X-Git-Url: http://git.scottworley.com/tattlekey/blobdiff_plain/e8d047a087aa273dfe5cf0ecd8cc0f879110ae1e..f9625e91cfed21a65b720609ed1d8a7e7c0f36bd:/client/tattlekey.c?ds=inline diff --git a/client/tattlekey.c b/client/tattlekey.c index aadf49d..5e829d1 100644 --- a/client/tattlekey.c +++ b/client/tattlekey.c @@ -1,13 +1,32 @@ +/* tattlekey: A one-key UDP keyboard + * Copyright (C) 2023 Scott Worley + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #include "pico/cyw43_arch.h" #include "pico/stdlib.h" +#include "pico/util/pheap.h" #include "pico/util/queue.h" #include "blink.h" #include "button.h" #include "config.h" #include "net.h" +#include "press.h" -enum event_type { BUTTONPRESS }; +enum event_type { NEW_BUTTON_PRESS, RESEND_TIME }; typedef struct { enum event_type type; union { @@ -21,6 +40,17 @@ queue_t queue; uint32_t time_s() { return time_us_64() / 1000000ul; } +/* Often we don't bother checking for failure (full queue) because + * 1. The best thing to do in this unfortunate situation is to blithely + * continue, dropping some events; continuing is better than stopping. + * 2. Neither interrupt context nor queue-processing context can block + * until space is available, or even sit around & blink the LED to + * signal a problem. + * (We also get a bit of type safety by taking event_t* rather than void*.) */ +static void queue_try_add_ignoring_errors(queue_t *q, event_t *e) { + queue_try_add(q, e); +} + static void button_pressed() { /* This runs in interrupt context; don't linger. */ static uint64_t last_button_press_time = 0; @@ -29,11 +59,76 @@ static void button_pressed() { if (time_since_last_press >= config_minimum_seconds_between_button_presses) { last_button_press_time = now; event_t e; - e.type = BUTTONPRESS; + e.type = NEW_BUTTON_PRESS; e.buttonpress.timestamp = now; - /* We don't check for failure (full queue) here because there's not much to - * be done about it. */ - queue_try_add(&queue, &e); + queue_try_add_ignoring_errors(&queue, &e); + } +} + +static void time_to_send(uint _) { + /* This runs in interrupt context; don't linger. */ + event_t e; + e.type = RESEND_TIME; + queue_try_add_ignoring_errors(&queue, &e); +} + +void set_resend_alarm(int alarm, uint32_t now, uint32_t next_act_time) { + uint32_t sleep_duration = next_act_time - now; + if (hardware_alarm_set_target(alarm, + make_timeout_time_ms(sleep_duration * 1000))) + signal_error_by_blinking(); +} + +void service_sleeps(int alarm, press_pile_t *pp) { + hardware_alarm_cancel(alarm); + + while (1) { + uint32_t now = time_s(); + int32_t act_time = next_scheduled_send(pp); + if (act_time == -1) + return; + if (act_time > now) { + set_resend_alarm(alarm, now, act_time); + return; + } + press_t press; + if (!get_press_due_for_resend(pp, now, &press)) + signal_error_by_blinking(); + u32_t ago = now - press.timestamp; + send_report_packet(press.seq, ago); + press.send_count++; + if (press.send_count < config_resend_count) { + add_press(pp, &press); + } + } +} + +void service_queue() { + int alarm = hardware_alarm_claim_unused(true); + if (alarm == -1) + signal_error_by_blinking(); + hardware_alarm_set_callback(alarm, time_to_send); + + press_pile_t *pp = create_press_pile(); + u16_t seq = 0; + while (1) { + service_sleeps(alarm, pp); + + event_t e; + queue_remove_blocking(&queue, &e); + switch (e.type) { + case NEW_BUTTON_PRESS: { + add_press(pp, &(press_t){e.buttonpress.timestamp, seq++, 0}); + if (seq == 0) + new_epoch(); + } break; + case RESEND_TIME: { + /* OK, we're awake. Cool. Thanks! (We actually do the sends in the + * service_sleeps() call at the top of the loop.) */ + } break; + default: + signal_error_by_blinking(); + } } } @@ -52,23 +147,5 @@ int main() { begin_listening_for_button_press(button_pressed); - u16_t seq = 0; - while (1) { - event_t e; - queue_remove_blocking(&queue, &e); - switch (e.type) { - case BUTTONPRESS: - seq++; - for (int i = 0; i < config_resend_count; i++) { - uint32_t now = time_s(); - uint32_t ago = now - e.buttonpress.timestamp; - send_report(seq, ago); - signal(i == 0 ? 2 : 1, 100); - sleep_ms(config_resend_interval_ms); - } - break; - default: - signal_error_by_blinking(); - } - } + service_queue(); }