]> git.scottworley.com Git - planeteer/blobdiff - planeteer.go
Remove 'or any later version' license choice
[planeteer] / planeteer.go
index 9ff2de79976d0f4ef565ff3009c3d59ac50450f1..cf00d563a5cc02a4c1a7dab59839d95bbb303175 100644 (file)
@@ -3,8 +3,7 @@
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
+ * published by the Free Software Foundation, version 3.
  *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -19,8 +18,9 @@ package main
 
 import "flag"
 import "fmt"
-import "json"
+import "encoding/json"
 import "os"
+import "runtime/pprof"
 import "strings"
 
 var funds = flag.Int("funds", 0,
@@ -30,7 +30,7 @@ var start = flag.String("start", "",
        "The planet to start at")
 
 var flight_plan_string = flag.String("flight_plan", "",
-       "Your hidey-holes for the day, comma-separated.")
+       "Your hyper-holes for the day, comma-separated.")
 
 var end_string = flag.String("end", "",
        "A comma-separated list of acceptable ending planets.")
@@ -38,10 +38,12 @@ var end_string = flag.String("end", "",
 var planet_data_file = flag.String("planet_data_file", "planet-data",
        "The file to read planet data from")
 
-var fuel = flag.Int("fuel", 16, "Reactor units")
+var fuel = flag.Int("fuel", 16, "Hyper Jump power left")
 
 var hold = flag.Int("hold", 300, "Size of your cargo hold")
 
+var start_hold = flag.String("start_hold", "", "Start with a hold full of cargo")
+
 var start_edens = flag.Int("start_edens", 0,
        "How many Eden Warp Units are you starting with?")
 
@@ -55,32 +57,59 @@ var drones = flag.Int("drones", 0, "Buy this many Fighter Drones")
 
 var batteries = flag.Int("batteries", 0, "Buy this many Shield Batterys")
 
+var drone_price = flag.Int("drone_price", 0, "Today's Fighter Drone price")
+
+var battery_price = flag.Int("battery_price", 0, "Today's Shield Battery price")
+
 var visit_string = flag.String("visit", "",
        "A comma-separated list of planets to make sure to visit")
 
+var tomorrow_weight = flag.Float64("tomorrow_weight", 1.0,
+       "Weight for the expected value of tomorrow's trading.  0.0 - 1.0")
+
+var extra_stats = flag.Bool("extra_stats", true,
+       "Show additional information of possible interest")
+
+var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file")
+
+var visit_cache []string
+
 func visit() []string {
-       if *visit_string == "" {
-               return nil
+       if visit_cache == nil {
+               if *visit_string == "" {
+                       return nil
+               }
+               visit_cache = strings.Split(*visit_string, ",")
        }
-       return strings.Split(*visit_string, ",")
+       return visit_cache
 }
 
+var flight_plan_cache []string
+
 func flight_plan() []string {
-       if *flight_plan_string == "" {
-               return nil
+       if flight_plan_cache == nil {
+               if *flight_plan_string == "" {
+                       return nil
+               }
+               flight_plan_cache = strings.Split(*flight_plan_string, ",")
        }
-       return strings.Split(*flight_plan_string, ",")
+       return flight_plan_cache
 }
 
+var end_cache map[string]bool
+
 func end() map[string]bool {
-       if *end_string == "" {
-               return nil
-       }
-       m := make(map[string]bool)
-       for _, p := range strings.Split(*flight_plan_string, ",") {
-               m[p] = true
+       if end_cache == nil {
+               if *end_string == "" {
+                       return nil
+               }
+               m := make(map[string]bool)
+               for _, p := range strings.Split(*end_string, ",") {
+                       m[p] = true
+               }
+               end_cache = m
        }
-       return m
+       return end_cache
 }
 
 type Commodity struct {
@@ -89,7 +118,9 @@ type Commodity struct {
        Limit     int
 }
 type Planet struct {
-       BeaconOn bool
+       BeaconOn      bool
+       Private       bool
+       TomorrowValue int
        /* Use relative prices rather than absolute prices because you
           can get relative prices without traveling to each planet. */
        RelativePrices map[string]int
@@ -101,17 +132,26 @@ type planet_data struct {
        i2p, i2c    []string       // Generated; not read from file
 }
 
-func ReadData() (data planet_data) {
-       f, err := os.Open(*planet_data_file)
+func json_slurp(filename string, receptacle interface{}) error {
+       f, err := os.Open(filename)
        if err != nil {
-               panic(err)
+               return err
        }
        defer f.Close()
-       err = json.NewDecoder(f).Decode(&data)
+       err = json.NewDecoder(f).Decode(receptacle)
+       if err != nil {
+               return err
+       }
+       return nil
+}
+
+func ReadData() planet_data {
+       var data planet_data
+       err := json_slurp(*planet_data_file, &data)
        if err != nil {
                panic(err)
        }
-       return
+       return data
 }
 
