X-Git-Url: http://git.scottworley.com/planeteer/blobdiff_plain/d16f3322ace4634689f6b9c032da40b243b88ec8..34db23936b19deb1ec5203736942312448185115:/planeteer.go diff --git a/planeteer.go b/planeteer.go index 40d19dd..6c77fc0 100644 --- a/planeteer.go +++ b/planeteer.go @@ -21,6 +21,7 @@ import "flag" import "fmt" import "json" import "os" +import "runtime/pprof" import "strings" var funds = flag.Int("funds", 0, @@ -30,7 +31,7 @@ var start = flag.String("start", "", "The planet to start at") var flight_plan_string = flag.String("flight_plan", "", - "Your hidey-holes for the day, comma-separated.") + "Your hyper-holes for the day, comma-separated.") var end_string = flag.String("end", "", "A comma-separated list of acceptable ending planets.") @@ -38,7 +39,7 @@ var end_string = flag.String("end", "", var planet_data_file = flag.String("planet_data_file", "planet-data", "The file to read planet data from") -var fuel = flag.Int("fuel", 16, "Reactor units") +var fuel = flag.Int("fuel", 16, "Hyper Jump power left") var hold = flag.Int("hold", 300, "Size of your cargo hold") @@ -55,32 +56,51 @@ var drones = flag.Int("drones", 0, "Buy this many Fighter Drones") var batteries = flag.Int("batteries", 0, "Buy this many Shield Batterys") +var drone_price = flag.Int("drone_price", 0, "Today's Fighter Drone price") + +var battery_price = flag.Int("battery_price", 0, "Today's Shield Battery price") + var visit_string = flag.String("visit", "", "A comma-separated list of planets to make sure to visit") +var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file") + + +var visit_cache []string func visit() []string { - if *visit_string == "" { - return nil + if visit_cache == nil { + if *visit_string == "" { + return nil + } + visit_cache = strings.Split(*visit_string, ",") } - return strings.Split(*visit_string, ",") + return visit_cache } +var flight_plan_cache []string func flight_plan() []string { - if *flight_plan_string == "" { - return nil + if flight_plan_cache == nil { + if *flight_plan_string == "" { + return nil + } + flight_plan_cache = strings.Split(*flight_plan_string, ",") } - return strings.Split(*flight_plan_string, ",") + return flight_plan_cache } +var end_cache map[string]bool func end() map[string]bool { - if *end_string == "" { - return nil - } - m := make(map[string]bool) - for _, p := range strings.Split(*end_string, ",") { - m[p] = true + if end_cache == nil { + if *end_string == "" { + return nil + } + m := make(map[string]bool) + for _, p := range strings.Split(*end_string, ",") { + m[p] = true + } + end_cache = m } - return m + return end_cache } type Commodity struct { @@ -90,6 +110,7 @@ type Commodity struct { } type Planet struct { BeaconOn bool + Private bool /* Use relative prices rather than absolute prices because you can get relative prices without traveling to each planet. */ RelativePrices map[string]int @@ -139,8 +160,8 @@ func ReadData() (data planet_data) { * handled as three dimensions rather than one for simplicity. Placing * these dimensions first causes the unused cells in the table to be * grouped together in large blocks. This keeps them from polluting - * cache lines, and if they are large enough, prevent the memory manager - * from allocating pages for these areas at all. + * cache lines, and if they are large enough, allows the memory manager + * to swap out entire pages. * * If the table gets too big to fit in RAM: * * Combine the Edens, Cloaks, and UnusedCargo dimensions. Of the @@ -156,16 +177,17 @@ func ReadData() (data planet_data) { // The official list of dimensions: const ( - // Name Num Size Description - Edens = iota // 1 3 # of Eden warp units (0 - 2 typically) - Cloaks // 2 2 # of Devices of Cloaking (0 or 1) - UnusedCargo // 3 4 # of unused cargo spaces (0 - 3 typically) - Fuel // 4 17 Reactor power left (0 - 16) - Location // 5 26 Location (which planet) - Hold // 6 15 Cargo bay contents (a *Commodity or nil) - NeedFighters // 7 2 Errand: Buy fighter drones (needed or not) - NeedShields // 8 2 Errand: Buy shield batteries (needed or not) - Visit // 9 2**N Visit: Stop by these N planets in the route + // Name Num Size Description + Edens = iota // 1 3 # of Eden warp units (0 - 2 typically) + Cloaks // 2 1-2 # of Devices of Cloaking (0 or 1) + UnusedCargo // 3 4 # of unused cargo spaces (0 - 3 typically) + Fuel // 4 17 Hyper jump power left (0 - 16) + Location // 5 26 Location (which planet) + Hold // 6 15 Cargo bay contents (a *Commodity or nil) + Traded // 7 2 Traded yet? + BuyFighters // 8 1-2 Errand: Buy fighter drones + BuyShields // 9 1-2 Errand: Buy shield batteries + Visit // 10 1-2**N Visit: Stop by these N planets in the route NumDimensions ) @@ -190,8 +212,9 @@ func DimensionSizes(data planet_data) []int { dims[Fuel] = *fuel + 1 dims[Location] = len(data.Planets) dims[Hold] = len(data.Commodities) + 1 - dims[NeedFighters] = bint(*drones > 0) + 1 - dims[NeedShields] = bint(*batteries > 0) + 1 + dims[Traded] = 2 + dims[BuyFighters] = bint(*drones > 0) + 1 + dims[BuyShields] = bint(*batteries > 0) + 1 dims[Visit] = 1 << uint(len(visit())) // Remind myself to add a line above when adding new dimensions @@ -212,176 +235,193 @@ func StateTableSize(dims []int) int { } type State struct { - value, from int + value, from int32 } -func EncodeIndex(dims, addr []int) int { +const CELL_UNINITIALIZED = -2147483647 +const CELL_BEING_EVALUATED = -2147483646 +const CELL_RUBISH = -2147483645 + +func EncodeIndex(dims, addr []int) int32 { index := addr[0] if addr[0] > dims[0] { panic(0) } for i := 1; i < NumDimensions; i++ { - if addr[i] > dims[i] { + if addr[i] < 0 || addr[i] >= dims[i] { panic(i) } index = index*dims[i] + addr[i] } - return index + return int32(index) } -func DecodeIndex(dims []int, index int) []int { +func DecodeIndex(dims []int, index int32) []int { addr := make([]int, NumDimensions) for i := NumDimensions - 1; i > 0; i-- { - addr[i] = index % dims[i] - index /= dims[i] + addr[i] = int(index) % dims[i] + index /= int32(dims[i]) } - addr[0] = index + addr[0] = int(index) return addr } -func InitializeStateTable(data planet_data, dims []int) []State { +func CreateStateTable(data planet_data, dims []int) []State { table := make([]State, StateTableSize(dims)) + for i := range table { + table[i].value = CELL_UNINITIALIZED + } addr := make([]int, NumDimensions) addr[Fuel] = *fuel addr[Edens] = *start_edens addr[Location] = data.p2i[*start] - table[EncodeIndex(dims, addr)].value = *funds + addr[Traded] = 1 + table[EncodeIndex(dims, addr)].value = int32(*funds) return table } -/* These four fill procedures fill in the cell at address addr by - * looking at all the possible ways to reach this cell and selecting - * the best one. - * - * The other obvious implementation choice is to do this the other way - * around -- for each cell, conditionally overwrite all the other cells - * that are reachable *from* the considered cell. We choose gathering - * reads over scattering writes to avoid having to take a bunch of locks. - */ +/* CellValue fills in the one cell at address addr by looking at all + * the possible ways to reach this cell and selecting the best one. */ -func UpdateCell(table []State, here, there, value_difference int) { - possible_value := table[there].value + value_difference - if table[there].value > 0 && possible_value > table[here].value { - table[here].value = possible_value - table[here].from = there +func Consider(data