]> git.scottworley.com Git - pluta-lesnura/blobdiff - src/lib.rs
players are Players
[pluta-lesnura] / src / lib.rs
index 09bd5fbc2599bf7725b486a183b667bd84c3aa6c..1ee5f0bfe5fe2fc76bc54bcd13043fd46e4fc961 100644 (file)
@@ -181,6 +181,17 @@ impl Hand {
     fn random(&self) -> Option<&Card> {
         self.cards.choose(&mut rand::thread_rng())
     }
+    /// Make a new Hand that contains only cards of the requested suit
+    fn filter_by_suit(&self, suit: Suit) -> Self {
+        Self {
+            cards: self
+                .cards
+                .iter()
+                .filter(|c| c.suit().expect("I shouldn't have jokers in my hand") == suit)
+                .copied()
+                .collect(),
+        }
+    }
 }
 
 #[derive(Copy, Clone)]
@@ -405,8 +416,9 @@ impl Player {
     }
 }
 
-pub fn random_player(draw_chance: f64) -> impl FnMut(&Game) -> Play {
-    move |game: &Game| -> Play {
+#[must_use]
+pub fn random_player(draw_chance: f64) -> Player {
+    Player(Box::new(move |game: &Game| -> Play {
         match game.phase {
             Phase::Play => Play::Play(
                 *game
@@ -425,7 +437,24 @@ pub fn random_player(draw_chance: f64) -> impl FnMut(&Game) -> Play {
                 }
             }
         }
-    }
+    }))
+}
+
+/// When available, make plays that grant momentum.  Otherwise, play randomly.
+#[must_use]
+pub fn momentum_player(draw_chance: f64) -> Player {
+    let mut fallback = random_player(draw_chance);
+    Player(Box::new(move |game: &Game| -> Play {
+        match (&game.phase, game.discard.top().and_then(Card::suit)) {
+            (Phase::Play, Some(suit)) => {
+                match game.current_player_hand().filter_by_suit(suit).random() {
+                    Some(card) => Play::Play(*card),
+                    _ => fallback.0(game),
+                }
+            }
+            _ => fallback.0(game),
+        }
+    }))
 }
 
 /// # Errors
@@ -501,7 +530,7 @@ mod tests {
     #[test]
     fn test_game() {
         for num_players in 1..10 {
-            let players: Vec<_> = std::iter::from_fn(|| Some(Player::new(random_player(0.5))))
+            let players: Vec<_> = std::iter::from_fn(|| Some(random_player(0.5)))
                 .take(num_players)
                 .collect();
             let mut game = Game::default();