1 /* Planeteer: Give trade route advice for Planets: The Exploration of Space
2 * Copyright (C) 2011 Scott Worley <sworley@chkno.net>
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU Affero General Public License as
6 * published by the Free Software Foundation, either version 3 of the
7 * License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU Affero General Public License for more details.
14 * You should have received a copy of the GNU Affero General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 import "runtime/pprof"
27 var funds = flag.Int("funds", 0,
30 var start = flag.String("start", "",
31 "The planet to start at")
33 var flight_plan_string = flag.String("flight_plan", "",
34 "Your hyper-holes for the day, comma-separated.")
36 var end_string = flag.String("end", "",
37 "A comma-separated list of acceptable ending planets.")
39 var planet_data_file = flag.String("planet_data_file", "planet-data",
40 "The file to read planet data from")
42 var fuel = flag.Int("fuel", 16, "Hyper Jump power left")
44 var hold = flag.Int("hold", 300, "Size of your cargo hold")
46 var start_edens = flag.Int("start_edens", 0,
47 "How many Eden Warp Units are you starting with?")
49 var end_edens = flag.Int("end_edens", 0,
50 "How many Eden Warp Units would you like to keep (not use)?")
52 var cloak = flag.Bool("cloak", false,
53 "Make sure to end with a Device of Cloaking")
55 var drones = flag.Int("drones", 0, "Buy this many Fighter Drones")
57 var batteries = flag.Int("batteries", 0, "Buy this many Shield Batterys")
59 var drone_price = flag.Int("drone_price", 0, "Today's Fighter Drone price")
61 var battery_price = flag.Int("battery_price", 0, "Today's Shield Battery price")
63 var visit_string = flag.String("visit", "",
64 "A comma-separated list of planets to make sure to visit")
66 var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file")
68 var visit_cache []string
70 func visit() []string {
71 if visit_cache == nil {
72 if *visit_string == "" {
75 visit_cache = strings.Split(*visit_string, ",")
80 var flight_plan_cache []string
82 func flight_plan() []string {
83 if flight_plan_cache == nil {
84 if *flight_plan_string == "" {
87 flight_plan_cache = strings.Split(*flight_plan_string, ",")
89 return flight_plan_cache
92 var end_cache map[string]bool
94 func end() map[string]bool {
96 if *end_string == "" {
99 m := make(map[string]bool)
100 for _, p := range strings.Split(*end_string, ",") {
108 type Commodity struct {
116 /* Use relative prices rather than absolute prices because you
117 can get relative prices without traveling to each planet. */
118 RelativePrices map[string]int
120 type planet_data struct {
121 Commodities map[string]Commodity
122 Planets map[string]Planet
123 p2i, c2i map[string]int // Generated; not read from file
124 i2p, i2c []string // Generated; not read from file
127 func ReadData() (data planet_data) {
128 f, err := os.Open(*planet_data_file)
133 err = json.NewDecoder(f).Decode(&data)
140 /* This program operates by filling in a state table representing the best
141 * possible trips you could make; the ones that makes you the most money.
142 * This is feasible because we don't look at all the possible trips.
143 * We define a list of things that are germane to this game and then only
144 * consider the best outcome in each possible game state.
146 * Each cell in the table represents a state in the game. In each cell,
147 * we track two things: 1. the most money you could possibly have while in
148 * that state and 2. one possible way to get into that state with that
151 * A basic analysis can be done with a two-dimensional table: location and
152 * fuel. planeteer-1.0 used this two-dimensional table. This version
153 * adds features mostly by adding dimensions to this table.
155 * Note that the sizes of each dimension are data driven. Many dimensions
156 * collapse to one possible value (ie, disappear) if the corresponding
157 * feature is not enabled.
159 * The order of the dimensions in the list of constants below determines
160 * their layout in RAM. The cargo-based 'dimensions' are not completely
161 * independent -- some combinations are illegal and not used. They are
162 * handled as three dimensions rather than one for simplicity. Placing
163 * these dimensions first causes the unused cells in the table to be
164 * grouped together in large blocks. This keeps them from polluting
165 * cache lines, and if they are large enough, allows the memory manager
166 * to swap out entire pages.
168 * If the table gets too big to fit in RAM:
169 * * Combine the Edens, Cloaks, and UnusedCargo dimensions. Of the
170 * 24 combinations, only 15 are legal: a 38% savings.