planet_data, dims []int, table []State, there []int, value_difference int, best_value *int32, best_source []int) { + there_value := CellValue(data, dims, table, there) + if value_difference < 0 && int32(-value_difference) > there_value { + /* Can't afford this transition */ + return + } + possible_value := there_value + int32(value_difference) + if possible_value > *best_value { + *best_value = possible_value + copy(best_source, there) } } -func FillCellByArriving(data planet_data, dims []int, table []State, addr []int) { +var cell_filled_count int +func CellValue(data planet_data, dims []int, table []State, addr []int) int32 { my_index := EncodeIndex(dims, addr) + if table[my_index].value == CELL_BEING_EVALUATED { + panic("Circular dependency") + } + if table[my_index].value != CELL_UNINITIALIZED { + return table[my_index].value + } + table[my_index].value = CELL_BEING_EVALUATED + + best_value := int32(CELL_RUBISH) + best_source := make([]int, NumDimensions) other := make([]int, NumDimensions) copy(other, addr) + planet := data.i2p[addr[Location]] - /* Travel here via a 2-fuel unit jump */ - if addr[Fuel]+2 < dims[Fuel] { - other[Fuel] = addr[Fuel] + 2 - for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { - if data.Planets[data.i2p[addr[Location]]].BeaconOn { - UpdateCell(table, my_index, EncodeIndex(dims, other), 0) + /* Travel here */ + if addr[Traded] == 0 { /* Can't have traded immediately after traveling. */ + other[Traded] = 1 /* Travel from states that have done trading. */ + + /* Travel here via a 2-fuel unit jump */ + if addr[Fuel]+2 < dims[Fuel] { + other[Fuel] = addr[Fuel] + 2 + hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 2) + if hole_index >= len(flight_plan()) || addr[Location] != data.p2i[flight_plan()[hole_index]] { + for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { + if data.Planets[data.i2p[addr[Location]]].BeaconOn { + Consider(data, dims, table, other, 0, &best_value, best_source) + } + } } + other[Location] = addr[Location] + other[Fuel] = addr[Fuel] } - other[Location] = addr[Location] - other[Fuel] = addr[Fuel] - } - /* Travel here via a hidey hole */ - if addr[Fuel]+1 < dims[Fuel] { - hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1) - if hole_index < len(flight_plan()) && addr[Location] == data.p2i[flight_plan()[hole_index]] { - other[Fuel] = addr[Fuel] + 1 - for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { - UpdateCell(table, my_index, EncodeIndex(dims, other), 0) + /* Travel here via a 1-fuel unit jump (a hyper hole) */ + if addr[Fuel]+1 < dims[Fuel] { + hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1) + if hole_index < len(flight_plan()) && addr[Location] == data.p2i[flight_plan()[hole_index]] { + other[Fuel] = addr[Fuel] + 1 + for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { + Consider(data, dims, table, other, 0, &best_value, best_source) + } + other[Location] = addr[Location] + other[Fuel] = addr[Fuel] } - other[Location] = addr[Location] - other[Fuel] = addr[Fuel] } - } - /* Travel here via Eden Warp Unit */ - if addr[Edens]+1 < dims[Edens] { - _, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"] - if !available { - other[Edens] = addr[Edens] + 1 - for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { - UpdateCell(table, my_index, EncodeIndex(dims, other), 0) + /* Travel here via Eden Warp Unit */ + if addr[Edens]+1 < dims[Edens] && addr[UnusedCargo] > 0 { + _, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"] + if !available { + other[Edens] = addr[Edens] + 1 + if other[Hold] != 0 { + other[UnusedCargo] = addr[UnusedCargo] - 1 + } + for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { + Consider(data, dims, table, other, 