From: Scott Worley Date: Thu, 27 Oct 2011 05:37:32 +0000 (-0700) Subject: More haphazard development X-Git-Url: http://git.scottworley.com/planeteer/commitdiff_plain/e346cb3782a1bfd09dd52b8ad65a96ea96105aa4?hp=544108c4d2c99c98bdf7566a23e5996127c8fe8e More haphazard development Fix StateTableSize(). Fix visits and flight_plan to be [] instead of [""] when not specified. Add some sanity checking in EncodeIndex(). Move table allocation out of FillStateTable1() so that it can be run through FillStateTable1() multiple times for verification. More documentation/thoughts on state table size. Add an empty InitializeStateTable() to remind me to do that. Start poking at FillStateTableCell(). This approach won't work. FillStateTable2() cannot just process one cell completely and then move onto the next. Some types of processing (eg: arriving, selling) have to be performed to all the cells before the next round of actions (buying). --- diff --git a/planeteer.go b/planeteer.go index c6a309c..3783a8c 100644 --- a/planeteer.go +++ b/planeteer.go @@ -26,7 +26,7 @@ import "strings" var start = flag.String("start", "", "The planet to start at") -var flight_plan = flag.String("flight_plan", "", +var flight_plan_string = flag.String("flight_plan", "", "Your hidey-holes for the day, comma-separated.") var end = flag.String("end", "", @@ -56,9 +56,19 @@ var visit_string = flag.String("visit", "", "A comma-separated list of planets to make sure to visit") func visit() []string { + if *visit_string == "" { + return []string{} + } return strings.Split(*visit_string, ",") } +func flight_plan() []string { + if *flight_plan_string == "" { + return []string{} + } + return strings.Split(*flight_plan_string, ",") +} + type Commodity struct { BasePrice int CanSell bool @@ -117,6 +127,17 @@ func ReadData() (data planet_data) { * grouped together in large blocks. This keeps them from polluting * cache lines, and if they are large enough, prevent the memory manager * from allocating pages for these areas at all. + * + * If the table gets too big to fit in RAM: + * * Combine the Edens, Cloaks, and UnusedCargo dimensions. Of the + * 24 combinations, only 15 are legal: a 38% savings. + * * Reduce the size of the Fuel dimension to 3. We only ever look + * backwards 2 units, so just rotate the logical values through + * the same 3 physical addresses. This is good for an 82% savings. + * * Reduce the size of the Edens dimension from 3 to 2, for the + * same reasons as Fuel above. 33% savings. + * * Buy more ram. (Just sayin'. It's cheaper than you think.) + * */ // The official list of dimensions: @@ -166,11 +187,11 @@ func DimensionSizes(data planet_data) []int { } func StateTableSize(dims []int) int { - sum := 0 + product := 1 for _, size := range dims { - sum += size + product *= size } - return sum + return product } type State struct { @@ -179,7 +200,13 @@ type State struct { func EncodeIndex(dims, addr []int) int { index := addr[0] + if addr[0] > dims[0] { + panic(0) + } for i := 1; i < len(dims); i++ { + if addr[i] > dims[i] { + panic(i) + } index = index*dims[i] + addr[i] } return index @@ -195,6 +222,9 @@ func DecodeIndex(dims []int, index int) []int { return addr } +func InitializeStateTable(data planet_data, dims []int, table []State) { +} + /* Fill in the cell at address addr by looking at all the possible ways * to reach this cell and selecting the best one. * @@ -208,7 +238,38 @@ func DecodeIndex(dims []int, index int) []int { * check that is performed first here will appear in the output first. */ func FillStateTableCell(data planet_data, dims []int, table []State, addr []int) { - /* Travel here via jumping */ + my_index := EncodeIndex(dims, addr) + other := make([]int, NumDimensions) + copy(other, addr) + + /* Travel here via a 2-fuel unit jump */ + if addr[Fuel] + 2 < dims[Fuel] { + other[Fuel] = addr[Fuel] + 2 + for p := 0; p < dims[Location]; p++ { + other[Location] = p + if table[EncodeIndex(dims, other)].value > table[my_index].value { + table[my_index].value = table[EncodeIndex(dims, other)].value + table[my_index].from = EncodeIndex(dims, other) + } + } + other[Location] = addr[Location] + other[Fuel] = addr[Fuel] + } + + /* Travel here via a hidey hole */ + if addr[Fuel] + 1 < dims[Fuel] { + hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1) + if hole_index < len(flight_plan()) { + other[Fuel] = addr[Fuel] + 1 + other[Location] = data.p2i[flight_plan()[hole_index]] + if table[EncodeIndex(dims, other)].value > table[my_index].value { + table[my_index].value = table[EncodeIndex(dims, other)].value + table[my_index].from = EncodeIndex(dims, other) + } + other[Fuel] = addr[Fuel] + } + } + /* Travel here via Eden Warp Unit */ /* Silly: Dump Eden warp units */ /* Buy Eden warp units */ @@ -218,8 +279,7 @@ func FillStateTableCell(data planet_data, dims []int, table []State, addr []int) /* Buy Shield Batteries */ if addr[Hold] == 0 { /* Sell or dump things */ - for commodity := range data.Commodities { - } + // for commodity := range data.Commodities { } } else { /* Buy this thing */ } @@ -281,8 +341,7 @@ fuel_remaining, edens_remaining int, planet string, barrier chan<- bool) { * multiple layers for good utilization (on 2011 machines). Each thread * works on one planet's states and need not synchronize with peer threads. */ -func FillStateTable1(data planet_data, dims []int) []State { - table := make([]State, StateTableSize(dims)) +func FillStateTable1(data planet_data, dims []int, table []State) { barrier := make(chan bool, len(data.Planets)) eden_capacity := data.Commodities["Eden Warp Units"].Limit work_units := (float64(*fuel) + 1) * (float64(eden_capacity) + 1) @@ -300,7 +359,7 @@ func FillStateTable1(data planet_data, dims []int) []State { fmt.Printf("\r%3.0f%%", 100*work_done/work_units) } } - return table + print("\n") } /* What is the value of hauling 'commodity' from 'from' to 'to'? @@ -392,8 +451,11 @@ func main() { data.p2i, data.i2p = IndexPlanets(&data.Planets, 0) data.c2i, data.i2c = IndexCommodities(&data.Commodities, 1) dims := DimensionSizes(data) - table := FillStateTable1(data, dims) - table[0] = State{1, 1} + table := make([]State, StateTableSize(dims)) + InitializeStateTable(data, dims, table) + FillStateTable1(data, dims, table) + print("Going to print state table...") + fmt.Printf("%v", table) best_trades := FindBestTrades(data) for from := range data.Planets {