-use clap::{Parser, Subcommand};
-use pluta_lesnura::{play, random_player, Game, Player};
+use clap::{Parser, Subcommand, ValueEnum};
+use pluta_lesnura::{coordinating_player, momentum_player, play, random_player, Game};
#[derive(Parser)]
#[command(author, version, about, long_about = None, arg_required_else_help = true)]
command: Option<Commands>,
}
+#[derive(Clone, Debug, ValueEnum)]
+enum Strategy {
+ Random,
+ Momentum,
+ Coordinate,
+}
+
#[derive(Subcommand)]
enum Commands {
/// Runs simulations
/// How many players?
#[arg(short = 'p', long)]
num_players: usize,
+ /// What strategy should players use?
+ #[arg(short = 's', long, value_enum)]
+ strategy: Strategy,
},
}
draw_chance,
num_games,
num_players,
+ strategy,
}) => {
+ let player = || match strategy {
+ Strategy::Random => random_player(*draw_chance),
+ Strategy::Momentum => momentum_player(random_player(*draw_chance)),
+ Strategy::Coordinate => {
+ momentum_player(coordinating_player(random_player(*draw_chance)))
+ }
+ };
for _ in 0..*num_games {
- let players: Vec<_> =
- std::iter::from_fn(|| Some(Player::new(random_player(*draw_chance))))
- .take(*num_players)
- .collect();
+ let players: Vec<_> = std::iter::from_fn(|| Some(player()))
+ .take(*num_players)
+ .collect();
let mut game = Game::default();
for _ in 0..*num_players {
game.add_player();