X-Git-Url: http://git.scottworley.com/pluta-lesnura/blobdiff_plain/2d3998b9d91b9016dd41fa871a2e2d9e2c15180a..c5e4b1eb46c33d636e95f3dbbbdf0bb15ce5d2ef:/src/lib.rs diff --git a/src/lib.rs b/src/lib.rs index 444b3fe..c46aa7d 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -416,8 +416,9 @@ impl Player { } } -pub fn random_player(draw_chance: f64) -> impl FnMut(&Game) -> Play { - move |game: &Game| -> Play { +#[must_use] +pub fn random_player(draw_chance: f64) -> Player { + Player(Box::new(move |game: &Game| -> Play { match game.phase { Phase::Play => Play::Play( *game @@ -436,23 +437,22 @@ pub fn random_player(draw_chance: f64) -> impl FnMut(&Game) -> Play { } } } - } + })) } -/// When available, make plays that grant momentum. Otherwise, play randomly. -pub fn momentum_player(draw_chance: f64) -> impl FnMut(&Game) -> Play { - let mut fallback = random_player(draw_chance); - move |game: &Game| -> Play { - match (&game.phase, game.discard.top().and_then(Card::suit)) { - (Phase::Play, Some(suit)) => { - match game.current_player_hand().filter_by_suit(suit).random() { - Some(card) => Play::Play(*card), - _ => fallback(game), +/// When available, make plays that grant momentum. +#[must_use] +pub fn momentum_player(mut fallback: Player) -> Player { + Player(Box::new(move |game: &Game| -> Play { + if game.phase == Phase::Play { + if let Some(suit) = game.discard.top().and_then(Card::suit) { + if let Some(card) = game.current_player_hand().filter_by_suit(suit).random() { + return Play::Play(*card); } } - _ => fallback(game), } - } + fallback.0(game) + })) } /// # Errors @@ -528,7 +528,7 @@ mod tests { #[test] fn test_game() { for num_players in 1..10 { - let players: Vec<_> = std::iter::from_fn(|| Some(Player::new(random_player(0.5)))) + let players: Vec<_> = std::iter::from_fn(|| Some(momentum_player(random_player(0.5)))) .take(num_players) .collect(); let mut game = Game::default();