |
369 | for to := range data.Planets { | |
5a1593ab | 370 | best_trade := "(nothing)" |
e7e4bc13 SW |
371 | if best_trades[data.p2i[from]][data.p2i[to]] != "" { |
372 | best_trade = best_trades[data.p2i[from]][data.p2i[to]] | |
5a1593ab | 373 | } |
c45c1bca | 374 | fmt.Printf("%s to %s: %s\n", from, to, best_trade) |
5a1593ab SW |
375 | } |
376 | } | |
d07f3caa | 377 | } |