var tomorrow_weight = flag.Float64("tomorrow_weight", 1.0,
"Weight for the expected value of tomorrow's trading. 0.0 - 1.0")
+var extra_stats = flag.Bool("extra_stats", true,
+ "Show additional information of possible interest")
+
var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file")
var visit_cache []string
* independent -- some combinations are illegal and not used. They are
* handled as three dimensions rather than one for simplicity. Placing
* these dimensions first causes the unused cells in the table to be
- * grouped together in large blocks. This keeps them from polluting
- * cache lines, and if they are large enough, allows the memory manager
- * to swap out entire pages.
+ * grouped together in large blocks. This keeps the unused cells from
+ * polluting cache lines, and if the spans of unused cells are large
+ * enough, allows the memory manager to swap out entire pages.
*
* If the table gets too big to fit in RAM:
* * Combine the Edens, Cloaks, and UnusedCargo dimensions. Of the
* 24 combinations, only 15 are legal: a 38% savings.
- * * Reduce the size of the Fuel dimension to 3. We only ever look
- * backwards 2 units, so just rotate the logical values through
- * the same 3 physical addresses. This is good for an 82% savings.
+ * * Reduce the size of the Fuel dimension to 3. Explicit iteration
+ * only ever needs to look backwards 2 units, so the logical values
+ * can rotate through the same 3 physical addresses. This would be
+ * good for an 82% savings. Note that explicit iteration went away
+ * in 0372f045.
* * Reduce the size of the Edens dimension from 3 to 2, for the
* same reasons as Fuel above. 33% savings.
* * Buy more ram. (Just sayin'. It's cheaper than you think.)
}
type State struct {
- value, from int32
+ value int32
+ from PhysicalIndex
}
const (
VALUE_RUBISH
)
-func EncodeIndex(dims, addr []int) int32 {
+type PhysicalIndex int32
+
+func EncodeIndex(dims, addr []int) PhysicalIndex {
index := addr[0]
if addr[0] > dims[0] {
panic(0)
}
index = index*dims[i] + addr[i]
}
- return int32(index)
+ return PhysicalIndex(index)
}
-func DecodeIndex(dims []int, index int32) []int {
+func DecodeIndex(dims []int, index PhysicalIndex) []int {
+ scratch := int(index)
addr := make([]int, NumDimensions)
for i := NumDimensions - 1; i > 0; i-- {
- addr[i] = int(index) % dims[i]
- index /= int32(dims[i])
+ addr[i] = scratch % dims[i]
+ scratch /= dims[i]
}
- addr[0] = int(index)
+ addr[0] = scratch
return addr
}
return addr
}
-func FindBestState(data planet_data, dims []int, table []State, addr []int) int32 {
- max_index := int32(-1)
+func FindBestState(data planet_data, dims []int, table []State, addr []int) PhysicalIndex {
+ max_index := PhysicalIndex(-1)
max_value := 0.0
max_fuel := 1
if *fuel == 0 {
return
}
-func DescribePath(data planet_data, dims []int, table []State, start int32) (description []string) {
+func FighterAndShieldCost(data planet_data, dims []int, table []State, best PhysicalIndex) {
+ if *drones == 0 && *batteries == 0 {
+ return
+ }
+ fmt.Println()
+ if *drones > 0 {
+ final_state := FinalState(dims)
+ final_state[BuyFighters] = 0
+ alt_best := FindBestState(data, dims, table, final_state)
+ cost := table[alt_best].value - table[best].value
+ fmt.Println("\rDrones were", float64(cost)/float64(*drones), "each")
+ }
+ if *batteries > 0 {
+ final_state := FinalState(dims)
+ final_state[BuyShields] = 0
+ alt_best := FindBestState(data, dims, table, final_state)
+ cost := table[alt_best].value - table[best].value
+ fmt.Println("\rBatteries were", float64(cost)/float64(*batteries), "each")
+ }
+}
+