 /* This program operates by filling in a state table representing the best
@@ -138,34 +178,37 @@ func ReadData() (data planet_data) {
  * independent -- some combinations are illegal and not used.  They are
  * handled as three dimensions rather than one for simplicity.  Placing
  * these dimensions first causes the unused cells in the table to be
- * grouped together in large blocks.  This keeps them from polluting
- * cache lines, and if they are large enough, prevent the memory manager
- * from allocating pages for these areas at all.
+ * grouped together in large blocks.  This keeps the unused cells from
+ * polluting cache lines, and if the spans of unused cells are large
+ * enough, allows the memory manager to swap out entire pages.
  *
  * If the table gets too big to fit in RAM:
  *    * Combine the Edens, Cloaks, and UnusedCargo dimensions.  Of the
  *      24 combinations, only 15 are legal: a 38% savings.
- *    * Reduce the size of the Fuel dimension to 3.  We only ever look
- *      backwards 2 units, so just rotate the logical values through
- *      the same 3 physical addresses.  This is good for an 82% savings.
+ *    * Reduce the size of the Fuel dimension to 3.  Explicit iteration
+ *      only ever needs to look backwards 2 units, so the logical values
+ *      can rotate through the same 3 physical addresses.  This would be
+ *      good for an 82% savings.  Note that explicit iteration went away
+ *      in 0372f045.
  *    * Reduce the size of the Edens dimension from 3 to 2, for the
  *      same reasons as Fuel above.  33% savings.
  *    * Buy more ram.  (Just sayin'.  It's cheaper than you think.)
- *      
+ *
  */
 
 // The official list of dimensions:
 const (
-       // Name                Num  Size  Description
-       Edens        = iota //   1     3  # of Eden warp units (0 - 2 typically)
-       Cloaks              //   2     2  # of Devices of Cloaking (0 or 1)
-       UnusedCargo         //   3     4  # of unused cargo spaces (0 - 3 typically)
-       Fuel                //   4    17  Reactor power left (0 - 16)
-       Location            //   5    26  Location (which planet)
-       Hold                //   6    15  Cargo bay contents (a *Commodity or nil)
-       NeedFighters        //   7     2  Errand: Buy fighter drones (needed or not)
-       NeedShields         //   8     2  Errand: Buy shield batteries (needed or not)
-       Visit               //   9  2**N  Visit: Stop by these N planets in the route
+       // Name                Num   Size  Description
+       Edens       = iota //   1      3  # of Eden warp units (0 - 2 typically)
+       Cloaks             //   2    1-2  # of Devices of Cloaking (0 or 1)
+       UnusedCargo        //   3      4  # of unused cargo spaces (0 - 3 typically)
+       Fuel               //   4     17  Hyper jump power left (0 - 16)
+       Location           //   5     26  Location (which planet)
+       Hold               //   6     15  Cargo bay contents (a *Commodity or nil)
+       Traded             //   7      2  Traded yet?
+       BuyFighters        //   8    1-2  Errand: Buy fighter drones
+       BuyShields         //   9    1-2  Errand: Buy shield batteries
+       Visit              //  10 1-2**N  Visit: Stop by these N planets in the route
 
        NumDimensions
 )
@@ -177,21 +220,22 @@ func bint(b bool) int {
        return 0
 }
 
-func DimensionSizes(data planet_data) []int {
+func DimensionSizes(data planet_data) LogicalIndex {
        eden_capacity := data.Commodities["Eden Warp Units"].Limit
        if *start_edens > eden_capacity {
                eden_capacity = *start_edens
        }
        cloak_capacity := bint(*cloak)
-       dims := make([]int, NumDimensions)
+       dims := make(LogicalIndex, NumDimensions)
        dims[Edens] = eden_capacity + 1
        dims[Cloaks] = cloak_capacity + 1
        dims[UnusedCargo] = eden_capacity + cloak_capacity + 1
        dims[Fuel] = *fuel + 1
        dims[Location] = len(data.Planets)
        dims[Hold] = len(data.Commodities) + 1
-       dims[NeedFighters] = bint(*drones > 0) + 1
-       dims[NeedShields] = bint(*batteries > 0) + 1
+       dims[Traded] = 2
+       dims[BuyFighters] = bint(*drones > 0) + 1
+       dims[BuyShields] = bint(*batteries > 0) + 1
        dims[Visit] = 1 << uint(len(visit()))
 
        // Remind myself to add a line above when adding new dimensions
@@ -203,7 +247,11 @@ func DimensionSizes(data planet_data) []int {
        return dims
 }
 
-func StateTableSize(dims []int) int {
+type Value int32
+type PhysicalIndex int32
+type LogicalIndex []int
+
+func StateTableSize(dims LogicalIndex) int {
        product := 1
        for _, size := range dims {
                product *= size
@@ -212,173 +260,221 @@ func StateTableSize(dims []int) int {
 }
 
 type State struct {
-       value, from int
+       value Value
+       from  PhysicalIndex
 }
 
-func EncodeIndex(dims, addr []int) int {
+const (
+       FROM_ROOT = -2147483647 + iota
+       FROM_UNINITIALIZED
+       VALUE_UNINITIALIZED
+       VALUE_BEING_EVALUATED
+       VALUE_RUBISH
+)
+
+func EncodeIndex(dims, addr LogicalIndex) PhysicalIndex {
        index := addr[0]
        if addr[0] > dims[0] {
                panic(0)
        }
        for i := 1; i < NumDimensions; i++ {
-               if addr[i] > dims[i] {
+               if addr[i] < 0 || addr[i] >= dims[i] {
                        panic(i)
                }
                index = index*dims[i] + addr[i]
        }
-       return index
+       return PhysicalIndex(index)
 }
 