171 * * Reduce the size of the Fuel dimension to 3. We only ever look
172 * backwards 2 units, so just rotate the logical values through
173 * the same 3 physical addresses. This is good for an 82% savings.
174 * * Reduce the size of the Edens dimension from 3 to 2, for the
175 * same reasons as Fuel above. 33% savings.
176 * * Buy more ram. (Just sayin'. It's cheaper than you think.)
180 // The official list of dimensions:
182 // Name Num Size Description
183 Edens = iota // 1 3 # of Eden warp units (0 - 2 typically)
184 Cloaks // 2 1-2 # of Devices of Cloaking (0 or 1)
185 UnusedCargo // 3 4 # of unused cargo spaces (0 - 3 typically)
186 Fuel // 4 17 Hyper jump power left (0 - 16)
187 Location // 5 26 Location (which planet)
188 Hold // 6 15 Cargo bay contents (a *Commodity or nil)
189 Traded // 7 2 Traded yet?
190 BuyFighters // 8 1-2 Errand: Buy fighter drones
191 BuyShields // 9 1-2 Errand: Buy shield batteries
192 Visit // 10 1-2**N Visit: Stop by these N planets in the route
197 func bint(b bool) int {
204 func DimensionSizes(data planet_data) []int {
205 eden_capacity := data.Commodities["Eden Warp Units"].Limit
206 if *start_edens > eden_capacity {
207 eden_capacity = *start_edens
209 cloak_capacity := bint(*cloak)
210 dims := make([]int, NumDimensions)
211 dims[Edens] = eden_capacity + 1
212 dims[Cloaks] = cloak_capacity + 1
213 dims[UnusedCargo] = eden_capacity + cloak_capacity + 1
214 dims[Fuel] = *fuel + 1
215 dims[Location] = len(data.Planets)
216 dims[Hold] = len(data.Commodities) + 1
218 dims[BuyFighters] = bint(*drones > 0) + 1
219 dims[BuyShields] = bint(*batteries > 0) + 1
220 dims[Visit] = 1 << uint(len(visit()))
222 // Remind myself to add a line above when adding new dimensions
223 for i, dim := range dims {
231 func StateTableSize(dims []int) int {
233 for _, size := range dims {
244 FROM_ROOT = -2147483647 + iota
247 VALUE_BEING_EVALUATED
251 func EncodeIndex(dims, addr []int) int32 {
253 if addr[0] > dims[0] {
256 for i := 1; i < NumDimensions; i++ {
257 if addr[i] < 0 || addr[i] >= dims[i] {
260 index = index*dims[i] + addr[i]
265 func DecodeIndex(dims []int, index int32) []int {
266 addr := make([]int, NumDimensions)
267 for i := NumDimensions - 1; i > 0; i-- {
268 addr[i] = int(index) % dims[i]
269 index /= int32(dims[i])
275 func CreateStateTable(data planet_data, dims []int) []State {
276 table := make([]State, StateTableSize(dims))
277 for i := range table {
278 table[i].value = VALUE_UNINITIALIZED
279 table[i].from = FROM_UNINITIALIZED
282 addr := make([]int, NumDimensions)
284 addr[Edens] = *start_edens
285 addr[Location] = data.p2i[*start]
287 start_index := EncodeIndex(dims, addr)
288 table[start_index].value = int32(*funds)
289 table[start_index].from = FROM_ROOT
294 /* CellValue fills in the one cell at address addr by looking at all
295 * the possible ways to reach this cell and selecting the best one. */
297 func Consider(data planet_data, dims []int, table []State, there []int, value_difference int, best_value *int32, best_source []int) {
298 there_value := CellValue(data, dims, table, there)
299 if value_difference < 0 && int32(-value_difference) > there_value {
300 /* Can't afford this transition */
303 possible_value := there_value + int32(value_difference)
304 if possible_value > *best_value {
305 *best_value = possible_value
306 copy(best_source, there)
310 var cell_filled_count int
312 func CellValue(data planet_data, dims []int, table []State, addr []int) int32 {
313 my_index := EncodeIndex(dims, addr)
314 if table[my_index].value == VALUE_BEING_EVALUATED {
315 panic("Circular dependency")
