]> git.scottworley.com Git - planeteer/blame - planeteer.go
Implement --drones and --batteries.
[planeteer] / planeteer.go
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1/* Planeteer: Give trade route advice for Planets: The Exploration of Space
2 * Copyright (C) 2011 Scott Worley <sworley@chkno.net>
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU Affero General Public License as
6 * published by the Free Software Foundation, either version 3 of the
7 * License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU Affero General Public License for more details.
13 *
14 * You should have received a copy of the GNU Affero General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18package main
19
20import "flag"
c45c1bca 21import "fmt"
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22import "json"
23import "os"
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24import "strings"
25
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26var funds = flag.Int("funds", 0,
27 "Starting funds")
28
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29var start = flag.String("start", "",
30 "The planet to start at")
d07f3caa 31
e346cb37 32var flight_plan_string = flag.String("flight_plan", "",
63b4dbbc 33 "Your hyper-holes for the day, comma-separated.")
544108c4 34
1c1ede68 35var end_string = flag.String("end", "",
e9ff66cf 36 "A comma-separated list of acceptable ending planets.")
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37
38var planet_data_file = flag.String("planet_data_file", "planet-data",
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39 "The file to read planet data from")
40
63b4dbbc 41var fuel = flag.Int("fuel", 16, "Hyper Jump power left")
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42
43var hold = flag.Int("hold", 300, "Size of your cargo hold")
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44
45var start_edens = flag.Int("start_edens", 0,
46 "How many Eden Warp Units are you starting with?")
47
48var end_edens = flag.Int("end_edens", 0,
49 "How many Eden Warp Units would you like to keep (not use)?")
50
51var cloak = flag.Bool("cloak", false,
52 "Make sure to end with a Device of Cloaking")
53
e9ff66cf 54var drones = flag.Int("drones", 0, "Buy this many Fighter Drones")
c45c1bca 55
e9ff66cf 56var batteries = flag.Int("batteries", 0, "Buy this many Shield Batterys")
c45c1bca 57
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58var drone_price = flag.Int("drone_price", 0, "Today's Fighter Drone price")
59
60var battery_price = flag.Int("battery_price", 0, "Today's Shield Battery price")
61
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62var visit_string = flag.String("visit", "",
63 "A comma-separated list of planets to make sure to visit")
64
65func visit() []string {
e346cb37 66 if *visit_string == "" {
1c1ede68 67 return nil
e346cb37 68 }
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69 return strings.Split(*visit_string, ",")
70}
71
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72func flight_plan() []string {
73 if *flight_plan_string == "" {
1c1ede68 74 return nil
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75 }
76 return strings.Split(*flight_plan_string, ",")
77}
78
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79func end() map[string]bool {
80 if *end_string == "" {
81 return nil
82 }
83 m := make(map[string]bool)
809e65f4 84 for _, p := range strings.Split(*end_string, ",") {
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85 m[p] = true
86 }
87 return m
88}
89
9b3b3d9a 90type Commodity struct {
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91 BasePrice int
92 CanSell bool
93 Limit int
94}
12bc2cd7 95type Planet struct {
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96 BeaconOn bool
97 /* Use relative prices rather than absolute prices because you
98 can get relative prices without traveling to each planet. */
0e94bdac 99 RelativePrices map[string]int
12bc2cd7 100}
d07f3caa 101type planet_data struct {
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102 Commodities map[string]Commodity
103 Planets map[string]Planet
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104 p2i, c2i map[string]int // Generated; not read from file
105 i2p, i2c []string // Generated; not read from file
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106}
107
108func ReadData() (data planet_data) {
c45c1bca 109 f, err := os.Open(*planet_data_file)
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110 if err != nil {
111 panic(err)
112 }
113 defer f.Close()
114 err = json.NewDecoder(f).Decode(&data)
115 if err != nil {
116 panic(err)
117 }
118 return
119}
120
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121/* This program operates by filling in a state table representing the best
122 * possible trips you could make; the ones that makes you the most money.