+func EndEdensCost(data planet_data, dims []int, table []State, best PhysicalIndex) {
+ if *end_edens == 0 {
+ return
+ }
+ fmt.Println()
+ final_state := FinalState(dims)
+ for extra_edens := 1; extra_edens <= *end_edens; extra_edens++ {
+ final_state[Edens] = *end_edens - extra_edens
+ alt_best := FindBestState(data, dims, table, final_state)
+ extra_funds := table[alt_best].value - table[best].value
+ fmt.Println("\rUse", extra_edens, "extra edens, make an extra",
+ Commas(extra_funds), "(",
+ Commas(extra_funds/int32(extra_edens)), "per eden)")
+ }
+}
+
+func VisitCost(data planet_data, dims []int, table []State, best PhysicalIndex) {
+ if dims[Visit] == 1 {
+ return
+ }
+ fmt.Println()
+ final_state := FinalState(dims)
+ for i := uint(0); i < uint(len(visit())); i++ {
+ all_bits := dims[Visit] - 1
+ final_state[Visit] = all_bits & ^(1 << i)
+ alt_best := FindBestState(data, dims, table, final_state)
+ cost := table[alt_best].value - table[best].value
+ fmt.Printf("\r%11v Cost to visit %v\n", Commas(cost), visit()[i])
+ }
+}
+
+func EndLocationCost(data planet_data, dims []int, table []State, best PhysicalIndex) {
+ if len(end()) == 0 {
+ return
+ }
+ fmt.Println()
+ final_state := FinalState(dims)
+ save_end_string := *end_string
+ *end_string = ""
+ end_cache = nil
+ alt_best := FindBestState(data, dims, table, final_state)
+ cost := table[alt_best].value - table[best].value
+ fmt.Printf("\r%11v Cost of --end %v\n", Commas(cost), save_end_string)
+ *end_string = save_end_string
+}
+
+func DescribePath(data planet_data, dims []int, table []State, start PhysicalIndex) (description []string) {
for index := start; table[index].from > FROM_ROOT; index = table[index].from {
if table[index].from == FROM_UNINITIALIZED {
panic(index)
fmt.Println(description[i])
}
- // Ok, that was the important stuff. Now some fun stuff.
-
- // Calculate total cost of fighters and shields
- if *drones > 0 || *batteries > 0 {
- fmt.Println()
- }
- if *drones > 0 {
- final_state[BuyFighters] = 0
- alt_best := FindBestState(data, dims, table, final_state)
- cost := table[alt_best].value - table[best].value
- fmt.Println("\rDrones were", float64(cost)/float64(*drones), "each")
- final_state[BuyFighters] = 1
- }
- if *batteries > 0 {
- final_state[BuyShields] = 0
- alt_best := FindBestState(data, dims, table, final_state)
- cost := table[alt_best].value - table[best].value
- fmt.Println("\rBatteries were", float64(cost)/float64(*batteries), "each")
- final_state[BuyShields] = 1
- }
-
- // Use extra eden warps
- if *end_edens > 0 {
- fmt.Println()
- }
- for extra_edens := 1; extra_edens <= *end_edens; extra_edens++ {
- final_state[Edens] = *end_edens - extra_edens
- alt_best := FindBestState(data, dims, table, final_state)
- extra_funds := table[alt_best].value - table[best].value
- fmt.Println("\rUse", extra_edens, "extra edens, make an extra",
- Commas(extra_funds), "(",
- Commas(extra_funds/int32(extra_edens)), "per eden)")
- }
- final_state[Edens] = *end_edens
-
- // Cost of visiting places
- if dims[Visit] > 1 {
- fmt.Println()
- }
- for i := uint(0); i < uint(len(visit())); i++ {
- all_bits := dims[Visit] - 1
- final_state[Visit] = all_bits & ^(1 << i)
- alt_best := FindBestState(data, dims, table, final_state)
- cost := table[alt_best].value - table[best].value
- fmt.Printf("\r%11v Cost to visit %v\n", Commas(cost), visit()[i])
+ if *extra_stats {
+ FighterAndShieldCost(data, dims, table, best)
+ EndEdensCost(data, dims, table, best)
+ VisitCost(data, dims, table, best)
+ EndLocationCost(data, dims, table, best)
}
- final_state[Visit] = dims[Visit] - 1
-
}