X-Git-Url: http://git.scottworley.com/tattlekey/blobdiff_plain/e8d047a087aa273dfe5cf0ecd8cc0f879110ae1e..2dcbb2a0df003ac8a644c9111c3b7b7f2db42aaa:/client/tattlekey.c diff --git a/client/tattlekey.c b/client/tattlekey.c index aadf49d..48db1b7 100644 --- a/client/tattlekey.c +++ b/client/tattlekey.c @@ -1,13 +1,15 @@ #include "pico/cyw43_arch.h" #include "pico/stdlib.h" +#include "pico/util/pheap.h" #include "pico/util/queue.h" #include "blink.h" #include "button.h" #include "config.h" #include "net.h" +#include "sends.h" -enum event_type { BUTTONPRESS }; +enum event_type { BUTTONPRESS, SEND }; typedef struct { enum event_type type; union { @@ -21,6 +23,17 @@ queue_t queue; uint32_t time_s() { return time_us_64() / 1000000ul; } +/* Often we don't bother checking for failure (full queue) because + * 1. The best thing to do in this unfortunate situation is to blithely + * continue, dropping some events; continuing is better than stopping. + * 2. Neither interrupt context nor queue-processing context can block + * until space is available, or even sit around & blink the LED to + * signal a problem. + * (We also get a bit of type safety by taking event_t* rather than void*.) */ +static void queue_try_add_ignoring_errors(queue_t *q, event_t *e) { + queue_try_add(q, e); +} + static void button_pressed() { /* This runs in interrupt context; don't linger. */ static uint64_t last_button_press_time = 0; @@ -31,9 +44,80 @@ static void button_pressed() { event_t e; e.type = BUTTONPRESS; e.buttonpress.timestamp = now; - /* We don't check for failure (full queue) here because there's not much to - * be done about it. */ - queue_try_add(&queue, &e); + queue_try_add_ignoring_errors(&queue, &e); + } +} + +static void time_to_send(uint _) { + /* This runs in interrupt context; don't linger. */ + event_t e; + e.type = SEND; + queue_try_add_ignoring_errors(&queue, &e); +} + +void service_sleeps(int alarm, send_t *sleeping_sends, pheap_t *sleeps_heap) { + hardware_alarm_cancel(alarm); + + while (1) { + uint32_t now = time_s(); + pheap_node_id_t i = ph_peek_head(sleeps_heap); + if (i == 0) + return; + send_t *send = &sleeping_sends[i]; + if (next_send(send) > now) { + uint32_t sleep_duration = next_send(send) - now; + if (hardware_alarm_set_target( + alarm, make_timeout_time_ms(sleep_duration * 1000))) + signal_error_by_blinking(); + return; + } + if (ph_remove_head(sleeps_heap, false) != i) + signal_error_by_blinking(); + uint32_t ago = now - send->timestamp; + send_report(send->seq, ago); + send->send_count++; + if (send->send_count < config_resend_count) + ph_insert_node(sleeps_heap, i); + else + ph_free_node(sleeps_heap, i); + } +} + +void service_queue() { + int alarm = hardware_alarm_claim_unused(true); + if (alarm == -1) + signal_error_by_blinking(); + hardware_alarm_set_callback(alarm, time_to_send); + + send_t sleeping_sends[PICO_PHEAP_MAX_ENTRIES]; + pheap_t *sleeps_heap = + ph_create(PICO_PHEAP_MAX_ENTRIES, next_send_less_than, sleeping_sends); + u16_t seq = 0; + while (1) { + service_sleeps(alarm, sleeping_sends, sleeps_heap); + + event_t e; + queue_remove_blocking(&queue, &e); + switch (e.type) { + case BUTTONPRESS: { + pheap_node_id_t i = ph_new_node(sleeps_heap); + if (i == 0) { + /* TODO: Don't drop new presses just because sleeps_heap is full of old + * presses. */ + break; + } + sleeping_sends[i].timestamp = e.buttonpress.timestamp; + sleeping_sends[i].seq = seq++; + sleeping_sends[i].send_count = 0; + ph_insert_node(sleeps_heap, i); + } break; + case SEND: { + /* OK, we're awake. Cool. Thanks! (We actually do the sends in the + * service_sleeps() call at the top of the loop.) */ + } break; + default: + signal_error_by_blinking(); + } } } @@ -52,23 +136,5 @@ int main() { begin_listening_for_button_press(button_pressed); - u16_t seq = 0; - while (1) { - event_t e; - queue_remove_blocking(&queue, &e); - switch (e.type) { - case BUTTONPRESS: - seq++; - for (int i = 0; i < config_resend_count; i++) { - uint32_t now = time_s(); - uint32_t ago = now - e.buttonpress.timestamp; - send_report(seq, ago); - signal(i == 0 ? 2 : 1, 100); - sleep_ms(config_resend_interval_ms); - } - break; - default: - signal_error_by_blinking(); - } - } + service_queue(); }