content)
-def renderIcon(icon_path: str | None, image_size: float) -> str | None:
- params = f'width={image_size}mm,height={image_size}mm,keepaspectratio'
- return f'\\includegraphics[{params}]{{{icon_path}}}' if icon_path else None
+def renderIcon(icon_path: str | None, image_size: float) -> bytes | None:
+ if icon_path is None:
+ return None
+ return b'\\includegraphics[width=%fmm,height=%fmm,keepaspectratio]{%s}' % (
+ image_size, image_size, icon_path.encode('UTF-8'))
class Layout(ABC):
def renderChunk(self, chunk: Chunk) -> bytes:
icon = renderIcon(chunk.icon, self._image_size)
- meta = [icon.encode('UTF-8')] if icon else []
+ meta = [icon] if icon else []
meta += [self._texifier.texify(x)
for x in [chunk.character, chunk.screen_name, chunk.author]
if x is not None]
\\strut
''' % (
- icon.encode('UTF-8') if icon else b'',
+ icon if icon else b'',
b'\\\\*'.join(self._texifier.texify(x) for x in meta if x is not None),
self._texifier.texify(chunk.content))