return pp;
}
-void create_press(press_pile_t *pp, uint32_t timestamp, u16_t seq) {
+void add_press(press_pile_t *pp, press_t *press) {
pheap_node_id_t i = ph_new_node(pp->sleeps_heap);
if (i == 0) {
/* TODO: Don't drop new presses just because sleeps_heap is full of old
* presses. */
return;
}
- pp->presses[i].timestamp = timestamp;
- pp->presses[i].seq = seq;
- pp->presses[i].send_count = 0;
+ pp->presses[i] = *press;
ph_insert_node(pp->sleeps_heap, i);
}
press_pile_t *create_press_pile();
-void create_press(press_pile_t *pp, uint32_t timestamp, u16_t seq);
+/* Adds this press to the pile.
+ * Copies the contents of `press`. */
+void add_press(press_pile_t *pp, press_t *press);
/* When do we next need to send something (in seconds since boot)?
* Returns -1 if there's nothing pending. */
queue_remove_blocking(&queue, &e);
switch (e.type) {
case NEW_BUTTON_PRESS: {
- create_press(pp, e.buttonpress.timestamp, seq++);
+ add_press(pp, &(press_t){e.buttonpress.timestamp, seq++, 0});
} break;
case RESEND_TIME: {
/* OK, we're awake. Cool. Thanks! (We actually do the sends in the