+ static uint64_t last_button_press_time = 0;
+ uint32_t now = time_s();
+ uint32_t time_since_last_press = now - last_button_press_time;
+ if (time_since_last_press >= config_minimum_seconds_between_button_presses) {
+ last_button_press_time = now;
+ event_t e;
+ e.type = NEW_BUTTON_PRESS;
+ e.buttonpress.timestamp = now;
+ queue_try_add_ignoring_errors(&queue, &e);
+ }
+}
+
+static void time_to_send(uint _) {
+ /* This runs in interrupt context; don't linger. */
+ event_t e;
+ e.type = RESEND_TIME;
+ queue_try_add_ignoring_errors(&queue, &e);
+}
+
+void set_resend_alarm(int alarm, uint32_t now, uint32_t next_act_time) {
+ uint32_t sleep_duration = next_act_time - now;
+ if (hardware_alarm_set_target(alarm,
+ make_timeout_time_ms(sleep_duration * 1000)))
+ signal_error_by_blinking();
+}
+
+void service_sleeps(int alarm, press_pile_t *pp) {
+ hardware_alarm_cancel(alarm);
+
+ while (1) {
+ uint32_t now = time_s();
+ int32_t act_time = next_scheduled_send(pp);
+ if (act_time == -1)
+ return;
+ if (act_time > now) {
+ set_resend_alarm(alarm, now, act_time);
+ return;
+ }
+ press_t press;
+ if (!get_press_due_for_resend(pp, now, &press))
+ signal_error_by_blinking();
+ u32_t ago = now - press.timestamp;
+ send_report_packet(press.seq, ago);
+ press.send_count++;
+ if (press.send_count < config_resend_count) {
+ add_press(pp, &press);
+ }
+ }
+}
+
+void service_queue() {
+ int alarm = hardware_alarm_claim_unused(true);
+ if (alarm == -1)
+ signal_error_by_blinking();
+ hardware_alarm_set_callback(alarm, time_to_send);
+
+ press_pile_t *pp = create_press_pile();
+ u16_t seq = 0;
+ while (1) {
+ service_sleeps(alarm, pp);
+
+ event_t e;
+ queue_remove_blocking(&queue, &e);
+ switch (e.type) {
+ case NEW_BUTTON_PRESS: {
+ add_press(pp, &(press_t){e.buttonpress.timestamp, seq++, 0});
+ if (seq == 0)
+ new_epoch();
+ } break;
+ case RESEND_TIME: {
+ /* OK, we're awake. Cool. Thanks! (We actually do the sends in the
+ * service_sleeps() call at the top of the loop.) */
+ } break;
+ default:
+ signal_error_by_blinking();
+ }
+ }