123 * This is feasible because we don't look at all the possible trips.
124 * We define a list of things that are germane to this game and then only
125 * consider the best outcome in each possible game state.
126 *
127 * Each cell in the table represents a state in the game. In each cell,
128 * we track two things: 1. the most money you could possibly have while in
129 * that state and 2. one possible way to get into that state with that
130 * amount of money.
131 *
132 * A basic analysis can be done with a two-dimensional table: location and
133 * fuel. planeteer-1.0 used this two-dimensional table. This version
134 * adds features mostly by adding dimensions to this table.
135 *
136 * Note that the sizes of each dimension are data driven. Many dimensions
137 * collapse to one possible value (ie, disappear) if the corresponding
138 * feature is not enabled.
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139 *
140 * The order of the dimensions in the list of constants below determines
141 * their layout in RAM. The cargo-based 'dimensions' are not completely
142 * independent -- some combinations are illegal and not used. They are
143 * handled as three dimensions rather than one for simplicity. Placing
144 * these dimensions first causes the unused cells in the table to be
145 * grouped together in large blocks. This keeps them from polluting
146 * cache lines, and if they are large enough, prevent the memory manager
147 * from allocating pages for these areas at all.
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148 *
149 * If the table gets too big to fit in RAM:
150 * * Combine the Edens, Cloaks, and UnusedCargo dimensions. Of the
151 * 24 combinations, only 15 are legal: a 38% savings.
152 * * Reduce the size of the Fuel dimension to 3. We only ever look
153 * backwards 2 units, so just rotate the logical values through
154 * the same 3 physical addresses. This is good for an 82% savings.
155 * * Reduce the size of the Edens dimension from 3 to 2, for the
156 * same reasons as Fuel above. 33% savings.
157 * * Buy more ram. (Just sayin'. It's cheaper than you think.)
158 *
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159 */
160
161// The official list of dimensions:
162const (
e9ff66cf 163 // Name Num Size Description
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164 Edens = iota // 1 3 # of Eden warp units (0 - 2 typically)
165 Cloaks // 2 2 # of Devices of Cloaking (0 or 1)
166 UnusedCargo // 3 4 # of unused cargo spaces (0 - 3 typically)
63b4dbbc 167 Fuel // 4 17 Hyper jump power left (0 - 16)
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168 Location // 5 26 Location (which planet)
169 Hold // 6 15 Cargo bay contents (a *Commodity or nil)
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170 BuyFighters // 7 2 Errand: Buy fighter drones
171 BuyShields // 8 2 Errand: Buy shield batteries
0e94bdac 172 Visit // 9 2**N Visit: Stop by these N planets in the route
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173
174 NumDimensions
175)
176
177func bint(b bool) int {
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178 if b {
179 return 1
180 }
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181 return 0
182}
183
184func DimensionSizes(data planet_data) []int {
185 eden_capacity := data.Commodities["Eden Warp Units"].Limit
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186 if *start_edens > eden_capacity {
187 eden_capacity = *start_edens
188 }
c45c1bca 189 cloak_capacity := bint(*cloak)
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190 dims := make([]int, NumDimensions)
191 dims[Edens] = eden_capacity + 1
192 dims[Cloaks] = cloak_capacity + 1
193 dims[UnusedCargo] = eden_capacity + cloak_capacity + 1
194 dims[Fuel] = *fuel + 1
195 dims[Location] = len(data.Planets)
c67c206a 196 dims[Hold] = len(data.Commodities) + 1
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197 dims[BuyFighters] = bint(*drones > 0) + 1
198 dims[BuyShields] = bint(*batteries > 0) + 1
64d87250 199 dims[Visit] = 1 << uint(len(visit()))
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200
201 // Remind myself to add a line above when adding new dimensions
202 for i, dim := range dims {
203 if dim < 1 {
204 panic(i)
205 }
206 }
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207 return dims
