X-Git-Url: http://git.scottworley.com/pluta-lesnura/blobdiff_plain/2d3998b9d91b9016dd41fa871a2e2d9e2c15180a..83741fed1baad6359d7d6463a8e2ea486c81cf3b:/src/lib.rs diff --git a/src/lib.rs b/src/lib.rs index 444b3fe..45b7b45 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -181,13 +181,24 @@ impl Hand { fn random(&self) -> Option<&Card> { self.cards.choose(&mut rand::thread_rng()) } + /// Which suits are in this Hand? + fn suits(&self) -> Vec { + self.cards + .iter() + .map(|c| c.suit().expect("I shouldn't have jokers in my hand")) + .collect() + } /// Make a new Hand that contains only cards of the requested suit fn filter_by_suit(&self, suit: Suit) -> Self { + self.filter_by_suits(&[suit]) + } + /// Make a new Hand that contains only cards of the requested suits + fn filter_by_suits(&self, suits: &[Suit]) -> Self { Self { cards: self .cards .iter() - .filter(|c| c.suit().expect("I shouldn't have jokers in my hand") == suit) + .filter(|c| suits.contains(&c.suit().expect("I shouldn't have jokers in my hand"))) .copied() .collect(), } @@ -258,9 +269,15 @@ impl Game { pub fn current_player_hand(&self) -> &Hand { &self.hands[self.turn.0] } + #[must_use] + pub fn next_player_hand(&self) -> &Hand { + &self.hands[self.turn.next(self.hands.len()).0] + } + #[must_use] fn player_hand_mut(&mut self, pi: PlayerIndex) -> &mut Hand { &mut self.hands[pi.0] } + #[must_use] fn current_player_hand_mut(&mut self) -> &mut Hand { self.player_hand_mut(self.turn) } @@ -416,8 +433,9 @@ impl Player { } } -pub fn random_player(draw_chance: f64) -> impl FnMut(&Game) -> Play { - move |game: &Game| -> Play { +#[must_use] +pub fn random_player(draw_chance: f64) -> Player { + Player(Box::new(move |game: &Game| -> Play { match game.phase { Phase::Play => Play::Play( *game @@ -436,23 +454,37 @@ pub fn random_player(draw_chance: f64) -> impl FnMut(&Game) -> Play { } } } - } + })) } -/// When available, make plays that grant momentum. Otherwise, play randomly. -pub fn momentum_player(draw_chance: f64) -> impl FnMut(&Game) -> Play { - let mut fallback = random_player(draw_chance); - move |game: &Game| -> Play { - match (&game.phase, game.discard.top().and_then(Card::suit)) { - (Phase::Play, Some(suit)) => { - match game.current_player_hand().filter_by_suit(suit).random() { - Some(card) => Play::Play(*card), - _ => fallback(game), +/// When available, make plays that grant momentum. +#[must_use] +pub fn momentum_player(mut fallback: Player) -> Player { + Player(Box::new(move |game: &Game| -> Play { + if game.phase == Phase::Play { + if let Some(suit) = game.discard.top().and_then(Card::suit) { + if let Some(card) = game.current_player_hand().filter_by_suit(suit).random() { + return Play::Play(*card); } } - _ => fallback(game), } - } + fallback.0(game) + })) +} + +/// Try to coordinate to give the next player a momentum opportunity. +#[must_use] +pub fn coordinating_player(mut fallback: Player) -> Player { + Player(Box::new(move |game: &Game| -> Play { + if let Some(card) = game + .current_player_hand() + .filter_by_suits(&game.next_player_hand().suits()) + .random() + { + return Play::Play(*card); + } + fallback.0(game) + })) } /// # Errors @@ -528,9 +560,11 @@ mod tests { #[test] fn test_game() { for num_players in 1..10 { - let players: Vec<_> = std::iter::from_fn(|| Some(Player::new(random_player(0.5)))) - .take(num_players) - .collect(); + let players: Vec<_> = std::iter::from_fn(|| { + Some(momentum_player(coordinating_player(random_player(0.5)))) + }) + .take(num_players) + .collect(); let mut game = Game::default(); for _ in 0..num_players { game.add_player();