fn len(&self) -> usize {
self.cards.len()
}
- #[cfg(test)]
fn random(&self) -> Option<&Card> {
self.cards.choose(&mut rand::thread_rng())
}
Momentum,
}
+#[derive(Debug)]
pub enum GameOutcome {
Loss,
Win,
.progress
.iter()
.zip(self.path_lengths.iter())
- .any(|(&prog, len)| prog >= len.0 .0.try_into().expect("wat?"))
+ .any(|(&prog, len)| prog >= len.0.value().try_into().expect("wat?"))
{
GameOutcome::Win
} else {
}
pub struct Player(Box<dyn FnMut(&Game) -> Play>);
+impl Player {
+ #[must_use]
+ pub fn new<T>(f: T) -> Self
+ where
+ T: FnMut(&Game) -> Play + 'static,
+ {
+ Self(Box::new(f))
+ }
+}
-#[cfg(test)]
-fn random_player(game: &Game) -> Play {
+#[must_use]
+pub fn random_player(game: &Game) -> Play {
match game.phase {
Phase::Play => Play::Play(
*game
#[test]
fn test_game() {
- let mut game = Game::default();
- game.add_player();
- assert!(play(game, vec![Player(Box::new(random_player))]).is_ok());
+ for num_players in 1..10 {
+ let players: Vec<_> = std::iter::from_fn(|| Some(Player::new(random_player)))
+ .take(num_players)
+ .collect();
+ let mut game = Game::default();
+ for _ in 0..num_players {
+ game.add_player();
+ }
+ assert!(play(game, players).is_ok());
+ }
}
}