return !operator==(o);
}
+bool Board::operator<(const Board& o) const {
+ for (int i = 0; i < BOARD_SIZE; i++) {
+ if (board[i] < o.board[i]) {
+ return true;
+ } else if (board[i] > o.board[i]) {
+ return false;
+ }
+ }
+ return false;
+}
+
std::istream& operator>>(std::istream& is, Board& board) {
for (int i = 0; i < BOARD_SIZE; i++) {
if (!is.good()) {
return dist;
}
-std::vector<Step*> Step::successors(std::shared_ptr<Step> shared_this) {
+std::vector<Step*> Step::successors(std::shared_ptr<Step> shared_this) const {
std::vector<Step*> suc;
signed char hole_pos = board.hole();
for (int i = 0; adjacent[hole_pos][i] > 0; i++) {