uint32_t time_s() { return time_us_64() / 1000000ul; }
+/* Often we don't bother checking for failure (full queue) because
+ * 1. The best thing to do in this unfortunate situation is to blithely
+ * continue, dropping some events; continuing is better than stopping.
+ * 2. Neither interrupt context nor queue-processing context can block
+ * until space is available, or even sit around & blink the LED to
+ * signal a problem.
+ * (We also get a bit of type safety by taking event_t* rather than void*.) */
+static void queue_try_add_ignoring_errors(queue_t *q, event_t *e) {
+ queue_try_add(q, e);
+}
+
static void button_pressed() {
/* This runs in interrupt context; don't linger. */
static uint64_t last_button_press_time = 0;
event_t e;
e.type = BUTTONPRESS;
e.buttonpress.timestamp = now;
- /* We don't check for failure (full queue) here because there's not much to
- * be done about it. */
- queue_try_add(&queue, &e);
+ queue_try_add_ignoring_errors(&queue, &e);
}
}