X-Git-Url: http://git.scottworley.com/planeteer/blobdiff_plain/bc4a3744c612277ded9e74e3463934f127b46041..db81510d35a720dc85793c0684a9c13a5ae38237:/planeteer.go diff --git a/planeteer.go b/planeteer.go index d81713e..7c5b2e7 100644 --- a/planeteer.go +++ b/planeteer.go @@ -170,16 +170,18 @@ func ReadData() (data planet_data) { * independent -- some combinations are illegal and not used. They are * handled as three dimensions rather than one for simplicity. Placing * these dimensions first causes the unused cells in the table to be - * grouped together in large blocks. This keeps them from polluting - * cache lines, and if they are large enough, allows the memory manager - * to swap out entire pages. + * grouped together in large blocks. This keeps the unused cells from + * polluting cache lines, and if the spans of unused cells are large + * enough, allows the memory manager to swap out entire pages. * * If the table gets too big to fit in RAM: * * Combine the Edens, Cloaks, and UnusedCargo dimensions. Of the * 24 combinations, only 15 are legal: a 38% savings. - * * Reduce the size of the Fuel dimension to 3. We only ever look - * backwards 2 units, so just rotate the logical values through - * the same 3 physical addresses. This is good for an 82% savings. + * * Reduce the size of the Fuel dimension to 3. Explicit iteration + * only ever needs to look backwards 2 units, so the logical values + * can rotate through the same 3 physical addresses. This would be + * good for an 82% savings. Note that explicit iteration went away + * in 0372f045. * * Reduce the size of the Edens dimension from 3 to 2, for the * same reasons as Fuel above. 33% savings. * * Buy more ram. (Just sayin'. It's cheaper than you think.) @@ -246,7 +248,8 @@ func StateTableSize(dims []int) int { } type State struct { - value, from int32 + value int32 + from PhysicalIndex } const ( @@ -257,7 +260,9 @@ const ( VALUE_RUBISH ) -func EncodeIndex(dims, addr []int) int32 { +type PhysicalIndex int32 + +func EncodeIndex(dims, addr []int) PhysicalIndex { index := addr[0] if addr[0] > dims[0] { panic(0) @@ -268,16 +273,17 @@ func EncodeIndex(dims, addr []int) int32 { } index = index*dims[i] + addr[i] } - return int32(index) + return PhysicalIndex(index) } -func DecodeIndex(dims []int, index int32) []int { +func DecodeIndex(dims []int, index PhysicalIndex) []int { + scratch := int(index) addr := make([]int, NumDimensions) for i := NumDimensions - 1; i > 0; i-- { - addr[i] = int(index) % dims[i] - index /= int32(dims[i]) + addr[i] = scratch % dims[i] + scratch /= dims[i] } - addr[0] = int(index) + addr[0] = scratch return addr } @@ -551,8 +557,8 @@ func FinalState(dims []int) []int { return addr } -func FindBestState(data planet_data, dims []int, table []State, addr []int) int32 { - max_index := int32(-1) +func FindBestState(data planet_data, dims []int, table []State, addr []int) PhysicalIndex { + max_index := PhysicalIndex(-1) max_value := 0.0 max_fuel := 1 if *fuel == 0 { @@ -591,7 +597,7 @@ func Commas(n int32) (s string) { return } -func FighterAndShieldCost(data planet_data, dims []int, table []State, best int32) { +func FighterAndShieldCost(data planet_data, dims []int, table []State, best PhysicalIndex) { if *drones == 0 && *batteries == 0 { return } @@ -612,7 +618,7 @@ func FighterAndShieldCost(data planet_data, dims []int, table []State, best int3 } } -func EndEdensCost(data planet_data, dims []int, table []State, best int32) { +func EndEdensCost(data planet_data, dims []int, table []State, best PhysicalIndex) { if *end_edens == 0 { return } @@ -628,7 +634,7 @@ func EndEdensCost(data planet_data, dims []int, table []State, best int32) { } } -func VisitCost(data planet_data, dims []int, table []State, best int32) { +func VisitCost(data planet_data, dims []int, table []State, best PhysicalIndex) { if dims[Visit] == 1 { return } @@ -643,7 +649,7 @@ func VisitCost(data planet_data, dims []int, table []State, best int32) { } } -func EndLocationCost(data planet_data, dims []int, table []State, best int32) { +func EndLocationCost(data planet_data, dims []int, table []State, best PhysicalIndex) { if len(end()) == 0 { return } @@ -658,7 +664,7 @@ func EndLocationCost(data planet_data, dims []int, table []State, best int32) { *end_string = save_end_string } -func DescribePath(data planet_data, dims []int, table []State, start int32) (description []string) { +func DescribePath(data planet_data, dims []int, table []State, start PhysicalIndex) (description []string) { for index := start; table[index].from > FROM_ROOT; index = table[index].from { if table[index].from == FROM_UNINITIALIZED { panic(index)