0, &best_value, best_source) + } + other[Location] = addr[Location] + other[UnusedCargo] = addr[UnusedCargo] + other[Edens] = addr[Edens] } - other[Location] = addr[Location] - other[Edens] = addr[Edens] } + other[Traded] = addr[Traded] } -} -func FillCellBySelling(data planet_data, dims []int, table []State, addr []int) { - if addr[Hold] > 0 { - // Can't sell and still have cargo - return - } - if addr[UnusedCargo] > 0 { - // Can't sell everything and still have 'unused' holds - return - } - my_index := EncodeIndex(dims, addr) - other := make([]int, NumDimensions) - copy(other, addr) - planet := data.i2p[addr[Location]] - for other[Hold] = 0; other[Hold] < dims[Hold]; other[Hold]++ { - commodity := data.i2c[other[Hold]] - if !data.Commodities[commodity].CanSell { - // TODO: Dump cargo - continue - } - relative_price, available := data.Planets[planet].RelativePrices[commodity] - if !available { - continue - } - base_price := data.Commodities[commodity].BasePrice - absolute_price := float64(base_price) * float64(relative_price) / 100.0 - sell_price := int(absolute_price * 0.9) + /* Trade */ + if addr[Traded] == 1 { + other[Traded] = 0 - for other[UnusedCargo] = 0; other[UnusedCargo] < dims[UnusedCargo]; other[UnusedCargo]++ { + /* Consider not trading */ + Consider(data, dims, table, other, 0, &best_value, best_source) - quantity := *hold - (other[UnusedCargo] + other[Cloaks] + other[Edens]) - sale_value := quantity * sell_price - UpdateCell(table, my_index, EncodeIndex(dims, other), sale_value) - } - } - other[UnusedCargo] = addr[UnusedCargo] -} + if !data.Planets[data.i2p[addr[Location]]].Private { -func FillCellByBuying(data planet_data, dims []int, table []State, addr []int) { - if addr[Hold] == 0 { - // Can't buy and then have nothing - return - } - my_index := EncodeIndex(dims, addr) - other := make([]int, NumDimensions) - copy(other, addr) - planet := data.i2p[addr[Location]] - commodity := data.i2c[addr[Hold]] - if !data.Commodities[commodity].CanSell { - return - } - relative_price, available := data.Planets[planet].RelativePrices[commodity] - if !available { - return - } - base_price := data.Commodities[commodity].BasePrice - absolute_price := int(float64(base_price) * float64(relative_price) / 100.0) - quantity := *hold - (addr[UnusedCargo] + addr[Cloaks] + addr[Edens]) - total_price := quantity * absolute_price - other[Hold] = 0 - other[UnusedCargo] = 0 - UpdateCell(table, my_index, EncodeIndex(dims, other), -total_price) - other[UnusedCargo] = addr[UnusedCargo] - other[Hold] = addr[Hold] -} + /* Sell */ + if addr[Hold] == 0 && addr[UnusedCargo] == 0 { + for other[Hold] = 0; other[Hold] < dims[Hold]; other[Hold]++ { + commodity := data.i2c[other[Hold]] + if !data.Commodities[commodity].CanSell { + continue + } + relative_price, available := data.Planets[planet].RelativePrices[commodity] + if !available { + // TODO: Dump cargo + continue + } + base_price := data.Commodities[commodity].BasePrice + absolute_price := float64(base_price) * float64(relative_price) / 100.0 + sell_price := int(absolute_price * 0.9) + + for other[UnusedCargo] = 0; other[UnusedCargo] < dims[UnusedCargo]; other[UnusedCargo]++ { + quantity := *hold - (other[UnusedCargo] + other[Cloaks] + other[Edens]) + sale_value := quantity * sell_price + Consider(data, dims, table, other, sale_value, &best_value, best_source) + } + } + other[UnusedCargo] = addr[UnusedCargo] + other[Hold] = addr[Hold] + } -func FillCellByMisc(data planet_data, dims []int, table []State, addr []int) { - my_index := EncodeIndex(dims, addr) - other := make([]int, NumDimensions) - copy(other, addr) + /* Buy */ + other[Traded] = addr[Traded] /* Buy after selling */ + if addr[Hold] != 0 { + commodity := data.i2c[addr[Hold]] + if data.Commodities[commodity].CanSell { + relative_price, available := data.Planets[planet].RelativePrices[commodity] + if available { + base_price := data.Commodities[commodity].BasePrice + absolute_price := int(float64(base_price) * float64(relative_price) / 100.0) + quantity := *hold - (addr[UnusedCargo] + addr[Cloaks] + addr[Edens]) + total_price := quantity * absolute_price + other[Hold] = 0 + other[UnusedCargo] = 0 + Consider(data, dims, table, other, -total_price, &best_value, best_source) + other[UnusedCargo] = addr[UnusedCargo] + other[Hold] = addr[Hold] + } + } + } + } + } /* Buy a Device of Cloaking */ if addr[Cloaks] == 1 && addr[UnusedCargo] < dims[UnusedCargo]-1 { @@ -392,21 +432,43 @@ func FillCellByMisc(data planet_data, dims []int, table []State, addr []int) { if other[Hold] != 0 { other[UnusedCargo] = addr[UnusedCargo] + 1 } - UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price) + Consider(data, dims, table, other, -absolute_price, &best_value, best_source) other[UnusedCargo] = addr[UnusedCargo] other[Cloaks] = addr[Cloaks] } } - /* Silly: Dump a Device of Cloaking */ + /* Buy Fighter Drones */ + if addr[BuyFighters] == 1 { + relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Fighter Drones"] + if available { + absolute_price := int(float64(data.Commodities["Fighter Drones"].BasePrice) * float64(relative_price) / 100.0) + other[BuyFighters] = 0 + Consider(data, dims, table, other, -absolute_price * *drones, &best_value, best_source) + other[BuyFighters] = addr[BuyFighters] + } + } + /* Buy Shield Batteries */ - /* Visit this planet */ -} + if addr[BuyShields] == 1 { + relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Shield Batterys"] + if available { + absolute_price := int(float64(data.Commodities["Shield Batterys"].BasePrice) * float64(relative_price) / 100.0) + other[BuyShields] = 0 + Consider(data, dims, table, other, -absolute_price * *batteries, &best_value, best_source) + other[BuyShields] = addr[BuyShields] + } + } -func FillCellByBuyingEdens(data planet_data, dims []int, table []State, addr []int) { - my_index := EncodeIndex(dims, addr) - other := make([]int, NumDimensions) - copy(other, addr) + /* Visit this planet */ + var i uint + for i = 0; i < uint(len(visit())); i++ { + if addr[Visit] & (1 << i) != 0 && visit()[i] == data.i2p[addr[Location]] { + other[Visit] = addr[Visit] & ^(1 << i) + Consider(data, dims, table, other, 0, &best_value, best_source) + } + } + other[Visit] = addr[Visit] /* Buy Eden warp units */ eden_limit := data.Commodities["Eden Warp Units"].Limit @@ -420,117 +482,72 @@ func FillCellByBuyingEdens(data planet_data, dims []int, table []State, addr []i other[UnusedCargo] = addr[UnusedCargo] + quantity } if other[UnusedCargo] < dims[UnusedCargo] { - UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * quantity) + Consider(data, dims, table, other, -absolute_price * quantity, &best_value, best_source) } } other[Edens] = addr[Edens] other[UnusedCargo] = addr[UnusedCargo] } } -} -func FillStateTable2Iteration(data planet_data, dims []int, table []State, -addr []int, f func(planet_data, []int, []State, []int)) { - /* TODO: Justify the safety of the combination of this dimension - * iteration and the various phases f. */ - for addr[Hold] = 0; addr[Hold] < dims[Hold]; addr[Hold]++ { - for addr[Cloaks] = 0; addr[Cloaks] < dims[Cloaks]; addr[Cloaks]++ { - for addr[UnusedCargo] = 0; addr[UnusedCargo] < dims[UnusedCargo]; addr[UnusedCargo]++ { - for addr[NeedFighters] = 0; addr[NeedFighters] < dims[NeedFighters]; addr[NeedFighters]++ { - for addr[NeedShields] = 0; addr[NeedShields] < dims[NeedShields]; addr[NeedShields]++ { - for addr[Visit] = 