+
+ /* Buy a Device of Cloaking */
+ if addr[Cloaks] == 1 && addr[UnusedCargo] < dims[UnusedCargo]-1 {
+ relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Device Of Cloakings"]
+ if available {
+ absolute_price := int(float64(data.Commodities["Device Of Cloakings"].BasePrice) * float64(relative_price) / 100.0)
+ other[Cloaks] = 0
+ if other[Hold] != 0 {
+ other[UnusedCargo] = addr[UnusedCargo] + 1
+ }
+ Consider(data, dims, table, other, -absolute_price, &best_value, best_source)
+ other[UnusedCargo] = addr[UnusedCargo]
+ other[Cloaks] = addr[Cloaks]
+ }
+ }
+
+ /* Buy Fighter Drones */
+ if addr[BuyFighters] == 1 {
+ relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Fighter Drones"]
+ if available {
+ absolute_price := int(float64(data.Commodities["Fighter Drones"].BasePrice) * float64(relative_price) / 100.0)
+ other[BuyFighters] = 0
+ Consider(data, dims, table, other, -absolute_price**drones, &best_value, best_source)
+ other[BuyFighters] = addr[BuyFighters]
+ }
+ }
+
+ /* Buy Shield Batteries */
+ if addr[BuyShields] == 1 {
+ relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Shield Batterys"]
+ if available {
+ absolute_price := int(float64(data.Commodities["Shield Batterys"].BasePrice) * float64(relative_price) / 100.0)
+ other[BuyShields] = 0
+ Consider(data, dims, table, other, -absolute_price**batteries, &best_value, best_source)
+ other[BuyShields] = addr[BuyShields]
+ }
+ }
+
+ /* Visit this planet */
+ for i := uint(0); i < uint(len(visit())); i++ {
+ if addr[Visit]&(1<<i) != 0 && visit()[i] == data.i2p[addr[Location]] {
+ other[Visit] = addr[Visit] & ^(1 << i)
+ Consider(data, dims, table, other, 0, &best_value, best_source)
+ }
+ }
+ other[Visit] = addr[Visit]
+
+ /* Buy Eden warp units */
+ eden_limit := data.Commodities["Eden Warp Units"].Limit
+ if addr[Edens] > 0 && addr[Edens] <= eden_limit {
+ relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"]
+ if available {
+ absolute_price := int(float64(data.Commodities["Eden Warp Units"].BasePrice) * float64(relative_price) / 100.0)
+ for quantity := addr[Edens]; quantity > 0; quantity-- {
+ other[Edens] = addr[Edens] - quantity
+ if addr[Hold] != 0 {
+ other[UnusedCargo] = addr[UnusedCargo] + quantity
+ }
+ if other[UnusedCargo] < dims[UnusedCargo] {
+ Consider(data, dims, table, other, -absolute_price*quantity, &best_value, best_source)
+ }
+ }
+ other[Edens] = addr[Edens]
+ other[UnusedCargo] = addr[UnusedCargo]
+ }
+ }
+
+ // Check that we didn't lose track of any temporary modifications to other.
+ for i := 0; i < NumDimensions; i++ {
+ if addr[i] != other[i] {
+ panic(i)
+ }
+ }
+
+ // Sanity check: This cell was in state BEING_EVALUATED
+ // the whole time that it was being evaluated.
+ if table[my_index].value != VALUE_BEING_EVALUATED {
+ panic(my_index)
+ }
+
+ // Record our findings
+ table[my_index].value = best_value
+ table[my_index].from = EncodeIndex(dims, best_source)
+
+ // UI: Progress bar
+ cell_filled_count++
+ if cell_filled_count&0xfff == 0 {
+ print(fmt.Sprintf("\r%3.1f%%", 100*float64(cell_filled_count)/float64(StateTableSize(dims))))
+ }
+
+ return table[my_index].value