X-Git-Url: http://git.scottworley.com/planeteer/blobdiff_plain/c45c1bcae7063b858bfa08a2376efe3a87b2c7f2..370d198431389207cae2521ff186437eba3ef729:/planeteer.go?ds=inline diff --git a/planeteer.go b/planeteer.go index 25c9e03..e9f10c7 100644 --- a/planeteer.go +++ b/planeteer.go @@ -21,21 +21,27 @@ import "flag" import "fmt" import "json" import "os" +import "runtime/pprof" import "strings" +var funds = flag.Int("funds", 0, + "Starting funds") + var start = flag.String("start", "", "The planet to start at") -var end = flag.String("end", "", - "A comma-separated list of planets to end at") +var flight_plan_string = flag.String("flight_plan", "", + "Your hyper-holes for the day, comma-separated.") + +var end_string = flag.String("end", "", + "A comma-separated list of acceptable ending planets.") var planet_data_file = flag.String("planet_data_file", "planet-data", "The file to read planet data from") -var fuel = flag.Int("fuel", 16, - "Reactor units; How many non-Eden jumps we can make " + - "(but remember that deviating from the flight plan " + - "costs two units of fuel per jump)") +var fuel = flag.Int("fuel", 16, "Hyper Jump power left") + +var hold = flag.Int("hold", 300, "Size of your cargo hold") var start_edens = flag.Int("start_edens", 0, "How many Eden Warp Units are you starting with?") @@ -46,17 +52,55 @@ var end_edens = flag.Int("end_edens", 0, var cloak = flag.Bool("cloak", false, "Make sure to end with a Device of Cloaking") -var drones = flag.Int("drones", 0, - "Buy this many Fighter Drones") +var drones = flag.Int("drones", 0, "Buy this many Fighter Drones") + +var batteries = flag.Int("batteries", 0, "Buy this many Shield Batterys") + +var drone_price = flag.Int("drone_price", 0, "Today's Fighter Drone price") -var batteries = flag.Int("batteries", 0, - "Buy this many Shield Batterys") +var battery_price = flag.Int("battery_price", 0, "Today's Shield Battery price") var visit_string = flag.String("visit", "", "A comma-separated list of planets to make sure to visit") +var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file") + + +var visit_cache []string func visit() []string { - return strings.Split(*visit_string, ",") + if visit_cache == nil { + if *visit_string == "" { + return nil + } + visit_cache = strings.Split(*visit_string, ",") + } + return visit_cache +} + +var flight_plan_cache []string +func flight_plan() []string { + if flight_plan_cache == nil { + if *flight_plan_string == "" { + return nil + } + flight_plan_cache = strings.Split(*flight_plan_string, ",") + } + return flight_plan_cache +} + +var end_cache map[string]bool +func end() map[string]bool { + if end_cache == nil { + if *end_string == "" { + return nil + } + m := make(map[string]bool) + for _, p := range strings.Split(*end_string, ",") { + m[p] = true + } + end_cache = m + } + return end_cache } type Commodity struct { @@ -66,14 +110,16 @@ type Commodity struct { } type Planet struct { BeaconOn bool + Private bool /* Use relative prices rather than absolute prices because you can get relative prices without traveling to each planet. */ - RelativePrices map [string] int + RelativePrices map[string]int } type planet_data struct { - Commodities map [string] Commodity - Planets map [string] Planet - pi, ci map [string] int // Generated; not read from file + Commodities map[string]Commodity + Planets map[string]Planet + p2i, c2i map[string]int // Generated; not read from file + i2p, i2c []string // Generated; not read from file } func ReadData() (data planet_data) { @@ -107,76 +153,106 @@ func ReadData() (data planet_data) { * Note that the sizes of each dimension are data driven. Many dimensions * collapse to one possible value (ie, disappear) if