208}
209
210func StateTableSize(dims []int) int {
e346cb37 211 product := 1
c45c1bca 212 for _, size := range dims {
e346cb37 213 product *= size
c45c1bca 214 }
e346cb37 215 return product
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216}
217
218type State struct {
544108c4 219 value, from int
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220}
221
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222func EncodeIndex(dims, addr []int) int {
223 index := addr[0]
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224 if addr[0] > dims[0] {
225 panic(0)
226 }
330093c1 227 for i := 1; i < NumDimensions; i++ {
d1ad6058 228 if addr[i] < 0 || addr[i] > dims[i] {
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229 panic(i)
230 }
0e94bdac 231 index = index*dims[i] + addr[i]
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232 }
233 return index
234}
235
236func DecodeIndex(dims []int, index int) []int {
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237 addr := make([]int, NumDimensions)
238 for i := NumDimensions - 1; i > 0; i-- {
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239 addr[i] = index % dims[i]
240 index /= dims[i]
241 }
242 addr[0] = index
243 return addr
244}
245
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246func InitializeStateTable(data planet_data, dims []int) []State {
247 table := make([]State, StateTableSize(dims))
248
249 addr := make([]int, NumDimensions)
250 addr[Fuel] = *fuel
251 addr[Edens] = *start_edens
252 addr[Location] = data.p2i[*start]
253 table[EncodeIndex(dims, addr)].value = *funds
254
255 return table
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256}
257
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258/* These four fill procedures fill in the cell at address addr by
259 * looking at all the possible ways to reach this cell and selecting
260 * the best one.
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261 *
262 * The other obvious implementation choice is to do this the other way
263 * around -- for each cell, conditionally overwrite all the other cells
264 * that are reachable *from* the considered cell. We choose gathering
265 * reads over scattering writes to avoid having to take a bunch of locks.
544108c4 266 */
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267
268func UpdateCell(table []State, here, there, value_difference int) {
269 possible_value := table[there].value + value_difference
270 if table[there].value > 0 && possible_value > table[here].value {
271 table[here].value = possible_value
272 table[here].from = there
273 }
274}
275
276func FillCellByArriving(data planet_data, dims []int, table []State, addr []int) {
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277 my_index := EncodeIndex(dims, addr)
278 other := make([]int, NumDimensions)
279 copy(other, addr)
280
281 /* Travel here via a 2-fuel unit jump */
330093c1 282 if addr[Fuel]+2 < dims[Fuel] {
e346cb37 283 other[Fuel] = addr[Fuel] + 2
330093c1 284 for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
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285 if data.Planets[data.i2p[addr[Location]]].BeaconOn {
286 UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
287 }
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288 }
289 other[Location] = addr[Location]
290 other[Fuel] = addr[Fuel]
291 }
292
63b4dbbc 293 /* Travel here via a hyper hole */
330093c1 294 if addr[Fuel]+1 < dims[Fuel] {
e346cb37 295 hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1)
7b5d9d13 296 if hole_index < len(flight_plan()) && addr[Location] == data.p2i[flight_plan()[hole_index]] {
e346cb37 297 other[Fuel] = addr[Fuel] + 1
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298 for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
299 UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
300 }
330093c1 301 other[Location] = addr[Location]
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302 other[Fuel] = addr[Fuel]
303 }
304 }
305
544108c4 306 /* Travel here via Eden Warp Unit */
d1ad6058 307 if addr[Edens]+1 < dims[Edens] && addr[UnusedCargo] > 1 {
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308 _, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"]
309 if !available {
310 other[Edens] = addr[Edens] + 1