-func DecodeIndex(dims []int, index int) []int {
-       addr := make([]int, NumDimensions)
+func DecodeIndex(dims LogicalIndex, index PhysicalIndex) LogicalIndex {
+       scratch := int(index)
+       addr := make(LogicalIndex, NumDimensions)
        for i := NumDimensions - 1; i > 0; i-- {
-               addr[i] = index % dims[i]
-               index /= dims[i]
+               addr[i] = scratch % dims[i]
+               scratch /= dims[i]
        }
-       addr[0] = index
+       addr[0] = scratch
        return addr
 }
 
-func InitializeStateTable(data planet_data, dims []int) []State {
+func PlanetIndex(data planet_data, name string) int {
+       index, ok := data.p2i[name]
+       if !ok {
+               panic("Unknown planet " + name)
+       }
+       return index
+}
+
+func CommodityIndex(data planet_data, name string) int {
+       index, ok := data.c2i[name]
+       if !ok {
+               panic("Unknown commodity " + name)
+       }
+       return index
+}
+
+func CreateStateTable(data planet_data, dims LogicalIndex) []State {
        table := make([]State, StateTableSize(dims))
+       for i := range table {
+               table[i].value = VALUE_UNINITIALIZED
+               table[i].from = FROM_UNINITIALIZED
+       }
 
-       addr := make([]int, NumDimensions)
+       addr := make(LogicalIndex, NumDimensions)
        addr[Fuel] = *fuel
        addr[Edens] = *start_edens
-       addr[Location] = data.p2i[*start]
-       table[EncodeIndex(dims, addr)].value = *funds
+       addr[Location] = PlanetIndex(data, *start)
+       if *start_hold != "" {
+               addr[Hold] = CommodityIndex(data, *start_hold)
+       }
+       start_index := EncodeIndex(dims, addr)
+       table[start_index].value = Value(*funds)
+       table[start_index].from = FROM_ROOT
 
        return table
 }
 
-/* These four fill procedures fill in the cell at address addr by
- * looking at all the possible ways to reach this cell and selecting
- * the best one.
- *
- * The other obvious implementation choice is to do this the other way
- * around -- for each cell, conditionally overwrite all the other cells
- * that are reachable *from* the considered cell.  We choose gathering
- * reads over scattering writes to avoid having to take a bunch of locks.
- */
+/* CellValue fills in the one cell at address addr by looking at all
+ * the possible ways to reach this cell and selecting the best one. */
 
-func UpdateCell(table []State, here, there, value_difference int) {
-       possible_value := table[there].value + value_difference
-       if table[there].value > 0 && possible_value > table[here].value {
-               table[here].value = possible_value
-               table[here].from = there
+func Consider(data planet_data, dims LogicalIndex, table []State, there LogicalIndex, value_difference int, best_value *Value, best_source LogicalIndex) {
+       there_value := CellValue(data, dims, table, there)
+       if value_difference < 0 && Value(-value_difference) > there_value {
+               /* Can't afford this transition */
+               return
+       }
+       possible_value := there_value + Value(value_difference)
+       if possible_value > *best_value {
+               *best_value = possible_value
+               copy(best_source, there)
        }
 }
 
-func FillCellByArriving(data planet_data, dims []int, table []State, addr []int) {
+var cell_filled_count int
+
+func CellValue(data planet_data, dims LogicalIndex, table []State, addr LogicalIndex) Value {
        my_index := EncodeIndex(dims, addr)
-       other := make([]int, NumDimensions)
+       if table[my_index].value == VALUE_BEING_EVALUATED {
+               panic("Circular dependency")
+       }
+       if table[my_index].value != VALUE_UNINITIALIZED {
+               return table[my_index].value
+       }
+       table[my_index].value = VALUE_BEING_EVALUATED
+
+       best_value := Value(VALUE_RUBISH)
+       best_source := make(LogicalIndex, NumDimensions)
+       other := make(LogicalIndex, NumDimensions)
        copy(other, addr)
+       planet := data.i2p[addr[Location]]
 
-       /* Travel here via a 2-fuel unit jump */
-       if addr[Fuel]+2 < dims[Fuel] {
-               other[Fuel] = addr[Fuel] + 2
-               for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
-                       if data.Planets[data.i2p[addr[Location]]].BeaconOn {
-                               UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
+       /* Travel here */
+       if addr[Traded] == 0 { /* Can't have traded immediately after traveling. */
+               other[Traded] = 1 /* Travel from states that have done trading. */
+
+               /* Travel here via a 2-fuel unit jump */
+               if data.Planets[data.i2p[addr[Location]]].BeaconOn && addr[Fuel]+2 < dims[Fuel] {
+                       other[Fuel] = addr[Fuel] + 2
+                       hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 2)
+                       if hole_index >= len(flight_plan()) || addr[Location] != PlanetIndex(data, flight_plan()[hole_index]) {
+                               for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
+                                       Consider(data, dims, table, other, 0, &best_value, best_source)
+                               }
                        }
+                       other[Location] = addr[Location]
+                       other[Fuel] = addr[Fuel]
                }
-               other[Location] = addr[Location]
-               other[Fuel] = addr[Fuel]
-       }
 