the corresponding * feature is not enabled. + * + * The order of the dimensions in the list of constants below determines + * their layout in RAM. The cargo-based 'dimensions' are not completely + * independent -- some combinations are illegal and not used. They are + * handled as three dimensions rather than one for simplicity. Placing + * these dimensions first causes the unused cells in the table to be + * grouped together in large blocks. This keeps them from polluting + * cache lines, and if they are large enough, prevent the memory manager + * from allocating pages for these areas at all. + * + * If the table gets too big to fit in RAM: + * * Combine the Edens, Cloaks, and UnusedCargo dimensions. Of the + * 24 combinations, only 15 are legal: a 38% savings. + * * Reduce the size of the Fuel dimension to 3. We only ever look + * backwards 2 units, so just rotate the logical values through + * the same 3 physical addresses. This is good for an 82% savings. + * * Reduce the size of the Edens dimension from 3 to 2, for the + * same reasons as Fuel above. 33% savings. + * * Buy more ram. (Just sayin'. It's cheaper than you think.) + * */ // The official list of dimensions: const ( - // Name Num Size Description - Edens = iota // 1 3 # of Eden warp units (0 - 2 typically) - Cloaks // 2 2 # of Devices of Cloaking (0 or 1) - UnusedCargo // 3 4 # of unused cargo spaces (0 - 3 typically) - Fuel // 4 17 Reactor power left (0 - 16) - Location // 5 26 Location (which planet) - Hold // 6 15 Cargo bay contents (a *Commodity or nil) - NeedFighters // 7 2 Errand: Buy fighter drones (needed or not) - NeedShields // 8 2 Errand: Buy shield batteries (needed or not) - Visit // 9 2**N Visit: Stop by these N planets in the route + // Name Num Size Description + Edens = iota // 1 3 # of Eden warp units (0 - 2 typically) + Cloaks // 2 2 # of Devices of Cloaking (0 or 1) + UnusedCargo // 3 4 # of unused cargo spaces (0 - 3 typically) + Fuel // 4 17 Hyper jump power left (0 - 16) + Location // 5 26 Location (which planet) + Hold // 6 15 Cargo bay contents (a *Commodity or nil) + BuyFighters // 7 2 Errand: Buy fighter drones + BuyShields // 8 2 Errand: Buy shield batteries + Visit // 9 2**N Visit: Stop by these N planets in the route NumDimensions ) func bint(b bool) int { - if b { return 1 } + if b { + return 1 + } return 0 } func DimensionSizes(data planet_data) []int { eden_capacity := data.Commodities["Eden Warp Units"].Limit + if *start_edens > eden_capacity { + eden_capacity = *start_edens + } cloak_capacity := bint(*cloak) - dims := []int{ - eden_capacity + 1, - cloak_capacity + 1, - eden_capacity + cloak_capacity + 1, - *fuel + 1, - len(data.Planets), - len(data.Commodities), - bint(*drones > 0) + 1, - bint(*batteries > 0) + 1, - 1 << uint(len(visit())), - } - if len(dims) != NumDimensions { - panic("Dimensionality mismatch") + dims := make([]int, NumDimensions) + dims[Edens] = eden_capacity + 1 + dims[Cloaks] = cloak_capacity + 1 + dims[UnusedCargo] = eden_capacity + cloak_capacity + 1 + dims[Fuel] = *fuel + 1 + dims[Location] = len(data.Planets) + dims[Hold] = len(data.Commodities) + 1 + dims[BuyFighters] = bint(*drones > 0) + 1 + dims[BuyShields] = bint(*batteries > 0) + 1 + dims[Visit] = 1 << uint(len(visit())) + + // Remind myself to add a line above when adding new dimensions + for i, dim := range dims { + if dim < 1 { + panic(i) + } } return dims } func StateTableSize(dims []int) int { - sum := 0 + product := 1 for _, size := range dims { - sum += size + product *= size } - return sum + return product } type State struct { - funds, from int -} - -func NewStateTable(dims []int) []State { - return make([]State, StateTableSize(dims)) + value, from