d1ad6058 311 other[UnusedCargo] = addr[UnusedCargo] - 1
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312 for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
313 UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
314 }
315 other[Location] = addr[Location]
d1ad6058 316 other[UnusedCargo] = addr[UnusedCargo]
0c27c344 317 other[Edens] = addr[Edens]
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318 }
319 }
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320}
321
322func FillCellBySelling(data planet_data, dims []int, table []State, addr []int) {
323 if addr[Hold] > 0 {
324 // Can't sell and still have cargo
325 return
326 }
327 if addr[UnusedCargo] > 0 {
328 // Can't sell everything and still have 'unused' holds
329 return
330 }
331 my_index := EncodeIndex(dims, addr)
332 other := make([]int, NumDimensions)
333 copy(other, addr)
334 planet := data.i2p[addr[Location]]
335 for other[Hold] = 0; other[Hold] < dims[Hold]; other[Hold]++ {
336 commodity := data.i2c[other[Hold]]
337 if !data.Commodities[commodity].CanSell {
338 // TODO: Dump cargo
339 continue
340 }
341 relative_price, available := data.Planets[planet].RelativePrices[commodity]
342 if !available {
343 continue
344 }
345 base_price := data.Commodities[commodity].BasePrice
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346 absolute_price := float64(base_price) * float64(relative_price) / 100.0
347 sell_price := int(absolute_price * 0.9)
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348
349 for other[UnusedCargo] = 0; other[UnusedCargo] < dims[UnusedCargo]; other[UnusedCargo]++ {
350
ada59973 351 quantity := *hold - (other[UnusedCargo] + other[Cloaks] + other[Edens])
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352 sale_value := quantity * sell_price
353 UpdateCell(table, my_index, EncodeIndex(dims, other), sale_value)
354 }
355 }
356 other[UnusedCargo] = addr[UnusedCargo]
357}
358
359func FillCellByBuying(data planet_data, dims []int, table []State, addr []int) {
360 if addr[Hold] == 0 {
361 // Can't buy and then have nothing
362 return
363 }
364 my_index := EncodeIndex(dims, addr)
365 other := make([]int, NumDimensions)
366 copy(other, addr)
367 planet := data.i2p[addr[Location]]
368 commodity := data.i2c[addr[Hold]]
369 if !data.Commodities[commodity].CanSell {
370 return
371 }
372 relative_price, available := data.Planets[planet].RelativePrices[commodity]
373 if !available {
374 return
375 }
376 base_price := data.Commodities[commodity].BasePrice
cbf01f59 377 absolute_price := int(float64(base_price) * float64(relative_price) / 100.0)
ada59973 378 quantity := *hold - (addr[UnusedCargo] + addr[Cloaks] + addr[Edens])
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379 total_price := quantity * absolute_price
380 other[Hold] = 0
797391f8 381 other[UnusedCargo] = 0
330093c1 382 UpdateCell(table, my_index, EncodeIndex(dims, other), -total_price)
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383 other[UnusedCargo] = addr[UnusedCargo]
384 other[Hold] = addr[Hold]
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385}
386
387func FillCellByMisc(data planet_data, dims []int, table []State, addr []int) {
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388 my_index := EncodeIndex(dims, addr)
389 other := make([]int, NumDimensions)
390 copy(other, addr)
d16f3322 391
544108c4 392 /* Buy a Device of Cloaking */
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393 if addr[Cloaks] == 1 && addr[UnusedCargo] < dims[UnusedCargo]-1 {
394 relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Device Of Cloakings"]
395 if available {
396 absolute_price := int(float64(data.Commodities["Device Of Cloakings"].BasePrice) * float64(relative_price) / 100.0)
397 other[Cloaks] = 0
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398 if other[Hold] != 0 {
399 other[UnusedCargo] = addr[UnusedCargo] + 1
400 }
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401 UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price)
402 other[UnusedCargo] = addr[UnusedCargo]
403 other[Cloaks] = addr[Cloaks]
404 }
405 }
76db1b3c 406
544108c4 407 /* Silly: Dump a Device of Cloaking */
76db1b3c 408
544108c4 409 /* Buy Fighter Drones */
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410 if addr[BuyFighters] == 1 {
