Also, use initial_funds and max_quantity in TradeValue()
- "Commodities": [
- {
- "Name": "AntiCloak Scanners",
+ "Commodities": {
+ "AntiCloak Scanners": {
"BasePrice": 100000,
"CanSell": true,
"Limit": 0
},
"BasePrice": 100000,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Big Cargo Spaces",
"BasePrice": 0,
"CanSell": false,
"Limit": 0
},
"BasePrice": 0,
"CanSell": false,
"Limit": 0
},
- {
- "Name": "Clothes Bundles",
"BasePrice": 450,
"CanSell": true,
"Limit": 0
},
"BasePrice": 450,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Device Of Cloakings",
+ "Device Of Cloakings": {
"BasePrice": 5000,
"CanSell": true,
"Limit": 0
},
"BasePrice": 5000,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Eden Warp Units",
"BasePrice": 25000,
"CanSell": true,
"Limit": 2
},
"BasePrice": 25000,
"CanSell": true,
"Limit": 2
},
- {
- "Name": "Fighter Drones",
"BasePrice": 200,
"CanSell": false,
"Limit": 0
},
"BasePrice": 200,
"CanSell": false,
"Limit": 0
},
- {
- "Name": "Ground Weapons",
"BasePrice": 350,
"CanSell": true,
"Limit": 0
},
"BasePrice": 350,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Heating Units",
"BasePrice": 1500,
"CanSell": true,
"Limit": 0
},
"BasePrice": 1500,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Ice Units",
"BasePrice": 200,
"CanSell": true,
"Limit": 0
},
"BasePrice": 200,
"CanSell": true,
"Limit": 0
},
"BasePrice": 2000,
"CanSell": true,
"Limit": 0
},
"BasePrice": 2000,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Medical Units",
"BasePrice": 500,
"CanSell": true,
"Limit": 0
},
"BasePrice": 500,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Novelty Packs",
"BasePrice": 100,
"CanSell": true,
"Limit": 0
},
"BasePrice": 100,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Onboard Printing Kits",
+ "Onboard Printing Kits": {
"BasePrice": 100000,
"CanSell": true,
"Limit": 0
},
"BasePrice": 100000,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Plastic Trinkets",
"BasePrice": 150,
"CanSell": true,
"Limit": 0
},
"BasePrice": 150,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Reactor Units",
"BasePrice": 100000,
"CanSell": false,
"Limit": 0
},
"BasePrice": 100000,
"CanSell": false,
"Limit": 0
},
- {
- "Name": "Shield Batterys",
"BasePrice": 100,
"CanSell": false,
"Limit": 0
},
"BasePrice": 100,
"CanSell": false,
"Limit": 0
},
- {
- "Name": "Tree Growth Kits",
"BasePrice": 800,
"CanSell": true,
"Limit": 0
},
"BasePrice": 800,
"CanSell": true,
"Limit": 0
},
- {
- "Name": "Utopia Planetary Defenses",
+ "Utopia Planetary Defenses": {
"BasePrice": 5000000,
"CanSell": true,
"Limit": 0
}
"BasePrice": 5000000,
"CanSell": true,
"Limit": 0
}
"Planets": [
{
"Name": "Earth",
"Planets": [
{
"Name": "Earth",
"The file to read planet data from")
type Commodity struct {
"The file to read planet data from")
type Commodity struct {
BasePrice int
CanSell bool
Limit int
BasePrice int
CanSell bool
Limit int
RelativePrices map [string] int
}
type planet_data struct {
RelativePrices map [string] int
}
type planet_data struct {
- Commodities []Commodity
+ Commodities map [string] Commodity
-func TradeValue(from, to *Planet,
- commodity *Commodity,
- quantity int) int {
- if !commodity.CanSell {
+/* What is the value of hauling 'commodity' from 'from' to 'to'?
+ * Take into account the available funds and the available cargo space. */
+func TradeValue(data planet_data,
+ from, to *Planet,
+ commodity string,
+ initial_funds, max_quantity int) int {
+ if !data.Commodities[commodity].CanSell {
- from_relative_price, from_available := from.RelativePrices[commodity.Name]
+ from_relative_price, from_available := from.RelativePrices[commodity]
if !from_available {
return 0
}
if !from_available {
return 0
}
- to_relative_price, to_available := to.RelativePrices[commodity.Name]
+ to_relative_price, to_available := to.RelativePrices[commodity]
if !to_available {
return 0
}
if !to_available {
return 0
}
- from_absolute_price := from_relative_price * commodity.BasePrice
- to_absolute_price := to_relative_price * commodity.BasePrice
+ base_price := data.Commodities[commodity].BasePrice
+ from_absolute_price := from_relative_price * base_price
+ to_absolute_price := to_relative_price * base_price
buy_price := from_absolute_price
sell_price := int(float64(to_absolute_price) * 0.9)
buy_price := from_absolute_price
sell_price := int(float64(to_absolute_price) * 0.9)
- return (sell_price - buy_price) * quantity
-
+ var can_afford int = initial_funds / buy_price
+ quantity := can_afford
+ if quantity > max_quantity {
+ quantity = max_quantity
+ }
+ return (sell_price - buy_price) * max_quantity
-func FindBestTrades(data planet_data) [][]*Commodity {
- best := make([][]*Commodity, len(data.Planets))
- for from_index := range data.Planets {
- best[from_index] = make([]*Commodity, len(data.Planets))
- for to_index := range data.Planets {
+func FindBestTrades(data planet_data) [][]string {
+ best := make([][]string, len(data.Planets))
+ for from_index, from_planet := range data.Planets {
+ best[from_index] = make([]string, len(data.Planets))
+ for to_index, to_planet := range data.Planets {
- for commodity_index := range data.Commodities {
- gain := TradeValue(&data.Planets[from_index],
- &data.Planets[to_index],
- &data.Commodities[commodity_index],
+ price_list := from_planet.RelativePrices
+ if len(to_planet.RelativePrices) < len(from_planet.RelativePrices) {
+ price_list = to_planet.RelativePrices
+ }
+ for commodity := range price_list {
+ gain := TradeValue(data,
+ &from_planet,
+ &to_planet,
+ commodity,
+ 10000000,
- best[from_index][to_index] = &data.Commodities[commodity_index]
+ best[from_index][to_index] = commodity
for from_index, from_planet := range data.Planets {
for to_index, to_planet := range data.Planets {
best_trade := "(nothing)"
for from_index, from_planet := range data.Planets {
for to_index, to_planet := range data.Planets {
best_trade := "(nothing)"
- if best_trades[from_index][to_index] != nil {
- best_trade = best_trades[from_index][to_index].Name
+ if best_trades[from_index][to_index] != "" {
+ best_trade = best_trades[from_index][to_index]
}
fmt.Printf("%s to %s: %s\n", from_planet.Name, to_planet.Name, best_trade)
}
}
fmt.Printf("%s to %s: %s\n", from_planet.Name, to_planet.Name, best_trade)
}