-use clap::{Parser, Subcommand};
-use pluta_lesnura::{play, random_player, Game, Player};
+use clap::{Parser, Subcommand, ValueEnum};
+use pluta_lesnura::{momentum_player, play, random_player, Game};
#[derive(Parser)]
#[command(author, version, about, long_about = None, arg_required_else_help = true)]
command: Option<Commands>,
}
+#[derive(Clone, Debug, ValueEnum)]
+enum Strategy {
+ Random,
+ Momentum,
+}
+
#[derive(Subcommand)]
enum Commands {
/// Runs simulations
Sim {
+ /// For momentum play, draw how often? 0-1
+ #[arg(short = 'p', long, default_value_t = 0.5)]
+ draw_chance: f64,
+ /// How many games?
+ #[arg(short = 'g', long, default_value_t = 1)]
+ num_games: usize,
/// How many players?
- #[arg(short, long)]
+ #[arg(short = 'p', long)]
num_players: usize,
+ /// What strategy should players use?
+ #[arg(short = 's', long, value_enum)]
+ strategy: Strategy,
},
}
let cli = Cli::parse();
match &cli.command {
- Some(Commands::Sim { num_players }) => {
- let players: Vec<_> = std::iter::from_fn(|| Some(Player::new(random_player)))
- .take(*num_players)
- .collect();
- let mut game = Game::default();
- for _ in 0..*num_players {
- game.add_player();
+ Some(Commands::Sim {
+ draw_chance,
+ num_games,
+ num_players,
+ strategy,
+ }) => {
+ let player = || match strategy {
+ Strategy::Random => random_player(*draw_chance),
+ Strategy::Momentum => momentum_player(random_player(*draw_chance)),
+ };
+ for _ in 0..*num_games {
+ let players: Vec<_> = std::iter::from_fn(|| Some(player()))
+ .take(*num_players)
+ .collect();
+ let mut game = Game::default();
+ for _ in 0..*num_players {
+ game.add_player();
+ }
+ let result = play(game, players)?;
+ println!("Result: {result:?}");
}
- let result = play(game, players)?;
- println!("Result: {result:?}");
Ok(())
}
None => unreachable!(),