-       /* Travel here via a hidey hole */
-       if addr[Fuel]+1 < dims[Fuel] {
-               hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1)
-               if hole_index < len(flight_plan()) && addr[Location] == data.p2i[flight_plan()[hole_index]] {
-                       other[Fuel] = addr[Fuel] + 1
-                       for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
-                               UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
+               /* Travel here via a 1-fuel unit jump (a hyper hole) */
+               if addr[Fuel]+1 < dims[Fuel] {
+                       hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1)
+                       if hole_index < len(flight_plan()) && addr[Location] == PlanetIndex(data, flight_plan()[hole_index]) {
+                               other[Fuel] = addr[Fuel] + 1
+                               for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
+                                       Consider(data, dims, table, other, 0, &best_value, best_source)
+                               }
+                               other[Location] = addr[Location]
+                               other[Fuel] = addr[Fuel]
                        }
-                       other[Location] = addr[Location]
-                       other[Fuel] = addr[Fuel]
                }
-       }
 
-       /* Travel here via Eden Warp Unit */
-       for other[Edens] = addr[Edens] + 1; other[Edens] < dims[Edens]; other[Edens]++ {
-               for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
-                       UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
+               /* Travel here via Eden Warp Unit */
+               if addr[Edens]+1 < dims[Edens] && (addr[Hold] == 0 || addr[UnusedCargo] > 0) {
+                       _, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"]
+                       if !available {
+                               other[Edens] = addr[Edens] + 1
+                               if other[Hold] != 0 {
+                                       other[UnusedCargo] = addr[UnusedCargo] - 1
+                               }
+                               for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
+                                       Consider(data, dims, table, other, 0, &best_value, best_source)
+                               }
+                               other[Location] = addr[Location]
+                               other[UnusedCargo] = addr[UnusedCargo]
+                               other[Edens] = addr[Edens]
+                       }
                }
+               other[Traded] = addr[Traded]
        }
-       other[Location] = addr[Location]
-       other[Edens] = addr[Edens]
-}
 
-func FillCellBySelling(data planet_data, dims []int, table []State, addr []int) {
-       if addr[Hold] > 0 {
-               // Can't sell and still have cargo
-               return
-       }
-       if addr[UnusedCargo] > 0 {
-               // Can't sell everything and still have 'unused' holds
-               return
-       }
-       my_index := EncodeIndex(dims, addr)
-       other := make([]int, NumDimensions)
-       copy(other, addr)
-       planet := data.i2p[addr[Location]]
-       for other[Hold] = 0; other[Hold] < dims[Hold]; other[Hold]++ {
-               commodity := data.i2c[other[Hold]]
-               if !data.Commodities[commodity].CanSell {
-                       // TODO: Dump cargo
-                       continue
-               }
-               relative_price, available := data.Planets[planet].RelativePrices[commodity]
-               if !available {
-                       continue
-               }
-               base_price := data.Commodities[commodity].BasePrice
-               absolute_price := float64(base_price) * float64(relative_price) / 100.0
-               sell_price := int(absolute_price * 0.9)
+       /* Trade */
+       if addr[Traded] == 1 {
+               other[Traded] = 0
 
-               for other[UnusedCargo] = 0; other[UnusedCargo] < dims[UnusedCargo]; other[UnusedCargo]++ {
+               /* Consider not trading */
+               Consider(data, dims, table, other, 0, &best_value, best_source)
 
-                       quantity := *hold - (other[UnusedCargo] + other[Cloaks] + other[Edens])
-                       sale_value := quantity * sell_price
-                       UpdateCell(table, my_index, EncodeIndex(dims, other), sale_value)
-               }
-       }
-       other[UnusedCargo] = addr[UnusedCargo]
-}
+               if !data.Planets[data.i2p[addr[Location]]].Private {
 
