1 use rand::seq::SliceRandom;
4 pub const NUM_RANKS: usize = 13;
5 pub const NUM_SUITS: usize = 4;
6 pub const NUM_JOKERS: usize = 2;
7 pub const NUM_CARDS: usize = NUM_RANKS * NUM_SUITS + NUM_JOKERS;
9 pub const STARTING_CARDS: u8 = 3;
10 pub const STARTING_MAD_SCIENCE_TOKENS: i8 = 15;
11 pub const STARTING_PROGRESS: i8 = -10;
13 #[derive(Clone, Copy, Debug, Eq, PartialEq)]
17 pub fn value(&self) -> u8 {
21 pub fn is_face(&self) -> bool {
25 pub fn random() -> Self {
28 .gen_range(0..NUM_RANKS)
30 .expect("Too many ranks?"),
35 #[derive(Clone, Copy, Eq, PartialEq)]
38 #[derive(Clone, Copy, Debug, Eq, PartialEq)]
42 pub fn is_joker(&self) -> bool {
43 usize::from(self.0) >= NUM_RANKS * NUM_SUITS
46 pub fn rank(&self) -> Option<Rank> {
47 (!self.is_joker()).then_some(Rank(self.0 >> 2))
50 pub fn suit(&self) -> Option<Suit> {
51 (!self.is_joker()).then_some(Suit(self.0 & 3))
55 #[derive(Clone, Copy)]
56 pub enum WithOrWithoutJokers {
62 pub fn deck(j: WithOrWithoutJokers) -> Vec<Card> {
63 let limit = u8::try_from(match j {
64 WithOrWithoutJokers::WithJokers => NUM_CARDS,
65 WithOrWithoutJokers::WithoutJokers => NUM_SUITS * NUM_RANKS,
67 .expect("Too many cards?");
68 (0..limit).map(Card).collect()
71 fn shuffle(cards: &mut Vec<Card>) {
72 cards.shuffle(&mut rand::thread_rng());
75 fn shuffled(mut cards: Vec<Card>) -> Vec<Card> {
80 #[derive(Clone, Copy, Debug)]
81 pub struct PathLength(Rank);
84 pub fn random() -> Self {
89 #[derive(Clone, Copy, Default)]
90 pub struct PathLengthInfo(u16);
93 pub fn is_showing(&self, i: Rank) -> bool {
94 (self.0 >> i.0) & 1 == 1
96 fn reveal(&mut self, i: Rank) {
99 pub fn reveal_random(&mut self, true_length: PathLength) -> Option<Rank> {
100 let showing = usize::try_from(self.0.count_ones()).expect("There aren't that many bits");
101 let not_showing = NUM_RANKS - showing;
102 if not_showing <= 1 {
106 let mut show = rand::thread_rng().gen_range(0..not_showing - 1);
107 for i in 0..NUM_RANKS {
108 let r = Rank(u8::try_from(i).expect("Too many cards?"));
109 if !self.is_showing(r) && r != true_length.0 {
126 pub fn discard(&mut self, card: Card) {
127 self.cards.push(card);
130 pub fn top(&self) -> Option<&Card> {
133 fn len(&self) -> usize {
143 pub fn new(cards: Vec<Card>) -> Self {
146 pub fn draw(&mut self, discard: &mut Discard) -> Option<Card> {
147 if self.cards.is_empty() {
148 if let Some(top_discard) = discard.cards.pop() {
149 std::mem::swap(&mut self.cards, &mut discard.cards);
150 discard.discard(top_discard);
151 shuffle(&mut self.cards);
156 fn len(&self) -> usize {
161 #[derive(Debug, Default)]
166 fn add(&mut self, card: Card) {
167 self.cards.push(card);
169 fn remove(&mut self, card: Card) -> Result<(), &'static str> {
173 .position(|&e| e == card)
174 .ok_or("That card is not in your hand")?;
175 self.cards.swap_remove(i);
178 fn len(&self) -> usize {
181 fn random(&self) -> Option<&Card> {
182 self.cards.choose(&mut rand::thread_rng())
184 /// Which suits are in this Hand?
