#[must_use]
pub fn momentum_player(mut fallback: Player) -> Player {
Player(Box::new(move |game: &Game| -> Play {
- match (&game.phase, game.discard.top().and_then(Card::suit)) {
- (Phase::Play, Some(suit)) => {
- match game.current_player_hand().filter_by_suit(suit).random() {
- Some(card) => Play::Play(*card),
- _ => fallback.0(game),
+ if game.phase == Phase::Play {
+ if let Some(suit) = game.discard.top().and_then(Card::suit) {
+ if let Some(card) = game.current_player_hand().filter_by_suit(suit).random() {
+ return Play::Play(*card);
}
}
- _ => fallback.0(game),
}
+ fallback.0(game)
}))
}
#[test]
fn test_game() {
for num_players in 1..10 {
- let players: Vec<_> = std::iter::from_fn(|| Some(random_player(0.5)))
+ let players: Vec<_> = std::iter::from_fn(|| Some(momentum_player(random_player(0.5))))
.take(num_players)
.collect();
let mut game = Game::default();