fn random(&self) -> Option<&Card> {
self.cards.choose(&mut rand::thread_rng())
}
+ /// Make a new Hand that contains only cards of the requested suit
+ fn filter_by_suit(&self, suit: Suit) -> Self {
+ Self {
+ cards: self
+ .cards
+ .iter()
+ .filter(|c| c.suit().expect("I shouldn't have jokers in my hand") == suit)
+ .copied()
+ .collect(),
+ }
+ }
}
#[derive(Copy, Clone)]
}
}
+/// When available, make plays that grant momentum. Otherwise, play randomly.
+pub fn momentum_player(draw_chance: f64) -> impl FnMut(&Game) -> Play {
+ let mut fallback = random_player(draw_chance);
+ move |game: &Game| -> Play {
+ match (&game.phase, game.discard.top().and_then(Card::suit)) {
+ (Phase::Play, Some(suit)) => {
+ match game.current_player_hand().filter_by_suit(suit).random() {
+ Some(card) => Play::Play(*card),
+ _ => fallback(game),
+ }
+ }
+ _ => fallback(game),
+ }
+ }
+}
+
/// # Errors
///
/// Will return `Err` on invalid plays, like trying to draw during Play phase,