185 fn suits(&self) -> Vec<Suit> {
188 .map(|c| c.suit().expect("I shouldn't have jokers in my hand"))
191 /// Make a new Hand that contains only cards of the requested suit
192 fn filter_by_suit(&self, suit: Suit) -> Self {
193 self.filter_by_suits(&[suit])
195 /// Make a new Hand that contains only cards of the requested suits
196 fn filter_by_suits(&self, suits: &[Suit]) -> Self {
201 .filter(|c| suits.contains(&c.suit().expect("I shouldn't have jokers in my hand")))
208 #[derive(Copy, Clone)]
209 pub struct PlayerIndex(usize);
211 fn next(self, num_players: usize) -> Self {
212 Self((self.0 + 1) % num_players)
216 #[derive(Copy, Clone, Debug)]
222 #[derive(Eq, PartialEq)]
229 pub enum GameOutcome {
234 pub enum PlayOutcome {
240 mad_science_tokens: i8,
241 progress: [i8; NUM_SUITS],
242 path_lengths: [PathLength; NUM_SUITS],
243 path_length_info: [PathLengthInfo; NUM_SUITS],
251 pub fn add_player(&mut self) {
252 self.hands.push(Hand::default());
253 for _ in 0..STARTING_CARDS {
254 self.draw_for_player(PlayerIndex(self.hands.len() - 1));
259 /// Will return `Err` on invalid plays, like trying to draw during Play phase,
260 /// or trying to play a card that's not in your hand.
261 pub fn play(&mut self, play: Play) -> Result<PlayOutcome, &'static str> {
263 Play::Play(card) => self.play_card(card),
264 Play::Draw => self.draw_for_momentum(),
269 pub fn current_player_hand(&self) -> &Hand {
270 &self.hands[self.turn.0]
273 pub fn next_player_hand(&self) -> &Hand {
274 &self.hands[self.turn.next(self.hands.len()).0]
277 fn player_hand_mut(&mut self, pi: PlayerIndex) -> &mut Hand {
278 &mut self.hands[pi.0]
281 fn current_player_hand_mut(&mut self) -> &mut Hand {
282 self.player_hand_mut(self.turn)
285 fn play_card(&mut self, card: Card) -> Result<PlayOutcome, &'static str> {
286 let momentum = self.apply_card(card)?;
287 if self.phase == Phase::Play && momentum {
288 self.phase = Phase::Momentum;
289 Ok(PlayOutcome::Continue)
291 Ok(self.end_of_turn())
294 fn draw_for_momentum(&mut self) -> Result<PlayOutcome, &'static str> {
295 if self.phase != Phase::Momentum {
296 return Err("You don't have momentum");
298 self.draw_for_player(self.turn);
299 Ok(self.end_of_turn())
302 fn draw_for_player(&mut self, pi: PlayerIndex) {
304 if let Some(card) = self.library.draw(&mut self.discard) {
306 self.remove_mad_science_token();
307 self.discard.discard(card);
309 self.player_hand_mut(pi).add(card);
313 println!("Library ran out of cards");
317 fn remove_mad_science_token(&mut self) {
319 self.mad_science_tokens -= 1;
320 if self.mad_science_tokens != 0 {
325 fn make_progress(&mut self, card: Card) {
326 let rank = card.rank().expect("Can't play jokers").0;
328 let roll = rand::thread_rng().gen_range(1..=6);
330 self.remove_mad_science_token();
333 self.progress[usize::from(card.suit().expect("Can't play jokers").0)] += 1;
335 fn forecast(&mut self, card: Card) {
336 let suit = usize::from(card.suit().expect("Can't play jokers").0);
337 self.path_length_info[suit].reveal_random(self.path_lengths[suit]);
339 // Returns whether or not this play grants momentum
340 fn apply_card(&mut self, card: Card) -> Result<bool, &'static str> {
341 self.current_player_hand_mut().remove(card)?;
342 if card.rank().expect("Can't play jokers").is_face() {
345 self.make_progress(card);
347 let suits_match = self
350 .map_or(false, |dis| dis.suit() == card.suit());
351 self.discard.discard(card);
354 fn valid(&self) -> bool {
355 108 == (self.library.len()
357 + self.hands.iter().map(Hand::len).sum::<usize>())
359 fn roll_mad_science(&mut self) -> PlayOutcome {
360 let mut tokens = std::iter::from_fn(|| Some(rand::thread_rng().gen_bool(0.5)))
361 .take(usize::try_from(self.mad_science_tokens.abs()).expect("wat?"));
362 let keep_going = if self.mad_science_tokens > 0 {
368 PlayOutcome::Continue
370 PlayOutcome::End(self.final_score())
373 fn final_score(&self) -> GameOutcome {
377 .zip(self.path_lengths.iter())
378 .any(|(&prog, len)| prog >= len.0.value().try_into().expect("wat?"))
