}))
}
-/// When available, make plays that grant momentum. Otherwise, play randomly.
+/// When available, make plays that grant momentum.
#[must_use]
-pub fn momentum_player(draw_chance: f64) -> Player {
- let mut fallback = random_player(draw_chance);
+pub fn momentum_player(mut fallback: Player) -> Player {
Player(Box::new(move |game: &Game| -> Play {
match (&game.phase, game.discard.top().and_then(Card::suit)) {
(Phase::Play, Some(suit)) => {
#[test]
fn test_game() {
for num_players in 1..10 {
- let players: Vec<_> = std::iter::from_fn(|| Some(random_player(0.5)))
+ let players: Vec<_> = std::iter::from_fn(|| Some(momentum_player(random_player(0.5))))
.take(num_players)
.collect();
let mut game = Game::default();