411 relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Fighter Drones"]
412 if available {
413 absolute_price := int(float64(data.Commodities["Fighter Drones"].BasePrice) * float64(relative_price) / 100.0)
414 other[BuyFighters] = 0
415 UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * *drones)
416 other[BuyFighters] = addr[BuyFighters]
417 }
418 }
419
544108c4 420 /* Buy Shield Batteries */
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421 if addr[BuyShields] == 1 {
422 relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Shield Batterys"]
423 if available {
424 absolute_price := int(float64(data.Commodities["Shield Batterys"].BasePrice) * float64(relative_price) / 100.0)
425 other[BuyShields] = 0
426 UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * *batteries)
427 other[BuyShields] = addr[BuyShields]
428 }
429 }
430
544108c4 431 /* Visit this planet */
76db1b3c 432
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433}
434
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435func FillCellByBuyingEdens(data planet_data, dims []int, table []State, addr []int) {
436 my_index := EncodeIndex(dims, addr)
437 other := make([]int, NumDimensions)
438 copy(other, addr)
439
440 /* Buy Eden warp units */
441 eden_limit := data.Commodities["Eden Warp Units"].Limit
442 if addr[Edens] > 0 && addr[Edens] <= eden_limit {
443 relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"]
444 if available {
445 absolute_price := int(float64(data.Commodities["Eden Warp Units"].BasePrice) * float64(relative_price) / 100.0)
446 for quantity := addr[Edens]; quantity > 0; quantity-- {
447 other[Edens] = addr[Edens] - quantity
448 if addr[Hold] != 0 {
449 other[UnusedCargo] = addr[UnusedCargo] + quantity
450 }
451 if other[UnusedCargo] < dims[UnusedCargo] {
452 UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * quantity)
453 }
454 }
455 other[Edens] = addr[Edens]
456 other[UnusedCargo] = addr[UnusedCargo]
457 }
458 }
459}
460
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461func FillStateTable2Iteration(data planet_data, dims []int, table []State,
462addr []int, f func(planet_data, []int, []State, []int)) {
463 /* TODO: Justify the safety of the combination of this dimension
464 * iteration and the various phases f. */
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465 for addr[Hold] = 0; addr[Hold] < dims[Hold]; addr[Hold]++ {
466 for addr[Cloaks] = 0; addr[Cloaks] < dims[Cloaks]; addr[Cloaks]++ {
a1f10151 467 for addr[UnusedCargo] = 0; addr[UnusedCargo] < dims[UnusedCargo]; addr[UnusedCargo]++ {
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468 for addr[BuyFighters] = 0; addr[BuyFighters] < dims[BuyFighters]; addr[BuyFighters]++ {
469 for addr[BuyShields] = 0; addr[BuyShields] < dims[BuyShields]; addr[BuyShields]++ {
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470 for addr[Visit] = 0; addr[Visit] < dims[Visit]; addr[Visit]++ {
471 f(data, dims, table, addr)
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472 }
473 }
474 }
475 }
476 }
477 }
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478}
479
480func FillStateTable2(data planet_data, dims []int, table []State,
d16f3322 481addr []int, barrier chan<- bool) {
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482 FillStateTable2Iteration(data, dims, table, addr, FillCellByArriving)
483 FillStateTable2Iteration(data, dims, table, addr, FillCellBySelling)
484 FillStateTable2Iteration(data, dims, table, addr, FillCellByBuying)
485 FillStateTable2Iteration(data, dims, table, addr, FillCellByMisc)
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486 barrier <- true
487}
488
489/* Filling the state table is a set of nested for loops NumDimensions deep.
490 * We split this into two procedures: 1 and 2. #1 is the outer, slowest-
491 * changing indexes. #1 fires off many calls to #2 that run in parallel.
492 * The order of the nesting of the dimensions, the order of iteration within
493 * each dimension, and where the 1 / 2 split is placed are carefully chosen
494 * to make this arrangement safe.
495 *
496 * Outermost two layers: Go from high-energy states (lots of fuel, edens) to
497 * low-energy state. These must be processed sequentially and in this order
498 * because you travel through high-energy states to get to the low-energy
499 * states.