317 if table[my_index].value != VALUE_UNINITIALIZED {
318 return table[my_index].value
320 table[my_index].value = VALUE_BEING_EVALUATED
322 best_value := int32(VALUE_RUBISH)
323 best_source := make([]int, NumDimensions)
324 other := make([]int, NumDimensions)
326 planet := data.i2p[addr[Location]]
329 if addr[Traded] == 0 { /* Can't have traded immediately after traveling. */
330 other[Traded] = 1 /* Travel from states that have done trading. */
332 /* Travel here via a 2-fuel unit jump */
333 if addr[Fuel]+2 < dims[Fuel] {
334 other[Fuel] = addr[Fuel] + 2
335 hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 2)
336 if hole_index >= len(flight_plan()) || addr[Location] != data.p2i[flight_plan()[hole_index]] {
337 for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
338 if data.Planets[data.i2p[addr[Location]]].BeaconOn {
339 Consider(data, dims, table, other, 0, &best_value, best_source)
343 other[Location] = addr[Location]
344 other[Fuel] = addr[Fuel]
347 /* Travel here via a 1-fuel unit jump (a hyper hole) */
348 if addr[Fuel]+1 < dims[Fuel] {
349 hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1)
350 if hole_index < len(flight_plan()) && addr[Location] == data.p2i[flight_plan()[hole_index]] {
351 other[Fuel] = addr[Fuel] + 1
352 for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
353 Consider(data, dims, table, other, 0, &best_value, best_source)
355 other[Location] = addr[Location]
356 other[Fuel] = addr[Fuel]
360 /* Travel here via Eden Warp Unit */
361 if addr[Edens]+1 < dims[Edens] && addr[UnusedCargo] > 0 {
362 _, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"]
364 other[Edens] = addr[Edens] + 1
365 if other[Hold] != 0 {
366 other[UnusedCargo] = addr[UnusedCargo] - 1
368 for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
369 Consider(data, dims, table, other, 0, &best_value, best_source)
371 other[Location] = addr[Location]
372 other[UnusedCargo] = addr[UnusedCargo]
373 other[Edens] = addr[Edens]
376 other[Traded] = addr[Traded]
380 if addr[Traded] == 1 {
383 /* Consider not trading */
384 Consider(data, dims, table, other, 0, &best_value, best_source)
386 if !data.Planets[data.i2p[addr[Location]]].Private {
389 if addr[Hold] == 0 && addr[UnusedCargo] == 0 {
390 for other[Hold] = 0; other[Hold] < dims[Hold]; other[Hold]++ {
391 commodity := data.i2c[other[Hold]]
392 if !data.Commodities[commodity].CanSell {
395 relative_price, available := data.Planets[planet].RelativePrices[commodity]
400 base_price := data.Commodities[commodity].BasePrice
401 absolute_price := float64(base_price) * float64(relative_price) / 100.0
402 sell_price := int(absolute_price * 0.9)
404 for other[UnusedCargo] = 0; other[UnusedCargo] < dims[UnusedCargo]; other[UnusedCargo]++ {
405 quantity := *hold - (other[UnusedCargo] + other[Cloaks] + other[Edens])
406 sale_value := quantity * sell_price
407 Consider(data, dims, table, other, sale_value, &best_value, best_source)
410 other[UnusedCargo] = addr[UnusedCargo]
411 other[Hold] = addr[Hold]
415 other[Traded] = addr[Traded] /* Buy after selling */
417 commodity := data.i2c[addr[Hold]]
418 if data.Commodities[commodity].CanSell {
419 relative_price, available := data.Planets[planet].RelativePrices[commodity]
421 base_price := data.Commodities[commodity].BasePrice
422 absolute_price := int(float64(base_price) * float64(relative_price) / 100.0)
423 quantity := *hold - (addr[UnusedCargo] + addr[Cloaks] + addr[Edens])
424 total_price := quantity * absolute_price
426 other[UnusedCargo] = 0
427 Consider(data, dims, table, other, -total_price, &best_value, best_source)
428 other[UnusedCargo] = addr[UnusedCargo]
