]> git.scottworley.com Git - pluta-lesnura/blobdiff - src/lib.rs
Refactor momentum_player() for clarity
[pluta-lesnura] / src / lib.rs
index 19d003ad904196f10978f1e66f9bb39bbd896884..c46aa7dcf18eeca8ec17f76e0732a3dd24db828a 100644 (file)
@@ -181,6 +181,17 @@ impl Hand {
     fn random(&self) -> Option<&Card> {
         self.cards.choose(&mut rand::thread_rng())
     }
+    /// Make a new Hand that contains only cards of the requested suit
+    fn filter_by_suit(&self, suit: Suit) -> Self {
+        Self {
+            cards: self
+                .cards
+                .iter()
+                .filter(|c| c.suit().expect("I shouldn't have jokers in my hand") == suit)
+                .copied()
+                .collect(),
+        }
+    }
 }
 
 #[derive(Copy, Clone)]
@@ -406,25 +417,42 @@ impl Player {
 }
 
 #[must_use]
-pub fn random_player(game: &Game) -> Play {
-    match game.phase {
-        Phase::Play => Play::Play(
-            *game
-                .current_player_hand()
-                .random()
-                .expect("I always have a card to play because I just drew one"),
-        ),
-        Phase::Momentum => {
-            if rand::thread_rng().gen_bool(0.5) {
-                Play::Draw
-            } else {
-                match game.current_player_hand().random() {
-                    Some(card) => Play::Play(*card),
-                    None => Play::Draw,
+pub fn random_player(draw_chance: f64) -> Player {
+    Player(Box::new(move |game: &Game| -> Play {
+        match game.phase {
+            Phase::Play => Play::Play(
+                *game
+                    .current_player_hand()
+                    .random()
+                    .expect("I always have a card to play because I just drew one"),
+            ),
+            Phase::Momentum => {
+                if rand::thread_rng().gen_bool(draw_chance) {
+                    Play::Draw
+                } else {
+                    match game.current_player_hand().random() {
+                        Some(card) => Play::Play(*card),
+                        None => Play::Draw,
+                    }
                 }
             }
         }
-    }
+    }))
+}
+
+/// When available, make plays that grant momentum.
+#[must_use]
+pub fn momentum_player(mut fallback: Player) -> Player {
+    Player(Box::new(move |game: &Game| -> Play {
+        if game.phase == Phase::Play {
+            if let Some(suit) = game.discard.top().and_then(Card::suit) {
+                if let Some(card) = game.current_player_hand().filter_by_suit(suit).random() {
+                    return Play::Play(*card);
+                }
+            }
+        }
+        fallback.0(game)
+    }))
 }
 
 /// # Errors
@@ -500,7 +528,7 @@ mod tests {
     #[test]
     fn test_game() {
         for num_players in 1..10 {
-            let players: Vec<_> = std::iter::from_fn(|| Some(Player::new(random_player)))
+            let players: Vec<_> = std::iter::from_fn(|| Some(momentum_player(random_player(0.5))))
                 .take(num_players)
                 .collect();
             let mut game = Game::default();