]> git.scottworley.com Git - pluta-lesnura/blobdiff - src/lib.rs
Coordinate to grant momentum to the next player
[pluta-lesnura] / src / lib.rs
index 1ee5f0bfe5fe2fc76bc54bcd13043fd46e4fc961..45b7b4527aa64f55b499f662a27e4ace0e86ce1a 100644 (file)
@@ -181,13 +181,24 @@ impl Hand {
     fn random(&self) -> Option<&Card> {
         self.cards.choose(&mut rand::thread_rng())
     }
+    /// Which suits are in this Hand?
+    fn suits(&self) -> Vec<Suit> {
+        self.cards
+            .iter()
+            .map(|c| c.suit().expect("I shouldn't have jokers in my hand"))
+            .collect()
+    }
     /// Make a new Hand that contains only cards of the requested suit
     fn filter_by_suit(&self, suit: Suit) -> Self {
+        self.filter_by_suits(&[suit])
+    }
+    /// Make a new Hand that contains only cards of the requested suits
+    fn filter_by_suits(&self, suits: &[Suit]) -> Self {
         Self {
             cards: self
                 .cards
                 .iter()
-                .filter(|c| c.suit().expect("I shouldn't have jokers in my hand") == suit)
+                .filter(|c| suits.contains(&c.suit().expect("I shouldn't have jokers in my hand")))
                 .copied()
                 .collect(),
         }
@@ -258,9 +269,15 @@ impl Game {
     pub fn current_player_hand(&self) -> &Hand {
         &self.hands[self.turn.0]
     }
+    #[must_use]
+    pub fn next_player_hand(&self) -> &Hand {
+        &self.hands[self.turn.next(self.hands.len()).0]
+    }
+    #[must_use]
     fn player_hand_mut(&mut self, pi: PlayerIndex) -> &mut Hand {
         &mut self.hands[pi.0]
     }
+    #[must_use]
     fn current_player_hand_mut(&mut self) -> &mut Hand {
         self.player_hand_mut(self.turn)
     }
@@ -440,20 +457,33 @@ pub fn random_player(draw_chance: f64) -> Player {
     }))
 }
 
-/// When available, make plays that grant momentum.  Otherwise, play randomly.
+/// When available, make plays that grant momentum.
 #[must_use]
-pub fn momentum_player(draw_chance: f64) -> Player {
-    let mut fallback = random_player(draw_chance);
+pub fn momentum_player(mut fallback: Player) -> Player {
     Player(Box::new(move |game: &Game| -> Play {
-        match (&game.phase, game.discard.top().and_then(Card::suit)) {
-            (Phase::Play, Some(suit)) => {
-                match game.current_player_hand().filter_by_suit(suit).random() {
-                    Some(card) => Play::Play(*card),
-                    _ => fallback.0(game),
+        if game.phase == Phase::Play {
+            if let Some(suit) = game.discard.top().and_then(Card::suit) {
+                if let Some(card) = game.current_player_hand().filter_by_suit(suit).random() {
+                    return Play::Play(*card);
                 }
             }
-            _ => fallback.0(game),
         }
+        fallback.0(game)
+    }))
+}
+
+/// Try to coordinate to give the next player a momentum opportunity.
+#[must_use]
+pub fn coordinating_player(mut fallback: Player) -> Player {
+    Player(Box::new(move |game: &Game| -> Play {
+        if let Some(card) = game
+            .current_player_hand()
+            .filter_by_suits(&game.next_player_hand().suits())
+            .random()
+        {
+            return Play::Play(*card);
+        }
+        fallback.0(game)
     }))
 }
 
@@ -530,9 +560,11 @@ mod tests {
     #[test]
     fn test_game() {
         for num_players in 1..10 {
-            let players: Vec<_> = std::iter::from_fn(|| Some(random_player(0.5)))
-                .take(num_players)
-                .collect();
+            let players: Vec<_> = std::iter::from_fn(|| {
+                Some(momentum_player(coordinating_player(random_player(0.5))))
+            })
+            .take(num_players)
+            .collect();
             let mut game = Game::default();
             for _ in 0..num_players {
                 game.add_player();