429 other[Hold] = addr[Hold]
434 other[Traded] = addr[Traded]
437 /* Buy a Device of Cloaking */
438 if addr[Cloaks] == 1 && addr[UnusedCargo] < dims[UnusedCargo]-1 {
439 relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Device Of Cloakings"]
441 absolute_price := int(float64(data.Commodities["Device Of Cloakings"].BasePrice) * float64(relative_price) / 100.0)
443 if other[Hold] != 0 {
444 other[UnusedCargo] = addr[UnusedCargo] + 1
446 Consider(data, dims, table, other, -absolute_price, &best_value, best_source)
447 other[UnusedCargo] = addr[UnusedCargo]
448 other[Cloaks] = addr[Cloaks]
452 /* Buy Fighter Drones */
453 if addr[BuyFighters] == 1 {
454 relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Fighter Drones"]
456 absolute_price := int(float64(data.Commodities["Fighter Drones"].BasePrice) * float64(relative_price) / 100.0)
457 other[BuyFighters] = 0
458 Consider(data, dims, table, other, -absolute_price**drones, &best_value, best_source)
459 other[BuyFighters] = addr[BuyFighters]
463 /* Buy Shield Batteries */
464 if addr[BuyShields] == 1 {
465 relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Shield Batterys"]
467 absolute_price := int(float64(data.Commodities["Shield Batterys"].BasePrice) * float64(relative_price) / 100.0)
468 other[BuyShields] = 0
469 Consider(data, dims, table, other, -absolute_price**batteries, &best_value, best_source)
470 other[BuyShields] = addr[BuyShields]
474 /* Visit this planet */
476 for i = 0; i < uint(len(visit())); i++ {
477 if addr[Visit]&(1<<i) != 0 && visit()[i] == data.i2p[addr[Location]] {
478 other[Visit] = addr[Visit] & ^(1 << i)
479 Consider(data, dims, table, other, 0, &best_value, best_source)
482 other[Visit] = addr[Visit]
484 /* Buy Eden warp units */
485 eden_limit := data.Commodities["Eden Warp Units"].Limit
486 if addr[Edens] > 0 && addr[Edens] <= eden_limit {
487 relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"]
489 absolute_price := int(float64(data.Commodities["Eden Warp Units"].BasePrice) * float64(relative_price) / 100.0)
490 for quantity := addr[Edens]; quantity > 0; quantity-- {
491 other[Edens] = addr[Edens] - quantity
493 other[UnusedCargo] = addr[UnusedCargo] + quantity
495 if other[UnusedCargo] < dims[UnusedCargo] {
496 Consider(data, dims, table, other, -absolute_price*quantity, &best_value, best_source)
499 other[Edens] = addr[Edens]
500 other[UnusedCargo] = addr[UnusedCargo]
504 // Check that we didn't lose track of any temporary modifications to other.
505 for i := 0; i < NumDimensions; i++ {
506 if addr[i] != other[i] {
511 // Sanity check: This cell was in state BEING_EVALUATED
512 // the whole time that it was being evaluated.
513 if table[my_index].value != VALUE_BEING_EVALUATED {
517 // Record our findings
518 table[my_index].value = best_value
519 table[my_index].from = EncodeIndex(dims, best_source)
523 if cell_filled_count&0xfff == 0 {
524 print(fmt.Sprintf("\r%3.1f%%", 100*float64(cell_filled_count)/float64(StateTableSize(dims))))
527 return table[my_index].value
530 func FindBestState(data planet_data, dims []int, table []State) int32 {
531 addr := make([]int, NumDimensions)
532 addr[Edens] = *end_edens
533 addr[Cloaks] = dims[Cloaks] - 1
534 addr[BuyFighters] = dims[BuyFighters] - 1
535 addr[BuyShields] = dims[BuyShields] - 1
536 addr[Visit] = dims[Visit] - 1
539 addr[UnusedCargo] = 0
540 max_index := int32(-1)
541 max_value := int32(0)
546 for addr[Fuel] = 0; addr[Fuel] <= max_fuel; addr[Fuel]++ {
547 for addr[Location] = 0; addr[Location] < dims[Location]; addr[Location]++ {
548 if len(end()) == 0 || end()[data.i2p[addr[Location]]] {
549 index := EncodeIndex(dims, addr)