int } func EncodeIndex(dims, addr []int) int { index := addr[0] - for i := 1; i < len(dims); i++ { - index = index * dims[i] + addr[i] + if addr[0] > dims[0] { + panic(0) + } + for i := 1; i < NumDimensions; i++ { + if addr[i] < 0 || addr[i] > dims[i] { + panic(i) + } + index = index*dims[i] + addr[i] } return index } func DecodeIndex(dims []int, index int) []int { - addr := make([]int, len(dims)) - for i := len(dims) - 1; i > 0; i-- { + addr := make([]int, NumDimensions) + for i := NumDimensions - 1; i > 0; i-- { addr[i] = index % dims[i] index /= dims[i] } @@ -184,102 +260,466 @@ func DecodeIndex(dims []int, index int) []int { return addr } -/* What is the value of hauling 'commodity' from 'from' to 'to'? - * Take into account the available funds and the available cargo space. */ -func TradeValue(data planet_data, - from, to Planet, - commodity string, - initial_funds, max_quantity int) int { - if !data.Commodities[commodity].CanSell { - return 0 +func InitializeStateTable(data planet_data, dims []int) []State { + table := make([]State, StateTableSize(dims)) + + addr := make([]int, NumDimensions) + addr[Fuel] = *fuel + addr[Edens] = *start_edens + addr[Location] = data.p2i[*start] + table[EncodeIndex(dims, addr)].value = *funds + + return table +} + +/* These four fill procedures fill in the cell at address addr by + * looking at all the possible ways to reach this cell and selecting + * the best one. + * + * The other obvious implementation choice is to do this the other way + * around -- for each cell, conditionally overwrite all the other cells + * that are reachable *from* the considered cell. We choose gathering + * reads over scattering writes to avoid having to take a bunch of locks. + */ + +func UpdateCell(table []State, here, there, value_difference int) { + possible_value := table[there].value + value_difference + if table[there].value > 0 && possible_value > table[here].value { + table[here].value = possible_value + table[here].from = there + } +} + +func FillCellByArriving(data planet_data, dims []int, table []State, addr []int) { + my_index := EncodeIndex(dims, addr) + other := make([]int, NumDimensions) + copy(other, addr) + + /* Travel here via a 2-fuel unit jump */ + if addr[Fuel]+2 < dims[Fuel] { + other[Fuel] = addr[Fuel] + 2 + for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { + if data.Planets[data.i2p[addr[Location]]].BeaconOn { + UpdateCell(table, my_index, EncodeIndex(dims, other), 0) + } + } + other[Location] = addr[Location] + other[Fuel] = addr[Fuel] + } + + /* Travel here via a hyper hole */ + if addr[Fuel]+1 < dims[Fuel] { + hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1) + if hole_index < len(flight_plan()) && addr[Location] == data.p2i[flight_plan()[hole_index]] { + other[Fuel] = addr[Fuel] + 1 + for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { + UpdateCell(table, my_index, EncodeIndex(dims, other), 0) + } + other[Location] = addr[Location] + other[Fuel] = addr[Fuel] + } + } + + /* Travel here via Eden Warp Unit */ + if addr[Edens]+1 < dims[Edens] && addr[UnusedCargo] > 1 { + _, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"] + if !available { + other[Edens] = addr[Edens] + 1 + other[UnusedCargo] = addr[UnusedCargo] - 1 + for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { + UpdateCell(table, my_index, EncodeIndex(dims, other), 0) + } + other[Location] = addr[Location] + other[UnusedCargo] = addr[UnusedCargo] + other[Edens] = addr[Edens] + } + } +} + +func FillCellBySelling(data planet_data, dims []int, table []State, addr []int) { + if data.Planets[data.i2p[addr[Location]]].Private { + // Can't do commerce on private planets + return } - from_relative_price, from_available := from.RelativePrices[commodity] - if !from_available { - return 0 + if addr[Hold] > 0 { + // Can't sell and still have cargo + return } - to_relative_price, to_available := to.RelativePrices[commodity] - if !to_available { - return 0 + if addr[UnusedCargo] > 0 { + // Can't sell everything and still have 'unused' holds + return } + my_index := EncodeIndex(dims, addr) + other := make([]int, NumDimensions) + copy(other, addr) + planet := data.i2p[addr[Location]] + for other[Hold] = 0; other[Hold] < dims[Hold]; other[Hold]++ { + commodity := data.i2c[other[Hold]] + if !data.Commodities[commodity].CanSell { + // TODO: Dump cargo + continue + } + relative_price, available := data.Planets[planet].RelativePrices[commodity] + if !available { + continue + } + base_price := data.Commodities[commodity].BasePrice + absolute_price := float64(base_price) * float64(relative_price) / 100.0 + sell_price := int(absolute_price * 0.9) + + for other[UnusedCargo] = 0; other[UnusedCargo] < dims[UnusedCargo]; other[UnusedCargo]++ { + + quantity := *hold - (other[UnusedCargo] + other[Cloaks] + other[Edens]) + sale_value := quantity * sell_price + UpdateCell(table, my_index, EncodeIndex(dims, other), sale_value) + } + } + other[UnusedCargo] = addr[UnusedCargo] +} +func FillCellByBuying(data planet_data, dims []int, table []State, addr []int) { + if data.Planets[data.i2p[addr[Location]]].Private { + // Can't do commerce on private planets + return + } + if addr[Hold] == 0 { + // Can't buy and then have nothing + return + } + my_index := EncodeIndex(dims, addr) + other := make([]int, NumDimensions) + copy(other, addr) + planet := data.i2p[addr[Location]] + commodity := data.i2c[addr[Hold]] + if !data.Commodities[commodity].CanSell { + return + } + relative_price, available := data.Planets[planet].RelativePrices[commodity] + if !available { + return + } base_price := data.Commodities[commodity].BasePrice - from_absolute_price := from_relative_price * base_price - to_absolute_price := to_relative_price * base_price - buy_price := from_absolute_price - sell_price := int(float64(to_absolute_price) * 0.9) - var can_afford int = initial_funds / buy_price - quantity := can_afford - if quantity > max_quantity { - quantity = max_quantity - } - return (sell_price - buy_price) * max_quantity + absolute_price := int(float64(base_price) * float64(relative_price) / 100.0) + quantity := *hold - (addr[UnusedCargo] + addr[Cloaks] + addr[Edens]) + total_price := quantity * absolute_price + other[Hold] = 0 + other[UnusedCargo] = 0 + UpdateCell(table, my_index, EncodeIndex(dims, other), -total_price) + other[UnusedCargo] = addr[UnusedCargo] + other[Hold] = addr[Hold] +} + +func FillCellByMisc(data planet_data, dims []int, table []State, addr []int) { + my_index := EncodeIndex(dims, addr) + other := make([]int, NumDimensions) + copy(other, addr) + + /* Buy a Device of Cloaking */ + if addr[Cloaks] == 1 && addr[UnusedCargo] < dims[UnusedCargo]-1 { + relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Device Of Cloakings"] + if available { + absolute_price := int(float64(data.Commodities["Device Of Cloakings"].BasePrice) * float64(relative_price) / 100.0) + other[Cloaks] = 0 + if other[Hold] != 0 { + other[UnusedCargo] = addr[UnusedCargo] + 1 + } + UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price) + other[UnusedCargo] = addr[UnusedCargo] + other[Cloaks] = addr[Cloaks] + } + } + + /* Silly: Dump a Device of Cloaking */ + + /* Buy Fighter Drones */ + if addr[BuyFighters] == 1 { + relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Fighter Drones"] + if available { + absolute_price := int(float64(data.Commodities["Fighter