0; addr[Visit] < dims[Visit]; addr[Visit]++ { - f(data, dims, table, addr) - } - } - } - } + // Check that we didn't lose track of any temporary modifications to other. + for i := 0; i < NumDimensions; i++ { + if addr[i] != other[i] { + panic(i) } } -} -func FillStateTable2(data planet_data, dims []int, table []State, -addr []int, barrier chan<- bool) { - FillStateTable2Iteration(data, dims, table, addr, FillCellByArriving) - FillStateTable2Iteration(data, dims, table, addr, FillCellBySelling) - FillStateTable2Iteration(data, dims, table, addr, FillCellByBuying) - FillStateTable2Iteration(data, dims, table, addr, FillCellByMisc) - barrier <- true -} + // Sanity check: This cell was in state BEING_EVALUATED + // the whole time that it was being evaluated. + if table[my_index].value != CELL_BEING_EVALUATED { + panic(my_index) + } -/* Filling the state table is a set of nested for loops NumDimensions deep. - * We split this into two procedures: 1 and 2. #1 is the outer, slowest- - * changing indexes. #1 fires off many calls to #2 that run in parallel. - * The order of the nesting of the dimensions, the order of iteration within - * each dimension, and where the 1 / 2 split is placed are carefully chosen - * to make this arrangement safe. - * - * Outermost two layers: Go from high-energy states (lots of fuel, edens) to - * low-energy state. These must be processed sequentially and in this order - * because you travel through high-energy states to get to the low-energy - * states. - * - * Third layer: Planet. This is a good layer to parallelize on. There's - * high enough cardinality that we don't have to mess with parallelizing - * multiple layers for good utilization (on 2011 machines). Each thread - * works on one planet's states and need not synchronize with peer threads. - */ -func FillStateTable1(data planet_data, dims []int, table []State) { - barrier := make(chan bool, len(data.Planets)) - eden_capacity := data.Commodities["Eden Warp Units"].Limit - work_units := (float64(*fuel) + 1) * (float64(eden_capacity) + 1) - work_done := 0.0 - for fuel_remaining := *fuel; fuel_remaining >= 0; fuel_remaining-- { - for edens_remaining := eden_capacity; edens_remaining >= 0; edens_remaining-- { - /* Do the brunt of the work */ - for planet := range data.Planets { - addr := make([]int, len(dims)) - addr[Edens] = edens_remaining - addr[Fuel] = fuel_remaining - addr[Location] = data.p2i[planet] - go FillStateTable2(data, dims, table, addr, barrier) - } - for _ = range data.Planets { - <-barrier - } - work_done++ - print(fmt.Sprintf("\r%3.0f%%", 100*work_done/work_units)) - } - /* Make an Eden-buying pass (uphill) */ - addr := make([]int, len(dims)) - addr[Fuel] = fuel_remaining - for addr[Edens] = 0; addr[Edens] <= eden_capacity; addr[Edens]++ { - for planet := range data.Planets { - addr[Location] = data.p2i[planet] - FillStateTable2Iteration(data, dims, table, addr, FillCellByBuyingEdens) - } - } + // Record our findings + table[my_index].value = best_value + table[my_index].from = EncodeIndex(dims, best_source) + + // UI: Progress bar + cell_filled_count ++ + if cell_filled_count & 0xff == 0 { + print(fmt.Sprintf("\r%3.1f%%", 100*float64(cell_filled_count)/float64(StateTableSize(dims)))) } - print("\n") + + return table[my_index].value } -func FindBestState(data planet_data, dims []int, table []State) int { +func FindBestState(data planet_data, dims []int, table []State) int32 { addr := make([]int, NumDimensions) addr[Edens] = *end_edens addr[Cloaks] = dims[Cloaks] - 1 - addr[NeedFighters] = dims[NeedFighters] - 1 - addr[NeedShields] = dims[NeedShields] - 1 + addr[BuyFighters] = dims[BuyFighters] - 1 + addr[BuyShields] = dims[BuyShields] - 1 addr[Visit] = dims[Visit] - 