550 value := CellValue(data, dims, table, addr)
551 if value > max_value {
561 func Commas(n int32) (s string) {
565 s = fmt.Sprintf(",%03d", r) + s
569 s = fmt.Sprint(r) + s
573 func DescribePath(data planet_data, dims []int, table []State, start int32) (description []string) {
574 for index := start; table[index].from > FROM_ROOT; index = table[index].from {
575 if table[index].from == FROM_UNINITIALIZED {
579 addr := DecodeIndex(dims, index)
580 prev := DecodeIndex(dims, table[index].from)
581 if addr[Fuel] != prev[Fuel] {
582 from := data.i2p[prev[Location]]
583 to := data.i2p[addr[Location]]
584 line += fmt.Sprintf("Jump from %v to %v (%v hyper jump units)", from, to, prev[Fuel]-addr[Fuel])
586 if addr[Edens] == prev[Edens]-1 {
587 from := data.i2p[prev[Location]]
588 to := data.i2p[addr[Location]]
589 line += fmt.Sprintf("Eden warp from %v to %v", from, to)
591 if addr[Hold] != prev[Hold] {
593 quantity := *hold - (prev[UnusedCargo] + prev[Edens] + prev[Cloaks])
594 line += fmt.Sprintf("Sell %v %v", quantity, data.i2c[prev[Hold]])
595 } else if prev[Hold] == 0 {
596 quantity := *hold - (addr[UnusedCargo] + addr[Edens] + addr[Cloaks])
597 line += fmt.Sprintf("Buy %v %v", quantity, data.i2c[addr[Hold]])
599 panic("Switched cargo?")
603 if addr[Cloaks] == 1 && prev[Cloaks] == 0 {
604 // TODO: Dump cloaks, convert from cargo?
605 line += "Buy a Cloak"
607 if addr[Edens] > prev[Edens] {
608 line += fmt.Sprint("Buy ", addr[Edens]-prev[Edens], " Eden Warp Units")
610 if addr[BuyShields] == 1 && prev[BuyShields] == 0 {
611 line += fmt.Sprint("Buy ", *batteries, " Shield Batterys")
613 if addr[BuyFighters] == 1 && prev[BuyFighters] == 0 {
614 line += fmt.Sprint("Buy ", *drones, " Fighter Drones")
616 if addr[Visit] != prev[Visit] {
617 // TODO: verify that the bit chat changed is addr[Location]
618 line += fmt.Sprint("Visit ", data.i2p[addr[Location]])
620 if line == "" && addr[Hold] == prev[Hold] && addr[Traded] != prev[Traded] {
621 // The Traded dimension is for housekeeping. It doesn't directly
622 // correspond to in-game actions, so don't report transitions.
626 line = fmt.Sprint(prev, " -> ", addr)
628 description = append(description, fmt.Sprintf("%13v ", Commas(table[index].value))+line)
633 // (Example of a use case for generics in Go)
634 func IndexPlanets(m *map[string]Planet, start_at int) (map[string]int, []string) {
635 e2i := make(map[string]int, len(*m)+start_at)
636 i2e := make([]string, len(*m)+start_at)
645 func IndexCommodities(m *map[string]Commodity, start_at int) (map[string]int, []string) {
646 e2i := make(map[string]int, len(*m)+start_at)
647 i2e := make([]string, len(*m)+start_at)
659 if *start == "" || *funds == 0 {
660 print("--start and --funds are required. --help for more\n")
663 if *cpuprofile != "" {
664 f, err := os.Create(*cpuprofile)
668 pprof.StartCPUProfile(f)
669 defer pprof.StopCPUProfile()
672 if *drone_price > 0 {
673 temp := data.Commodities["Fighter Drones"]
674 temp.BasePrice = *drone_price
675 data.Commodities["Fighter Drones"] = temp
677 if *battery_price > 0 {
678 temp := data.Commodities["Shield Batterys"]
679 temp.BasePrice = *battery_price
680 data.Commodities["Shield Batterys"] = temp
682 data.p2i, data.i2p = IndexPlanets(&data.Planets, 0)
683 data.c2i, data.i2c = IndexCommodities(&data.Commodities, 1)
684 dims := DimensionSizes(data)
685 table := CreateStateTable(data, dims)
686 best := FindBestState(data, dims, table)
689 print("Cannot acheive success criteria\n")
691 description := DescribePath(data, dims, table, best)
692 for i := len(description) - 1; i >= 0; i-- {
693 fmt.Println(description[i])