-pub fn add(left: usize, right: usize) -> usize {
- left + right
+use rand::Rng;
+
+pub const NUM_RANKS: u8 = 13;
+pub const NUM_SUITS: u8 = 4;
+pub const NUM_CARDS: u8 = NUM_RANKS * NUM_SUITS;
+
+#[derive(Clone, Copy, Eq, PartialEq)]
+pub struct Rank(u8);
+
+#[derive(Clone, Copy, Eq, PartialEq)]
+pub struct Suit(u8);
+
+#[derive(Clone, Copy, Eq, PartialEq)]
+pub struct Card(u8);
+impl Card {
+ #[must_use]
+ pub fn rank(&self) -> Rank {
+ Rank(self.0 >> 2)
+ }
+ #[must_use]
+ pub fn suit(&self) -> Suit {
+ Suit(self.0 & 3)
+ }
+}
+
+#[must_use]
+pub fn deck() -> Vec<Card> {
+ (0..NUM_CARDS).map(Card).collect()
+}
+
+#[derive(Clone, Copy)]
+pub struct PathLength(Rank);
+
+#[derive(Clone, Copy, Default)]
+pub struct PathLengthInfo(u16);
+impl PathLengthInfo {
+ #[must_use]
+ pub fn is_showing(&self, i: Rank) -> bool {
+ (self.0 >> i.0) & 1 == 1
+ }
+ fn reveal(&mut self, i: Rank) {
+ self.0 |= 1 << i.0;
+ }
+ pub fn reveal_random(&mut self, true_length: PathLength) -> Option<Rank> {
+ let showing = u8::try_from(self.0.count_ones()).expect("There aren't that many bits");
+ let not_showing = NUM_RANKS - showing;
+ if not_showing <= 1 {
+ return None;
+ }
+
+ let mut show = rand::thread_rng().gen_range(0..not_showing - 1);
+ for i in 0..NUM_RANKS {
+ let r = Rank(i);
+ if !self.is_showing(r) && r != true_length.0 {
+ if show == 0 {
+ self.reveal(r);
+ return Some(r);
+ }
+ show -= 1;
+ }
+ }
+ unreachable!()
+ }
}
#[cfg(test)]
use super::*;
#[test]
- fn it_works() {
- let result = add(2, 2);
- assert_eq!(result, 4);
+ fn path_length_info_random_reveal() {
+ let length = PathLength(Rank(7));
+ let mut pli = PathLengthInfo::default();
+ for _ in 0..12 {
+ let old_pli = PathLengthInfo::clone(&pli);
+ match pli.reveal_random(length) {
+ None => panic!("Nothing revealed?"),
+ Some(r) => {
+ assert!(!old_pli.is_showing(r));
+ assert!(pli.is_showing(r));
+ }
+ }
+ assert_eq!(pli.0.count_ones(), 1 + old_pli.0.count_ones());
+ }
+ assert!(pli.reveal_random(length).is_none());
+ }
+
+ #[test]
+ fn test_deck() {
+ let _d = deck();
}
}