500 *
501 * Third layer: Planet. This is a good layer to parallelize on. There's
502 * high enough cardinality that we don't have to mess with parallelizing
503 * multiple layers for good utilization (on 2011 machines). Each thread
504 * works on one planet's states and need not synchronize with peer threads.
505 */
e346cb37 506func FillStateTable1(data planet_data, dims []int, table []State) {
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507 barrier := make(chan bool, len(data.Planets))
508 eden_capacity := data.Commodities["Eden Warp Units"].Limit
509 work_units := (float64(*fuel) + 1) * (float64(eden_capacity) + 1)
510 work_done := 0.0
511 for fuel_remaining := *fuel; fuel_remaining >= 0; fuel_remaining-- {
a1f10151 512 for edens_remaining := eden_capacity; edens_remaining >= 0; edens_remaining-- {
d16f3322 513 /* Do the brunt of the work */
e7e4bc13 514 for planet := range data.Planets {
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515 addr := make([]int, len(dims))
516 addr[Edens] = edens_remaining
517 addr[Fuel] = fuel_remaining
518 addr[Location] = data.p2i[planet]
519 go FillStateTable2(data, dims, table, addr, barrier)
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520 }
521 for _ = range data.Planets {
522 <-barrier
523 }
524 work_done++
9eafb7a4 525 print(fmt.Sprintf("\r%3.0f%%", 100*work_done/work_units))
e7e4bc13 526 }
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527 /* Make an Eden-buying pass (uphill) */
528 addr := make([]int, len(dims))
529 addr[Fuel] = fuel_remaining
530 for addr[Edens] = 0; addr[Edens] <= eden_capacity; addr[Edens]++ {
531 for planet := range data.Planets {
532 addr[Location] = data.p2i[planet]
533 FillStateTable2Iteration(data, dims, table, addr, FillCellByBuyingEdens)
534 }
535 }
e7e4bc13 536 }
e346cb37 537 print("\n")
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538}
539
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540func FindBestState(data planet_data, dims []int, table []State) int {
541 addr := make([]int, NumDimensions)
542 addr[Edens] = *end_edens
543 addr[Cloaks] = dims[Cloaks] - 1
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544 addr[BuyFighters] = dims[BuyFighters] - 1
545 addr[BuyShields] = dims[BuyShields] - 1
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546 addr[Visit] = dims[Visit] - 1
547 // Fuel, Hold, UnusedCargo left at 0
ada59973 548 max_index := -1
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549 max_value := 0
550 for addr[Location] = 0; addr[Location] < dims[Location]; addr[Location]++ {
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551 if len(end()) == 0 || end()[data.i2p[addr[Location]]] {
552 index := EncodeIndex(dims, addr)
553 if table[index].value > max_value {
554 max_value = table[index].value
555 max_index = index
556 }
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557 }
558 }
559 return max_index
560}
561
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562func Commas(n int) (s string) {
563 r := n % 1000
564 n /= 1000
565 for n > 0 {
566 s = fmt.Sprintf(",%03d", r) + s
567 r = n % 1000
568 n /= 1000
569 }
570 s = fmt.Sprint(r) + s
571 return
572}
573
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574func DescribePath(data planet_data, dims []int, table []State, start int) (description []string) {
575 for index := start; index > 0 && table[index].from > 0; index = table[index].from {
e4a1b48f 576 var line string
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577 addr := DecodeIndex(dims, index)
578 prev := DecodeIndex(dims, table[index].from)
e4a1b48f 579 if addr[Fuel] != prev[Fuel] {
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580 from := data.i2p[prev[Location]]
581 to := data.i2p[addr[Location]]
63b4dbbc 582 line += fmt.Sprintf("Jump from %v to %v (%v hyper jump units)", from, to, prev[Fuel]-addr[Fuel])
e4a1b48f 583 }
d16f3322 584 if addr[Edens] == prev[Edens] - 1 {
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585 from := data.i2p[prev[Location]]
586 to := data.i2p[addr[Location]]
587 line += fmt.Sprintf("Eden warp from %v to %v", from, to)
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588 }
589 if addr[Hold] != prev[Hold] {
590 if addr[Hold] == 0 {
591 quantity := *hold - (prev[UnusedCargo] + prev[Edens] + prev[Cloaks])
e4a1b48f 592 line += fmt.Sprintf("Sell %v %v", quantity, data.i2c[prev[Hold]])
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593 } else if prev[Hold] == 0 {
594 quantity := *hold - (addr[UnusedCargo] + addr[Edens] + addr[Cloaks])
e4a1b48f 595 line += fmt.Sprintf("Buy %v %v", quantity, data.i2c[addr[Hold]])
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596 } else {
597 panic("Switched cargo?")
