4 <script type=
"text/javascript" src=
"nt3d.js"></script>
5 <script type=
"text/javascript">
6 function medusa(first_ring_radius, num_rings, ring_spacing, num_fingers, finger_radius, finger_faces, finger_points, finger_twirl, finger_height) {
7 var finger_crosssection = nt3d.circle(finger_radius, finger_faces);
9 for (var ring_num =
0; ring_num < num_rings; ring_num++) {
10 var ring_radius = first_ring_radius + ring_num * ring_spacing;
11 for (var finger_num =
0; finger_num < num_fingers; finger_num++) {
12 var finger_angle = finger_num / num_fingers;
14 for (var finger_point =
0; finger_point <= finger_points; finger_point++) {
15 var angle = (finger_angle + finger_twirl * finger_point / finger_points) *
2 * Math.PI;
16 var x = ring_radius * Math.cos(angle);
17 var y = ring_radius * Math.sin(angle);
18 path.push([x, y, finger_height * finger_point / finger_points]);
20 var finger = nt3d.extrude(path, finger_crosssection, [
0,
0,
1], nt3d.pathnormals_from_point(path, [
0,
0,
0]));
21 fingers = fingers.concat(finger);
27 var params = [["First ring radius",
20],
28 ["Number of rings",
10],
29 ["Space between rings",
10],
30 ["Number of fingers",
5],
33 ["Finger points",
20],
34 ["Finger twirl (in turns)",
.1],
35 ["Finger height",
100]];
38 <body onload=
"nt3d.framework(medusa, params)">
40 <p>An artsy thing.
</p>