1 - // Fuel, Hold, UnusedCargo left at 0 - max_index := -1 - max_value := 0 - for addr[Location] = 0; addr[Location] < dims[Location]; addr[Location]++ { - if len(end()) == 0 || end()[data.i2p[addr[Location]]] { - index := EncodeIndex(dims, addr) - if table[index].value > max_value { - max_value = table[index].value - max_index = index + addr[Traded] = 1 + addr[Hold] = 0 + addr[UnusedCargo] = 0 + max_index := int32(-1) + max_value := int32(0) + max_fuel := 1 + if *fuel == 0 { + max_fuel = 0 + } + for addr[Fuel] = 0; addr[Fuel] <= max_fuel; addr[Fuel]++ { + for addr[Location] = 0; addr[Location] < dims[Location]; addr[Location]++ { + if len(end()) == 0 || end()[data.i2p[addr[Location]]] { + index := EncodeIndex(dims, addr) + value := CellValue(data, dims, table, addr) + if value > max_value { + max_value = value + max_index = index + } } } } return max_index } -func Commas(n int) (s string) { +func Commas(n int32) (s string) { r := n % 1000 n /= 1000 for n > 0 { @@ -542,7 +559,7 @@ func Commas(n int) (s string) { return } -func DescribePath(data planet_data, dims []int, table []State, start int) (description []string) { +func DescribePath(data planet_data, dims []int, table []State, start int32) (description []string) { for index := start; index > 0 && table[index].from > 0; index = table[index].from { var line string addr := DecodeIndex(dims, index) @@ -550,7 +567,7 @@ func DescribePath(data planet_data, dims []int, table []State, start int) (descr if addr[Fuel] != prev[Fuel] { from := data.i2p[prev[Location]] to := data.i2p[addr[Location]] - line += fmt.Sprintf("Jump from %v to %v (%v reactor units)", from, to, prev[Fuel]-addr[Fuel]) + line += fmt.Sprintf("Jump from %v to %v (%v hyper jump units)", from, to, prev[Fuel]-addr[Fuel]) } if addr[Edens] == prev[Edens] - 1 { from := data.i2p[prev[Location]] @@ -576,6 +593,21 @@ func DescribePath(data planet_data, dims []int, table []State, start int) (descr if addr[Edens] > prev[Edens] { line += fmt.Sprint("Buy ", addr[Edens] - prev[Edens], " Eden Warp Units") } + if addr[BuyShields] == 1 && prev[BuyShields] == 0 { + line += fmt.Sprint("Buy ", *batteries, " Shield Batterys") + } + if addr[BuyFighters] == 1 && prev[BuyFighters] == 0 { + line += fmt.Sprint("Buy ", *drones, " Fighter Drones") + } + if addr[Visit] != prev[Visit] { + // TODO: verify that the bit chat changed is addr[Location] + line += fmt.Sprint("Visit ", data.i2p[addr[Location]]) + } + if line == "" && addr[Hold] == prev[Hold] && addr[Traded] != prev[Traded] { + // The Traded dimension is for housekeeping. It doesn't directly + // correspond to in-game actions, so don't report transitions. + continue + } if line == "" { line = fmt.Sprint(prev, " -> ", addr) } @@ -610,13 +642,31 @@ func IndexCommodities(m *map[string]Commodity, start_at int) (map[string]int, [] func main() { flag.Parse() + if *cpuprofile != "" { + f, err := os.Create(*cpuprofile) + if err != nil { + panic(err) + } + pprof.StartCPUProfile(f) + defer pprof.StopCPUProfile() + } data := ReadData() + if *drone_price > 0 { + temp := data.Commodities["Fighter Drones"] + temp.BasePrice = *drone_price + data.Commodities["Fighter Drones"] = temp + } + if *battery_price > 0 { + temp := data.Commodities["Shield Batterys"] + temp.BasePrice = *battery_price + data.Commodities["Shield Batterys"] = temp + } data.p2i, data.i2p = IndexPlanets(&data.Planets, 0) data.c2i, data.i2c = IndexCommodities(&data.Commodities, 1) dims := DimensionSizes(data) - table := InitializeStateTable(data, dims) - FillStateTable1(data, dims, table) + table := CreateStateTable(data, dims) best := FindBestState(data, dims, table) + print("\n") if best == -1 { print("Cannot acheive success criteria\n") } else {