598 }
599
600 }
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601 if addr[Cloaks] == 1 && prev[Cloaks] == 0 {
602 // TODO: Dump cloaks, convert from cargo?
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603 line += "Buy a Cloak"
604 }
d16f3322 605 if addr[Edens] > prev[Edens] {
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606 line += fmt.Sprint("Buy ", addr[Edens] - prev[Edens], " Eden Warp Units")
607 }
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608 if addr[BuyShields] == 1 && prev[BuyShields] == 0 {
609 line += fmt.Sprint("Buy ", *batteries, " Shield Batterys")
610 }
611 if addr[BuyFighters] == 1 && prev[BuyFighters] == 0 {
612 line += fmt.Sprint("Buy ", *drones, " Fighter Drones")
613 }
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614 if line == "" {
615 line = fmt.Sprint(prev, " -> ", addr)
f800f732 616 }
e4a1b48f 617 description = append(description, fmt.Sprintf("%13v ", Commas(table[index].value)) + line)
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618 }
619 return
620}
621
c45c1bca 622// (Example of a use case for generics in Go)
e7e4bc13 623func IndexPlanets(m *map[string]Planet, start_at int) (map[string]int, []string) {
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624 e2i := make(map[string]int, len(*m)+start_at)
625 i2e := make([]string, len(*m)+start_at)
e7e4bc13 626 i := start_at
c45c1bca 627 for e := range *m {
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628 e2i[e] = i
629 i2e[i] = e
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630 i++
631 }
e7e4bc13 632 return e2i, i2e
c45c1bca 633}
e7e4bc13 634func IndexCommodities(m *map[string]Commodity, start_at int) (map[string]int, []string) {
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635 e2i := make(map[string]int, len(*m)+start_at)
636 i2e := make([]string, len(*m)+start_at)
e7e4bc13 637 i := start_at
c45c1bca 638 for e := range *m {
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639 e2i[e] = i
640 i2e[i] = e
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641 i++
642 }
e7e4bc13 643 return e2i, i2e
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644}
645
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646func main() {
647 flag.Parse()
648 data := ReadData()
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649 if *drone_price > 0 {
650 temp := data.Commodities["Fighter Drones"]
651 temp.BasePrice = *drone_price
652 data.Commodities["Fighter Drones"] = temp
653 }
654 if *battery_price > 0 {
655 temp := data.Commodities["Shield Batterys"]
656 temp.BasePrice = *battery_price
657 data.Commodities["Shield Batterys"] = temp
658 }
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659 data.p2i, data.i2p = IndexPlanets(&data.Planets, 0)
660 data.c2i, data.i2c = IndexCommodities(&data.Commodities, 1)
c45c1bca 661 dims := DimensionSizes(data)
330093c1 662 table := InitializeStateTable(data, dims)
e346cb37 663 FillStateTable1(data, dims, table)
ad4de13f 664 best := FindBestState(data, dims, table)
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665 if best == -1 {
666 print("Cannot acheive success criteria\n")
667 } else {
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668 description := DescribePath(data, dims, table, best)
669 for i := len(description) - 1; i >= 0; i-- {
670 fmt.Println(description[i])
671 }
2f4a9ae8 672 }
d07f3caa 673}