X-Git-Url: http://git.scottworley.com/pluta-lesnura/blobdiff_plain/b6963095666ca65bf3c1b67cdfc7f2695fcc99ee..83741fed1baad6359d7d6463a8e2ea486c81cf3b:/src/lib.rs diff --git a/src/lib.rs b/src/lib.rs index c73c146..45b7b45 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -178,10 +178,31 @@ impl Hand { fn len(&self) -> usize { self.cards.len() } - #[cfg(test)] fn random(&self) -> Option<&Card> { self.cards.choose(&mut rand::thread_rng()) } + /// Which suits are in this Hand? + fn suits(&self) -> Vec { + self.cards + .iter() + .map(|c| c.suit().expect("I shouldn't have jokers in my hand")) + .collect() + } + /// Make a new Hand that contains only cards of the requested suit + fn filter_by_suit(&self, suit: Suit) -> Self { + self.filter_by_suits(&[suit]) + } + /// Make a new Hand that contains only cards of the requested suits + fn filter_by_suits(&self, suits: &[Suit]) -> Self { + Self { + cards: self + .cards + .iter() + .filter(|c| suits.contains(&c.suit().expect("I shouldn't have jokers in my hand"))) + .copied() + .collect(), + } + } } #[derive(Copy, Clone)] @@ -204,6 +225,7 @@ pub enum Phase { Momentum, } +#[derive(Debug)] pub enum GameOutcome { Loss, Win, @@ -247,9 +269,15 @@ impl Game { pub fn current_player_hand(&self) -> &Hand { &self.hands[self.turn.0] } + #[must_use] + pub fn next_player_hand(&self) -> &Hand { + &self.hands[self.turn.next(self.hands.len()).0] + } + #[must_use] fn player_hand_mut(&mut self, pi: PlayerIndex) -> &mut Hand { &mut self.hands[pi.0] } + #[must_use] fn current_player_hand_mut(&mut self) -> &mut Hand { self.player_hand_mut(self.turn) } @@ -347,7 +375,7 @@ impl Game { .progress .iter() .zip(self.path_lengths.iter()) - .any(|(&prog, len)| prog >= len.0 .0.try_into().expect("wat?")) + .any(|(&prog, len)| prog >= len.0.value().try_into().expect("wat?")) { GameOutcome::Win } else { @@ -395,27 +423,68 @@ impl Default for Game { } pub struct Player(Box Play>); +impl Player { + #[must_use] + pub fn new(f: T) -> Self + where + T: FnMut(&Game) -> Play + 'static, + { + Self(Box::new(f)) + } +} -#[cfg(test)] -fn random_player(game: &Game) -> Play { - match game.phase { - Phase::Play => Play::Play( - *game - .current_player_hand() - .random() - .expect("I always have a card to play because I just drew one"), - ), - Phase::Momentum => { - if rand::thread_rng().gen_bool(0.5) { - Play::Draw - } else { - match game.current_player_hand().random() { - Some(card) => Play::Play(*card), - None => Play::Draw, +#[must_use] +pub fn random_player(draw_chance: f64) -> Player { + Player(Box::new(move |game: &Game| -> Play { + match game.phase { + Phase::Play => Play::Play( + *game + .current_player_hand() + .random() + .expect("I always have a card to play because I just drew one"), + ), + Phase::Momentum => { + if rand::thread_rng().gen_bool(draw_chance) { + Play::Draw + } else { + match game.current_player_hand().random() { + Some(card) => Play::Play(*card), + None => Play::Draw, + } } } } - } + })) +} + +/// When available, make plays that grant momentum. +#[must_use] +pub fn momentum_player(mut fallback: Player) -> Player { + Player(Box::new(move |game: &Game| -> Play { + if game.phase == Phase::Play { + if let Some(suit) = game.discard.top().and_then(Card::suit) { + if let Some(card) = game.current_player_hand().filter_by_suit(suit).random() { + return Play::Play(*card); + } + } + } + fallback.0(game) + })) +} + +/// Try to coordinate to give the next player a momentum opportunity. +#[must_use] +pub fn coordinating_player(mut fallback: Player) -> Player { + Player(Box::new(move |game: &Game| -> Play { + if let Some(card) = game + .current_player_hand() + .filter_by_suits(&game.next_player_hand().suits()) + .random() + { + return Play::Play(*card); + } + fallback.0(game) + })) } /// # Errors @@ -490,8 +559,17 @@ mod tests { #[test] fn test_game() { - let mut game = Game::default(); - game.add_player(); - assert!(play(game, vec![Player(Box::new(random_player))]).is_ok()); + for num_players in 1..10 { + let players: Vec<_> = std::iter::from_fn(|| { + Some(momentum_player(coordinating_player(random_player(0.5)))) + }) + .take(num_players) + .collect(); + let mut game = Game::default(); + for _ in 0..num_players { + game.add_player(); + } + assert!(play(game, players).is_ok()); + } } }