-func FillCellByBuying(data planet_data, dims []int, table []State, addr []int) {
-       if addr[Hold] == 0 {
-               // Can't buy and then have nothing
-               return
-       }
-       my_index := EncodeIndex(dims, addr)
-       other := make([]int, NumDimensions)
-       copy(other, addr)
-       planet := data.i2p[addr[Location]]
-       commodity := data.i2c[addr[Hold]]
-       if !data.Commodities[commodity].CanSell {
-               return
-       }
-       relative_price, available := data.Planets[planet].RelativePrices[commodity]
-       if !available {
-               return
+                       /* Sell */
+                       if addr[Hold] == 0 && addr[UnusedCargo] == 0 {
+                               for other[Hold] = 0; other[Hold] < dims[Hold]; other[Hold]++ {
+                                       commodity := data.i2c[other[Hold]]
+                                       if !data.Commodities[commodity].CanSell {
+                                               continue
+                                       }
+                                       relative_price, available := data.Planets[planet].RelativePrices[commodity]
+                                       if !available {
+                                               // TODO: Dump cargo
+                                               continue
+                                       }
+                                       base_price := data.Commodities[commodity].BasePrice
+                                       absolute_price := float64(base_price) * float64(relative_price) / 100.0
+                                       sell_price := int(absolute_price * 0.9)
+
+                                       for other[UnusedCargo] = 0; other[UnusedCargo] < dims[UnusedCargo]; other[UnusedCargo]++ {
+                                               quantity := *hold - (other[UnusedCargo] + other[Cloaks] + other[Edens])
+                                               sale_value := quantity * sell_price
+                                               Consider(data, dims, table, other, sale_value, &best_value, best_source)
+                                       }
+                               }
+                               other[UnusedCargo] = addr[UnusedCargo]
+                               other[Hold] = addr[Hold]
+                       }
+
+                       /* Buy */
+                       other[Traded] = addr[Traded] /* Buy after selling */
+                       if addr[Hold] != 0 {
+                               commodity := data.i2c[addr[Hold]]
+                               if data.Commodities[commodity].CanSell {
+                                       relative_price, available := data.Planets[planet].RelativePrices[commodity]
+                                       if available {
+                                               base_price := data.Commodities[commodity].BasePrice
+                                               absolute_price := int(float64(base_price) * float64(relative_price) / 100.0)
+                                               quantity := *hold - (addr[UnusedCargo] + addr[Cloaks] + addr[Edens])
+                                               total_price := quantity * absolute_price
+                                               other[Hold] = 0
+                                               other[UnusedCargo] = 0
+                                               Consider(data, dims, table, other, -total_price, &best_value, best_source)
+                                               other[UnusedCargo] = addr[UnusedCargo]
+                                               other[Hold] = addr[Hold]
+                                       }
+                               }
+                       }
+               }
+               other[Traded] = addr[Traded]
        }
-       base_price := data.Commodities[commodity].BasePrice
-       absolute_price := int(float64(base_price) * float64(relative_price) / 100.0)
-       quantity := *hold - (addr[UnusedCargo] + addr[Cloaks] + addr[Edens])
-       total_price := quantity * absolute_price
-       other[Hold] = 0
-       other[UnusedCargo] = 0
-       UpdateCell(table, my_index, EncodeIndex(dims, other), -total_price)
-       other[UnusedCargo] = addr[UnusedCargo]
-       other[Hold] = addr[Hold]
-}
 
-func FillCellByMisc(data planet_data, dims []int, table []State, addr []int) {
-       my_index := EncodeIndex(dims, addr)
-       other := make([]int, NumDimensions)
-       copy(other, addr)
-       /* Buy Eden warp units */
        /* Buy a Device of Cloaking */
        if addr[Cloaks] == 1 && addr[UnusedCargo] < dims[UnusedCargo]-1 {
                relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Device Of Cloakings"]
@@ -388,108 +484,133 @@ func FillCellByMisc(data planet_data, dims []int, table []State, addr []int) {
                        if other[Hold] != 0 {
                                other[UnusedCargo] = addr[UnusedCargo] + 1
                        }
-                       UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price)
+                       Consider(data, dims, table, other, -absolute_price, &best_value, best_source)
                        other[UnusedCargo] = addr[UnusedCargo]
                        other[Cloaks] = addr[Cloaks]
                }
        }
-       /* Silly: Dump a Device of Cloaking */
+
        /* Buy Fighter Drones */
+       if addr[BuyFighters] == 1 {
+               relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Fighter Drones"]
+               if available {
+                       absolute_price := int(float64(data.Commodities["Fighter Drones"].BasePrice) * float64(relative_price) / 100.0)
+                       other[BuyFighters] = 0
+                       Consider(data, dims, table, other, -absolute_price**drones, &best_value, best_source)
+                       other[BuyFighters] = addr[BuyFighters]
+               }
+       }
+
        /* Buy Shield Batteries */
+       if addr[BuyShields] == 1 {
+               relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Shield Batterys"]
+               if available {
+                       absolute_price := int(float64(data.Commodities["Shield Batterys"].BasePrice) * float64(relative_price) / 100.0)
+                       other[BuyShields] = 0
+                       Consider(data, dims, table, other, -absolute_price**batteries, &best_value, best_source)
+                       other[BuyShields] = addr[BuyShields]
+               }
+       }
+
        /* Visit this planet */
-}
+       for i := uint(0); i < uint(len(visit())); i++ {
+               if addr[Visit]&(1<<i) != 0 && visit()[i] == data.i2p[addr[Location]] {
+                       other[Visit] = addr[Visit] & ^(1 << i)
+                       Consider(data, dims, table, other, 0, &best_value, best_source)
+               }
+       }
+       other[Visit] = addr[Visit]
 
-func FillStateTable2Iteration(data planet_data, dims []int, table []State,
-addr []int, f func(planet_data, []int, []State, []int)) {
-       /* TODO: Justify the safety of the combination of this dimension
-        * iteration and the various phases f.  */
-       for addr[Hold] = 0; addr[Hold] < dims[Hold]; addr[Hold]++ {
-               for addr[Cloaks] = 0; addr[Cloaks] < dims[Cloaks]; addr[Cloaks]++ {
-                       for addr[UnusedCargo] = 0; addr[UnusedCargo] < dims[UnusedCargo]; addr[UnusedCargo]++ {
-                               for addr[NeedFighters] = 0; addr[NeedFighters] < dims[NeedFighters]; addr[NeedFighters]++ {
-                                       for addr[NeedShields] = 0; addr[NeedShields] < dims[NeedShields]; addr[NeedShields]++ {
-                                               for addr[Visit] = 0; addr[Visit] < dims[Visit]; addr[Visit]++ {
-                                                       f(data, dims, table, addr)
-                                               }
-                                       }
+       /* Buy Eden warp units */
+       eden_limit := data.Commodities["Eden Warp Units"].Limit
+       if addr[Edens] > 0 && addr[Edens] <= eden_limit {
+               relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"]
+               if available {
+                       absolute_price := int(float64(data.Commodities["Eden Warp Units"].BasePrice) * float64(relative_price) / 100.0)
+                       for quantity := addr[Edens]; quantity > 0; quantity-- {
+                               other[Edens] = addr[Edens] - quantity
+                               if addr[Hold] != 0 {
+                                       other[UnusedCargo] = addr[UnusedCargo] + quantity
+                               }
+                               if other[UnusedCargo] < dims[UnusedCargo] {
+                                       Consider(data, dims, table, other, -absolute_price*quantity, &best_value, best_source)
                                }
                        }
+                       other[Edens] = addr[Edens]
+                       other[UnusedCargo] = addr[UnusedCargo]
                }
        }
-}
 
