4 <script type=
"text/javascript" src=
"nt3d.js"></script>
5 <script type=
"text/javascript">
6 function finger(params, finger_crosssection, ring_num, ring_radius, finger_angle) {
8 var twirl_amplitute = Math.cos((ring_num *
2 * Math.PI) / params.finger_twirl_period);
9 var twirl_angle = twirl_amplitute * params.finger_twirl_distance / (ring_radius *
2 * Math.PI);
10 var widen_scale = params.widen_amount / (Math.exp(params.widen_sharpness) -
1);
11 for (var finger_point =
0; finger_point <= params.finger_points; finger_point++) {
12 var finger_progress = finger_point / params.finger_points;
13 var angle = (finger_angle + twirl_angle * finger_progress) *
2 * Math.PI;
14 var r = ring_radius + widen_scale * Math.exp(finger_progress * params.widen_sharpness);
15 var x = r * Math.cos(angle);
16 var y = r * Math.sin(angle);
17 var z = params.finger_height * finger_progress;
20 return nt3d.extrude(path, finger_crosssection, [
0,
0,
1], nt3d.pathnormals_from_point(path, [
0,
0,
0]));
22 function medusa(params) {
23 var finger_crosssection = nt3d.circle(params.finger_radius, params.finger_faces);
25 for (var ring_num =
0; ring_num < params.num_rings; ring_num++) {
26 var ring_radius = params.first_ring_radius + ring_num * params.ring_spacing;
27 var num_fingers = Math.round((ring_radius *
2 * Math.PI) / params.finger_spacing);
28 for (var finger_num =
0; finger_num < num_fingers; finger_num++) {
29 var finger_angle = finger_num / num_fingers;
30 fingers = fingers.concat(finger(params, finger_crosssection, ring_num, ring_radius, finger_angle));
36 var params = [["first_ring_radius",
20],
38 ["ring_spacing",
10, "Space Between Rings"],
39 ["finger_spacing",
10],
42 ["finger_points",
20],
43 ["finger_twirl_distance",
50],
44 ["finger_twirl_period",
2, "Finger Twirl Period (
1=same,
2=alternating)"],
45 ["finger_height",
100],
46 ["widen_sharpness",
2, "Widen Sharpness (
0=disable widening)"],
47 ["widen_amount",
30]];
50 <body onload=
"nt3d.framework(medusa, params)">
52 <p>An artsy thing.
</p>