Drones"].BasePrice) * float64(relative_price) / 100.0) + other[BuyFighters] = 0 + UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * *drones) + other[BuyFighters] = addr[BuyFighters] + } + } + + /* Buy Shield Batteries */ + if addr[BuyShields] == 1 { + relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Shield Batterys"] + if available { + absolute_price := int(float64(data.Commodities["Shield Batterys"].BasePrice) * float64(relative_price) / 100.0) + other[BuyShields] = 0 + UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * *batteries) + other[BuyShields] = addr[BuyShields] + } + } + + /* Visit this planet */ + var i uint + for i = 0; i < uint(len(visit())); i++ { + if addr[Visit] & (1 << i) != 0 && visit()[i] == data.i2p[addr[Location]] { + other[Visit] = addr[Visit] & ^(1 << i) + UpdateCell(table, my_index, EncodeIndex(dims, other), 0) + } + } + other[Visit] = addr[Visit] + +} + +func FillCellByBuyingEdens(data planet_data, dims []int, table []State, addr []int) { + my_index := EncodeIndex(dims, addr) + other := make([]int, NumDimensions) + copy(other, addr) + + /* Buy Eden warp units */ + eden_limit := data.Commodities["Eden Warp Units"].Limit + if addr[Edens] > 0 && addr[Edens] <= eden_limit { + relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"] + if available { + absolute_price := int(float64(data.Commodities["Eden Warp Units"].BasePrice) * float64(relative_price) / 100.0) + for quantity := addr[Edens]; quantity > 0; quantity-- { + other[Edens] = addr[Edens] - quantity + if addr[Hold] != 0 { + other[UnusedCargo] = addr[UnusedCargo] + quantity + } + if other[UnusedCargo] < dims[UnusedCargo] { + UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * quantity) + } + } + other[Edens] = addr[Edens] + other[UnusedCargo] = addr[UnusedCargo] + } + } } -func FindBestTrades(data planet_data) [][]string { - // TODO: We can't cache this because this can change based on available funds. - best := make([][]string, len(data.Planets)) - for from := range data.Planets { - best[data.pi[from]] = make([]string, len(data.Planets)) - for to := range data.Planets { - best_gain := 0 - price_list := data.Planets[from].RelativePrices - if len(data.Planets[to].RelativePrices) < len(data.Planets[from].RelativePrices) { - price_list = data.Planets[to].RelativePrices +func FillStateTable2Iteration(data planet_data, dims []int, table []State, +addr []int, f func(planet_data, []int, []State, []int)) { + /* TODO: Justify the safety of the combination of this dimension + * iteration and the various phases f. */ + for addr[Hold] = 0; addr[Hold] < dims[Hold]; addr[Hold]++ { + for addr[Cloaks] = 0; addr[Cloaks] < dims[Cloaks]; addr[Cloaks]++ { + for addr[UnusedCargo] = 0; addr[UnusedCargo] < dims[UnusedCargo]; addr[UnusedCargo]++ { + for addr[BuyFighters] = 0; addr[BuyFighters] < dims[BuyFighters]; addr[BuyFighters]++ { + for addr[BuyShields] = 0; addr[BuyShields] < dims[BuyShields]; addr[BuyShields]++ { + for addr[Visit] = 0; addr[Visit] < dims[Visit]; addr[Visit]++ { + f(data, dims, table, addr) + } + } + } } - for commodity := range price_list { - gain := TradeValue(data, - data.Planets[from], - data.Planets[to], - commodity, - 10000000, - 1) - if gain > best_gain { - best[data.pi[from]][data.pi[to]] = commodity - gain = best_gain + } + } +} + +func FillStateTable2(data planet_data, dims []int, table []State, +addr []int, barrier chan<- bool) { + FillStateTable2Iteration(data, dims, table, addr, FillCellByArriving) + FillStateTable2Iteration(data, dims, table, addr, FillCellBySelling) + FillStateTable2Iteration(data, dims, table, addr, FillCellByBuying) + FillStateTable2Iteration(data, dims, table, addr, FillCellByMisc) + FillStateTable2Iteration(data, dims, table, addr, FillCellByBuyingEdens) + if