fn len(&self) -> usize {
self.cards.len()
}
- #[cfg(test)]
fn random(&self) -> Option<&Card> {
self.cards.choose(&mut rand::thread_rng())
}
+ /// Make a new Hand that contains only cards of the requested suit
+ fn filter_by_suit(&self, suit: Suit) -> Self {
+ Self {
+ cards: self
+ .cards
+ .iter()
+ .filter(|c| c.suit().expect("I shouldn't have jokers in my hand") == suit)
+ .copied()
+ .collect(),
+ }
+ }
}
#[derive(Copy, Clone)]
Momentum,
}
+#[derive(Debug)]
pub enum GameOutcome {
Loss,
Win,
.progress
.iter()
.zip(self.path_lengths.iter())
- .any(|(&prog, len)| prog >= len.0 .0.try_into().expect("wat?"))
+ .any(|(&prog, len)| prog >= len.0.value().try_into().expect("wat?"))
{
GameOutcome::Win
} else {
}
pub struct Player(Box<dyn FnMut(&Game) -> Play>);
+impl Player {
+ #[must_use]
+ pub fn new<T>(f: T) -> Self
+ where
+ T: FnMut(&Game) -> Play + 'static,
+ {
+ Self(Box::new(f))
+ }
+}
-#[cfg(test)]
-fn random_player(game: &Game) -> Play {
- match game.phase {
- Phase::Play => Play::Play(
- *game
- .current_player_hand()
- .random()
- .expect("I always have a card to play because I just drew one"),
- ),
- Phase::Momentum => {
- if rand::thread_rng().gen_bool(0.5) {
- Play::Draw
- } else {
- match game.current_player_hand().random() {
- Some(card) => Play::Play(*card),
- None => Play::Draw,
+#[must_use]
+pub fn random_player(draw_chance: f64) -> Player {
+ Player(Box::new(move |game: &Game| -> Play {
+ match game.phase {
+ Phase::Play => Play::Play(
+ *game
+ .current_player_hand()
+ .random()
+ .expect("I always have a card to play because I just drew one"),
+ ),
+ Phase::Momentum => {
+ if rand::thread_rng().gen_bool(draw_chance) {
+ Play::Draw
+ } else {
+ match game.current_player_hand().random() {
+ Some(card) => Play::Play(*card),
+ None => Play::Draw,
+ }
}
}
}
- }
+ }))
+}
+
+/// When available, make plays that grant momentum.
+#[must_use]
+pub fn momentum_player(mut fallback: Player) -> Player {
+ Player(Box::new(move |game: &Game| -> Play {
+ if game.phase == Phase::Play {
+ if let Some(suit) = game.discard.top().and_then(Card::suit) {
+ if let Some(card) = game.current_player_hand().filter_by_suit(suit).random() {
+ return Play::Play(*card);
+ }
+ }
+ }
+ fallback.0(game)
+ }))
}
/// # Errors
#[test]
fn test_game() {
for num_players in 1..10 {
- let players: Vec<_> = std::iter::from_fn(|| Some(Player(Box::new(random_player))))
+ let players: Vec<_> = std::iter::from_fn(|| Some(momentum_player(random_player(0.5))))
.take(num_players)
.collect();
let mut game = Game::default();