-func FillStateTable2(data planet_data, dims []int, table []State,
-fuel_remaining, edens_remaining int, planet string, barrier chan<- bool) {
-       addr := make([]int, len(dims))
-       addr[Edens] = edens_remaining
-       addr[Fuel] = fuel_remaining
-       addr[Location] = data.p2i[planet]
-       FillStateTable2Iteration(data, dims, table, addr, FillCellByArriving)
-       FillStateTable2Iteration(data, dims, table, addr, FillCellBySelling)
-       FillStateTable2Iteration(data, dims, table, addr, FillCellByBuying)
-       FillStateTable2Iteration(data, dims, table, addr, FillCellByMisc)
-       barrier <- true
-}
-
-/* Filling the state table is a set of nested for loops NumDimensions deep.
- * We split this into two procedures: 1 and 2.  #1 is the outer, slowest-
- * changing indexes.  #1 fires off many calls to #2 that run in parallel.
- * The order of the nesting of the dimensions, the order of iteration within
- * each dimension, and where the 1 / 2 split is placed are carefully chosen 
- * to make this arrangement safe.
- *
- * Outermost two layers: Go from high-energy states (lots of fuel, edens) to
- * low-energy state.  These must be processed sequentially and in this order
- * because you travel through high-energy states to get to the low-energy
- * states.
- *
- * Third layer: Planet.  This is a good layer to parallelize on.  There's
- * high enough cardinality that we don't have to mess with parallelizing
- * multiple layers for good utilization (on 2011 machines).  Each thread
- * works on one planet's states and need not synchronize with peer threads.
- */
-func FillStateTable1(data planet_data, dims []int, table []State) {
-       barrier := make(chan bool, len(data.Planets))
-       eden_capacity := data.Commodities["Eden Warp Units"].Limit
-       work_units := (float64(*fuel) + 1) * (float64(eden_capacity) + 1)
-       work_done := 0.0
-       for fuel_remaining := *fuel; fuel_remaining >= 0; fuel_remaining-- {
-               for edens_remaining := eden_capacity; edens_remaining >= 0; edens_remaining-- {
-                       for planet := range data.Planets {
-                               go FillStateTable2(data, dims, table, fuel_remaining,
-                                       edens_remaining, planet, barrier)
-                       }
-                       for _ = range data.Planets {
-                               <-barrier
-                       }
-                       work_done++
-                       print(fmt.Sprintf("\r%3.0f%%", 100*work_done/work_units))
+       // Check that we didn't lose track of any temporary modifications to other.
+       for i := 0; i < NumDimensions; i++ {
+               if addr[i] != other[i] {
+                       panic(i)
                }
        }
-       print("\n")
+
+       // Sanity check: This cell was in state BEING_EVALUATED
+       // the whole time that it was being evaluated.
+       if table[my_index].value != VALUE_BEING_EVALUATED {
+               panic(my_index)
+       }
+
+       // Record our findings
+       table[my_index].value = best_value
+       table[my_index].from = EncodeIndex(dims, best_source)
+
+       // UI: Progress bar
+       cell_filled_count++
+       if cell_filled_count&0xfff == 0 {
+               print(fmt.Sprintf("\r%3.1f%%", 100*float64(cell_filled_count)/float64(StateTableSize(dims))))
+       }
+
+       return table[my_index].value
 }
 