barrier != nil { + barrier <- true + } +} + +/* Filling the state table is a set of nested for loops NumDimensions deep. + * We split this into two procedures: 1 and 2. #1 is the outer, slowest- + * changing indexes. #1 fires off many calls to #2 that run in parallel. + * The order of the nesting of the dimensions, the order of iteration within + * each dimension, and where the 1 / 2 split is placed are carefully chosen + * to make this arrangement safe. + * + * Outermost two layers: Go from high-energy states (lots of fuel, edens) to + * low-energy state. These must be processed sequentially and in this order + * because you travel through high-energy states to get to the low-energy + * states. + * + * Third layer: Planet. This is a good layer to parallelize on. There's + * high enough cardinality that we don't have to mess with parallelizing + * multiple layers for good utilization (on 2011 machines). Each thread + * works on one planet's states and need not synchronize with peer threads. + */ +func FillStateTable1(data planet_data, dims []int, table []State) { + barrier := make(chan bool, len(data.Planets)) + eden_capacity := data.Commodities["Eden Warp Units"].Limit + work_units := (float64(*fuel) + 1) * (float64(eden_capacity) + 1) + work_done := 0.0 + for fuel_remaining := *fuel; fuel_remaining >= 0; fuel_remaining-- { + /* Make an Eden-buying pass (Eden vendors' energy gradient + * along the Edens dimension runs backwards) */ + for edens_remaining := 0; edens_remaining <= eden_capacity; edens_remaining++ { + for planet := range data.Planets { + if _, available := data.Planets[planet].RelativePrices["Eden Warp Units"]; available { + addr := make([]int, len(dims)) + addr[Edens] = edens_remaining + addr[Fuel] = fuel_remaining + addr[Location] = data.p2i[planet] + FillStateTable2(data, dims, table, addr, nil) } } } + for edens_remaining := eden_capacity; edens_remaining >= 0; edens_remaining-- { + /* Do the brunt of the work */ + for planet := range data.Planets { + addr := make([]int, len(dims)) + addr[Edens] = edens_remaining + addr[Fuel] = fuel_remaining + addr[Location] = data.p2i[planet] + go FillStateTable2(data, dims, table, addr, barrier) + } + for _ = range data.Planets { + <-barrier + } + work_done++ + print(fmt.Sprintf("\r%3.0f%%", 100*work_done/work_units)) + } + } + print("\n") +} + +func FindBestState(data planet_data, dims []int, table []State) int { + addr := make([]int, NumDimensions) + addr[Edens] = *end_edens + addr[Cloaks] = dims[Cloaks] - 1 + addr[BuyFighters] = dims[BuyFighters] - 1 + addr[BuyShields] = dims[BuyShields] - 1 + addr[Visit] = dims[Visit] - 1 + // Fuel, Hold, UnusedCargo left at 0 + max_index := -1 + max_value := 0 + for addr[Location] = 0; addr[Location] < dims[Location]; addr[Location]++ { + if len(end()) == 0 || end()[data.i2p[addr[Location]]] { + index := EncodeIndex(dims, addr) + if table[index].value > max_value { + max_value = table[index].value + max_index = index + } + } + } + return max_index +} + +func Commas(n int) (s string) { + r := n % 1000 + n /= 1000 + for n > 0 { + s = fmt.Sprintf(",%03d", r) + s + r = n % 1000 + n /= 1000 + } + s = fmt.Sprint(r) + s + return +} + +func DescribePath(data planet_data, dims []int, table []State, start int) (description []string) { + for index := start; index > 0 && table[index].from > 0; index = table[index].from { + var line string + addr := DecodeIndex(dims, index) + prev := DecodeIndex(dims, table[index].from) + if addr[Fuel] != prev[Fuel] { + from := data.i2p[prev[Location]] + to := data.i2p[addr[Location]] + line += fmt.Sprintf("Jump from %v to %v (%v hyper jump units)", from, to, prev[Fuel]-addr[Fuel]) + } + if