}))
}
-/// When available, make plays that grant momentum. Otherwise, play randomly.
+/// When available, make plays that grant momentum.
#[must_use]
-pub fn momentum_player(draw_chance: f64) -> Player {
- let mut fallback = random_player(draw_chance);
+pub fn momentum_player(mut fallback: Player) -> Player {
Player(Box::new(move |game: &Game| -> Play {
match (&game.phase, game.discard.top().and_then(Card::suit)) {
(Phase::Play, Some(suit)) => {
}) => {
let player = || match strategy {
Strategy::Random => random_player(*draw_chance),
- Strategy::Momentum => momentum_player(*draw_chance),
+ Strategy::Momentum => momentum_player(random_player(*draw_chance)),
};
for _ in 0..*num_games {
let players: Vec<_> = std::iter::from_fn(|| Some(player()))