-func FindBestState(data planet_data, dims []int, table []State) int {
-       addr := make([]int, NumDimensions)
+func FinalState(dims LogicalIndex) LogicalIndex {
+       addr := make(LogicalIndex, NumDimensions)
        addr[Edens] = *end_edens
        addr[Cloaks] = dims[Cloaks] - 1
-       addr[NeedFighters] = dims[NeedFighters] - 1
-       addr[NeedShields] = dims[NeedShields] - 1
+       addr[BuyFighters] = dims[BuyFighters] - 1
+       addr[BuyShields] = dims[BuyShields] - 1
        addr[Visit] = dims[Visit] - 1
-       // Fuel, Hold, UnusedCargo left at 0
-       max_index := -1
-       max_value := 0
-       for addr[Location] = 0; addr[Location] < dims[Location]; addr[Location]++ {
-               index := EncodeIndex(dims, addr)
-               if table[index].value > max_value {
-                       max_value = table[index].value
-                       max_index = index
+       addr[Traded] = 1
+       addr[Hold] = 0
+       addr[UnusedCargo] = 0
+       // Fuel and Location are determined by FindBestState
+       return addr
+}
+
+func FindBestState(data planet_data, dims LogicalIndex, table []State, addr LogicalIndex) PhysicalIndex {
+       max_index := PhysicalIndex(-1)
+       max_value := 0.0
+       max_fuel := 1
+       if *fuel == 0 {
+               max_fuel = 0
+       }
+       for addr[Fuel] = 0; addr[Fuel] <= max_fuel; addr[Fuel]++ {
+               for addr[Location] = 0; addr[Location] < dims[Location]; addr[Location]++ {
+                       planet := data.i2p[addr[Location]]
+                       if len(end()) == 0 || end()[planet] {
+                               index := EncodeIndex(dims, addr)
+                               today_value := CellValue(data, dims, table, addr)
+                               tomorrow_value := *tomorrow_weight * float64(*hold+data.Planets[planet].TomorrowValue)
+                               value := float64(today_value) + tomorrow_value
+                               if value > max_value {
+                                       max_value = value
+                                       max_index = index
+                               }
+                       }
                }
        }
        return max_index
 }
 
-func Commas(n int) (s string) {
+func Commas(n Value) string {
+       var s string
+       if n < 0 {
+               panic(n)
+       }
        r := n % 1000
        n /= 1000
        for n > 0 {
@@ -498,32 +619,102 @@ func Commas(n int) (s string) {
                n /= 1000
        }
        s = fmt.Sprint(r) + s
-       return
+       return s
 }
 
-func DescribePath(data planet_data, dims []int, table []State, start int) (description []string) {
-       for index := start; index > 0 && table[index].from > 0; index = table[index].from {
-               line := fmt.Sprintf("%13v", Commas(table[index].value))
+func FighterAndShieldCost(data planet_data, dims LogicalIndex, table []State, best PhysicalIndex) {
+       if *drones == 0 && *batteries == 0 {
+               return
+       }
+       fmt.Println()
+       if *drones > 0 {
+               final_state := FinalState(dims)
+               final_state[BuyFighters] = 0
+               alt_best := FindBestState(data, dims, table, final_state)
+               cost := table[alt_best].value - table[best].value
+               fmt.Printf("\rDrones were %.2f each\n", float64(cost)/float64(*drones))
+       }
+       if *batteries > 0 {
+               final_state := FinalState(dims)
+               final_state[BuyShields] = 0
+               alt_best := FindBestState(data, dims, table, final_state)
+               cost := table[alt_best].value - table[best].value
+               fmt.Printf("\rBatteries were %.2f each\n", float64(cost)/float64(*batteries))
+       }
+}
+
+func EndEdensCost(data planet_data, dims LogicalIndex, table []State, best PhysicalIndex) {
+       if *end_edens == 0 {
+               return
+       }
+       fmt.Println()
+       final_state := FinalState(dims)
+       for extra_edens := 1; extra_edens <= *end_edens; extra_edens++ {
+               final_state[Edens] = *end_edens - extra_edens
+               alt_best := FindBestState(data, dims, table, final_state)
+               extra_funds := table[alt_best].value - table[best].value
+               fmt.Println("\rUse", extra_edens, "extra edens, make an extra",
+                       Commas(extra_funds), "(",
+                       Commas(extra_funds/Value(extra_edens)), "per eden)")
+       }
+}
+
+func VisitCost(data planet_data, dims LogicalIndex, table []State, best PhysicalIndex) {
+       if dims[Visit] == 1 {
+               return
+       }
+       fmt.Println()
+       final_state := FinalState(dims)
+       for i := uint(0); i < uint(len(visit())); i++ {
+               all_bits := dims[Visit] - 1
+               final_state[Visit] = all_bits & ^(1 << i)
+               alt_best := FindBestState(data, dims, table, final_state)
+               cost := table[alt_best].value - table[best].value
+               fmt.Printf("\r%11v Cost to visit %v\n", Commas(cost), visit()[i])
+       }
+}
+
+func EndLocationCost(data planet_data, dims LogicalIndex, table []State, best PhysicalIndex) {
+       if len(end()) == 0 {
+               return
+       }
+       fmt.Println()
+       final_state := FinalState(dims)
+       save_end_string := *end_string
+       *end_string = ""
+       end_cache = nil
+       alt_best := FindBestState(data, dims, table, final_state)
+       cost := table[alt_best].value - table[best].value
+       fmt.Printf("\r%11v Cost of --end %v\n", Commas(cost), save_end_string)
+       *end_string = save_end_string
+}
+
+func DescribePath(data planet_data, dims LogicalIndex, table []State, start PhysicalIndex) []string {
+       var description []string
+       for index := start; table[index].from > FROM_ROOT; index = table[index].from {
+               if table[index].from == FROM_UNINITIALIZED {
+                       panic(index)
+               }
+               var line string
                addr := DecodeIndex(dims, index)
                prev := DecodeIndex(dims, table[index].from)
-               if addr[Location] != prev[Location] {
+               if addr[Fuel] != prev[Fuel] {
                        from := data.i2p[prev[Location]]
                        to := data.i2p[addr[Location]]
-                       if addr[Fuel] != prev[Fuel] {
-                               line += fmt.Sprintf(" Jump from %v to %v (%v reactor units)", from, to, prev[Fuel]-addr[Fuel])
-                       } else if addr[Edens] != prev[Edens] {
-                               line += fmt.Sprintf(" Eden warp from %v to %v", from, to)
-                       } else {
-                               panic("Traveling without fuel?")
-                       }
+                       line += fmt.Sprintf("Jump from %v to %v (%v hyper jump units)", from, to, prev[Fuel]-addr[Fuel])
+               }
+               if addr[Edens] == prev[Edens]-1 {
+                       from := data.i2p[prev[Location]]
+                       to := data.i2p[addr[Location]]
+                       line += fmt.Sprintf("Eden warp from %v to %v", from, to)
                }
                if addr[Hold] != prev[Hold] {
                        if addr[Hold] == 0 {
                                quantity := *hold - (prev[UnusedCargo] + prev[Edens] + prev[Cloaks])
-                               line += fmt.Sprintf(" Sell %v %v", quantity, data.i2c[prev[Hold]])
+                               line += fmt.Sprintf("Sell %v %v", quantity, data.i2c[prev[Hold]])
                        } else if prev[Hold] == 0 {
                                quantity := *hold - (addr[UnusedCargo] + addr[Edens] + addr[Cloaks])
-                               line += fmt.Sprintf(" Buy %v %v", quantity, data.i2c[addr[Hold]])
+                               line += fmt.Sprintf("Buy %v %v", quantity, data.i2c[addr[Hold]])
                        } else {
                                panic("Switched cargo?")
                        }
@@ -531,11 +722,32 @@ func DescribePath(data planet_data, dims []int, table []State, start int) (descr
                }
                if addr[Cloaks] == 1 && prev[Cloaks] == 0 {
                        // TODO: Dump cloaks, convert from cargo?
-                       line += " Buy a Cloak"
+                       line += "Buy a Cloak"
+               }
+               if addr[Edens] > prev[Edens] {
+                       line += fmt.Sprint("Buy ", addr[Edens]-prev[Edens], " Eden Warp Units")
+               }
+               if addr[BuyShields] == 1 && prev[BuyShields] == 0 {
+                       line += fmt.Sprint("Buy ", *batteries, " Shield Batterys")
+               }
+               if addr[BuyFighters] == 1 && prev[BuyFighters] == 0 {
+                       line += fmt.Sprint("Buy ", *drones, " Fighter Drones")
                }
-               description = append(description, line)
+               if addr[Visit] != prev[Visit] {
+                       // TODO: verify that the bit chat changed is addr[Location]
+                       line += fmt.Sprint("Visit ", data.i2p[addr[Location]])
+               }
+               if line == "" && addr[Hold] == prev[Hold] && addr[Traded] != prev[Traded] {
+                       // The Traded dimension is for housekeeping.  It doesn't directly
+                       // correspond to in-game actions, so don't report transitions.
+                       continue
+               }
+               if line == "" {
+                       line = fmt.Sprint(prev, " -> ", addr)
+               }
+               description = append(description, fmt.Sprintf("%13v ", Commas(table[index].value))+line)
        }
-       return
+       return description
 }
 