addr[Edens] == prev[Edens] - 1 { + from := data.i2p[prev[Location]] + to := data.i2p[addr[Location]] + line += fmt.Sprintf("Eden warp from %v to %v", from, to) + } + if addr[Hold] != prev[Hold] { + if addr[Hold] == 0 { + quantity := *hold - (prev[UnusedCargo] + prev[Edens] + prev[Cloaks]) + line += fmt.Sprintf("Sell %v %v", quantity, data.i2c[prev[Hold]]) + } else if prev[Hold] == 0 { + quantity := *hold - (addr[UnusedCargo] + addr[Edens] + addr[Cloaks]) + line += fmt.Sprintf("Buy %v %v", quantity, data.i2c[addr[Hold]]) + } else { + panic("Switched cargo?") + } + + } + if addr[Cloaks] == 1 && prev[Cloaks] == 0 { + // TODO: Dump cloaks, convert from cargo? + line += "Buy a Cloak" + } + if addr[Edens] > prev[Edens] { + line += fmt.Sprint("Buy ", addr[Edens] - prev[Edens], " Eden Warp Units") + } + if addr[BuyShields] == 1 && prev[BuyShields] == 0 { + line += fmt.Sprint("Buy ", *batteries, " Shield Batterys") + } + if addr[BuyFighters] == 1 && prev[BuyFighters] == 0 { + line += fmt.Sprint("Buy ", *drones, " Fighter Drones") + } + if addr[Visit] != prev[Visit] { + // TODO: verify that the bit chat changed is addr[Location] + line += fmt.Sprint("Visit ", data.i2p[addr[Location]]) + } + if line == "" { + line = fmt.Sprint(prev, " -> ", addr) + } + description = append(description, fmt.Sprintf("%13v ", Commas(table[index].value)) + line) } - return best + return } // (Example of a use case for generics in Go) -func IndexPlanets(m *map [string] Planet) map [string] int { - index := make(map [string] int, len(*m)) - i := 0 +func IndexPlanets(m *map[string]Planet, start_at int) (map[string]int, []string) { + e2i := make(map[string]int, len(*m)+start_at) + i2e := make([]string, len(*m)+start_at) + i := start_at for e := range *m { - index[e] = i + e2i[e] = i + i2e[i] = e i++ } - return index + return e2i, i2e } -func IndexCommodities(m *map [string] Commodity) map [string] int { - index := make(map [string] int, len(*m)) - i := 0 +func IndexCommodities(m *map[string]Commodity, start_at int) (map[string]int, []string) { + e2i := make(map[string]int, len(*m)+start_at) + i2e := make([]string, len(*m)+start_at) + i := start_at for e := range *m { - index[e] = i + e2i[e] = i + i2e[i] = e i++ } - return index + return e2i, i2e } func main() { flag.Parse() + if *cpuprofile != "" { + f, err := os.Create(*cpuprofile) + if err != nil { + panic(err) + } + pprof.StartCPUProfile(f) + defer pprof.StopCPUProfile() + } data := ReadData() - data.pi = IndexPlanets(&data.Planets) - data.ci = IndexCommodities(&data.Commodities) + if *drone_price > 0 { + temp := data.Commodities["Fighter Drones"] + temp.BasePrice = *drone_price + data.Commodities["Fighter Drones"] = temp + } + if *battery_price > 0 { + temp := data.Commodities["Shield Batterys"] + temp.BasePrice = *battery_price + data.Commodities["Shield Batterys"] = temp + } + data.p2i, data.i2p = IndexPlanets(&data.Planets, 0) + data.c2i, data.i2c = IndexCommodities(&data.Commodities, 1) dims := DimensionSizes(data) - table := NewStateTable(dims) - table[0] = State{ 1, 1 } - best_trades := FindBestTrades(data) - - for from := range data.Planets { - for to := range data.Planets { - best_trade := "(nothing)" - if best_trades[data.pi[from]][data.pi[to]] != "" { - best_trade = best_trades[data.pi[from]][data.pi[to]] - } - fmt.Printf("%s to %s: %s\n", from, to, best_trade) + table := InitializeStateTable(data, dims) + FillStateTable1(data, dims, table) + best := FindBestState(data, dims, table) + if best == -1 { + print("Cannot acheive success criteria\n") + } else { + description := DescribePath(data, dims, table, best) + for i := len(description) - 1; i >= 0; i-- { + fmt.Println(description[i]) } } }