#include "button.h"
#include "config.h"
#include "net.h"
-#include "sends.h"
+#include "press.h"
enum event_type { NEW_BUTTON_PRESS, RESEND_TIME };
typedef struct {
return;
}
-void service_sleeps(int alarm, send_t *sleeping_sends, pheap_t *sleeps_heap) {
+void service_sleeps(int alarm, press_pile_t *pp) {
hardware_alarm_cancel(alarm);
while (1) {
uint32_t now = time_s();
- int32_t act_time = next_scheduled_send(sleeping_sends, sleeps_heap);
+ int32_t act_time = next_scheduled_send(pp);
if (act_time == -1)
return;
if (act_time > now) {
set_resend_alarm(alarm, now, act_time);
return;
}
- pheap_node_id_t i = ph_remove_head(sleeps_heap, false);
- send_t *send = &sleeping_sends[i];
- uint32_t ago = now - send->timestamp;
- send_report_packet(send->seq, ago);
- send->send_count++;
- if (send->send_count < config_resend_count)
- ph_insert_node(sleeps_heap, i);
+ pheap_node_id_t i = ph_remove_head(pp->sleeps_heap, false);
+ press_t *press = &pp->presses[i];
+ uint32_t ago = now - press->timestamp;
+ send_report_packet(press->seq, ago);
+ press->send_count++;
+ if (press->send_count < config_resend_count)
+ ph_insert_node(pp->sleeps_heap, i);
else
- ph_free_node(sleeps_heap, i);
+ ph_free_node(pp->sleeps_heap, i);
}
}
signal_error_by_blinking();
hardware_alarm_set_callback(alarm, time_to_send);
- send_t sleeping_sends[PICO_PHEAP_MAX_ENTRIES];
- pheap_t *sleeps_heap =
- ph_create(PICO_PHEAP_MAX_ENTRIES, next_send_less_than, sleeping_sends);
+ press_pile_t *pp = create_press_pile();
u16_t seq = 0;
while (1) {
- service_sleeps(alarm, sleeping_sends, sleeps_heap);
+ service_sleeps(alarm, pp);
event_t e;
queue_remove_blocking(&queue, &e);
switch (e.type) {
case NEW_BUTTON_PRESS: {
- create_send(sleeping_sends, sleeps_heap, e.buttonpress.timestamp, seq++);
+ create_press(pp, e.buttonpress.timestamp, seq++);
} break;
case RESEND_TIME: {
/* OK, we're awake. Cool. Thanks! (We actually do the sends in the