return true;
}
+bool Board::operator==(const Board& o) const {
+ for (int i = 0; i < BOARD_SIZE; i++) {
+ if (board[i] != o.board[i]) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool Board::operator!=(const Board& o) const {
+ return !operator==(o);
+}
+
+bool Board::operator<(const Board& o) const {
+ for (int i = 0; i < BOARD_SIZE; i++) {
+ if (board[i] < o.board[i]) {
+ return true;
+ } else if (board[i] > o.board[i]) {
+ return false;
+ }
+ }
+ return false;
+}
+
std::istream& operator>>(std::istream& is, Board& board) {
for (int i = 0; i < BOARD_SIZE; i++) {
if (!is.good()) {
return dist;
}
-std::vector<Step*> Step::successors(std::shared_ptr<Step> shared_this) {
+std::vector<Step*> Step::successors(std::shared_ptr<Step> shared_this) const {
std::vector<Step*> suc;
signed char hole_pos = board.hole();
for (int i = 0; adjacent[hole_pos][i] > 0; i++) {
}
return suc;
}
+
+std::ostream& operator<<(std::ostream& os, const Step& step) {
+ if (step.prev != nullptr) {
+ os << *step.prev;
+ signed char this_hole = step.board.hole();
+ signed char prev_hole = step.prev->board.hole();
+ os << int(step.board.board[prev_hole]) << " ";
+ switch (this_hole - prev_hole) {
+ case -1: os << "right"; break;
+ case 1: os << "left"; break;
+ case -BOARD_DIM: os << "down"; break;
+ case BOARD_DIM: os << "up"; break;
+ default: os << "somehow!"; break;
+ }
+ os << std::endl;
+ }
+ return os;
+}