385 fn end_of_turn(&mut self) -> PlayOutcome {
386 assert!(self.valid());
387 self.phase = Phase::Play;
388 self.turn = self.turn.next(self.hands.len());
389 if self.turn.0 == 0 {
390 if let PlayOutcome::End(game_outcome) = self.roll_mad_science() {
391 return PlayOutcome::End(game_outcome);
394 self.draw_for_player(self.turn);
395 assert!(self.valid());
396 PlayOutcome::Continue
399 impl Default for Game {
400 fn default() -> Self {
402 mad_science_tokens: STARTING_MAD_SCIENCE_TOKENS,
403 progress: [STARTING_PROGRESS; NUM_SUITS],
404 path_lengths: std::iter::from_fn(|| Some(PathLength::random()))
409 path_length_info: [PathLengthInfo::default(); NUM_SUITS],
410 library: Library::new(shuffled(
412 deck(WithOrWithoutJokers::WithJokers),
413 deck(WithOrWithoutJokers::WithJokers),
417 discard: Discard::default(),
419 turn: PlayerIndex(0),
425 pub struct Player(Box<dyn FnMut(&Game) -> Play>);
428 pub fn new<T>(f: T) -> Self
430 T: FnMut(&Game) -> Play + 'static,
437 pub fn random_player(draw_chance: f64) -> Player {
438 Player(Box::new(move |game: &Game| -> Play {
440 Phase::Play => Play::Play(
442 .current_player_hand()
444 .expect("I always have a card to play because I just drew one"),
447 if rand::thread_rng().gen_bool(draw_chance) {
450 match game.current_player_hand().random() {
451 Some(card) => Play::Play(*card),
460 /// When available, make plays that grant momentum.
462 pub fn momentum_player(mut fallback: Player) -> Player {
463 Player(Box::new(move |game: &Game| -> Play {
464 if game.phase == Phase::Play {
465 if let Some(suit) = game.discard.top().and_then(Card::suit) {
466 if let Some(card) = game.current_player_hand().filter_by_suit(suit).random() {
467 return Play::Play(*card);
475 /// Try to coordinate to give the next player a momentum opportunity.
477 pub fn coordinating_player(mut fallback: Player) -> Player {
478 Player(Box::new(move |game: &Game| -> Play {
479 if let Some(card) = game
480 .current_player_hand()
481 .filter_by_suits(&game.next_player_hand().suits())
484 return Play::Play(*card);
492 /// Will return `Err` on invalid plays, like trying to draw during Play phase,
493 /// or trying to play a card that's not in your hand.
494 pub fn play(mut game: Game, mut players: Vec<Player>) -> Result<GameOutcome, &'static str> {
495 game.draw_for_player(game.turn);
497 if let PlayOutcome::End(game_outcome) = game.play(players[game.turn.0].0(&game))? {
498 return Ok(game_outcome);
508 fn path_length_info_random_reveal() {
509 let length = PathLength(Rank(7));
510 let mut pli = PathLengthInfo::default();
512 let old_pli = PathLengthInfo::clone(&pli);
513 match pli.reveal_random(length) {
514 None => panic!("Nothing revealed?"),
516 assert!(!old_pli.is_showing(r));
517 assert!(pli.is_showing(r));
520 assert_eq!(pli.0.count_ones(), 1 + old_pli.0.count_ones());
522 assert!(pli.reveal_random(length).is_none());
527 use WithOrWithoutJokers::*;
528 let d = deck(WithoutJokers);
529 let rank_sum: u32 = d
533 .map(|r| u32::from(r.value()))
535 assert_eq!(rank_sum, 364);
536 let _dj = deck(WithJokers);
541 let mut lib = Library::new(vec![Card(7)]);
542 let mut dis = Discard::default();
543 dis.discard(Card(8));
544 dis.discard(Card(9));
545 assert_eq!(lib.draw(&mut dis), Some(Card(7)));
546 assert_eq!(lib.draw(&mut dis), Some(Card(8)));
547 assert_eq!(lib.draw(&mut dis), None);
552 let mut h = Hand::default();
553 assert!(h.remove(Card(4)).is_err());
555 assert!(h.remove(Card(3)).is_err());
556 assert!(h.remove(Card(4)).is_ok());
557 assert!(h.remove(Card(4)).is_err());
562 for num_players in 1..10 {
563 let players: Vec<_> = std::iter::from_fn(|| {
564 Some(momentum_player(coordinating_player(random_player(0.5))))
568 let mut game = Game::default();
569 for _ in 0..num_players {
572 assert!(play(game, players).is_ok());