queue_t queue;
+uint32_t time_s() { return time_us_64() / 1000000ul; }
+
static void button_pressed() {
/* This runs in interrupt context; don't linger. */
static uint64_t last_button_press_time = 0;
- uint64_t now = time_us_64();
- uint64_t time_since_last_press = now - last_button_press_time;
- if (time_since_last_press > minimum_microseconds_between_button_presses) {
+ uint32_t now = time_s();
+ uint32_t time_since_last_press = now - last_button_press_time;
+ if (time_since_last_press >= minimum_seconds_between_button_presses) {
last_button_press_time = now;
char zero = '\0';
/* We don't check for failure (full queue) here because there's not much to
while (1) {
char _;
queue_remove_blocking(&queue, &_);
- send_report(seq++, 0);
- signal(2, 100);
+ seq++;
+ for (int i = 0; i < resend_count; i++) {
+ send_report(seq, i);
+ signal(i == 0 ? 2 : 1, 100);
+ sleep_ms(resend_interval_ms);
+ }
}
}