 // (Example of a use case for generics in Go)
@@ -564,19 +776,49 @@ func IndexCommodities(m *map[string]Commodity, start_at int) (map[string]int, []
 
 func main() {
        flag.Parse()
+       if *start == "" || *funds == 0 {
+               print("--start and --funds are required.  --help for more\n")
+               return
+       }
+       if *cpuprofile != "" {
+               f, err := os.Create(*cpuprofile)
+               if err != nil {
+                       panic(err)
+               }
+               pprof.StartCPUProfile(f)
+               defer pprof.StopCPUProfile()
+       }
        data := ReadData()
+       if *drone_price > 0 {
+               temp := data.Commodities["Fighter Drones"]
+               temp.BasePrice = *drone_price
+               data.Commodities["Fighter Drones"] = temp
+       }
+       if *battery_price > 0 {
+               temp := data.Commodities["Shield Batterys"]
+               temp.BasePrice = *battery_price
+               data.Commodities["Shield Batterys"] = temp
+       }
        data.p2i, data.i2p = IndexPlanets(&data.Planets, 0)
        data.c2i, data.i2c = IndexCommodities(&data.Commodities, 1)
        dims := DimensionSizes(data)
-       table := InitializeStateTable(data, dims)
-       FillStateTable1(data, dims, table)
-       best := FindBestState(data, dims, table)
+       table := CreateStateTable(data, dims)
+       final_state := FinalState(dims)
+       best := FindBestState(data, dims, table, final_state)
+       print("\n")
        if best == -1 {
-               print("Cannot acheive success criteria\n")
-       } else {
-               description := DescribePath(data, dims, table, best)
-               for i := len(description) - 1; i >= 0; i-- {
-                       fmt.Println(description[i])
-               }
+               print("Cannot achieve success criteria\n")
+               return
+       }
+       description := DescribePath(data, dims, table, best)
+       for i := len(description) - 1; i >= 0; i-- {
+               fmt.Println(description[i])
+       }
+
+       if *extra_stats {
+               FighterAndShieldCost(data, dims, table, best)
+               EndEdensCost(data, dims, table, best)
+               VisitCost(data, dims, table, best)
+               EndLocationCost(data, dims, table, best)
        }
 }