"The planet to start at")
var flight_plan_string = flag.String("flight_plan", "",
- "Your hidey-holes for the day, comma-separated.")
+ "Your hyper-holes for the day, comma-separated.")
-var end = flag.String("end", "",
+var end_string = flag.String("end", "",
"A comma-separated list of acceptable ending planets.")
var planet_data_file = flag.String("planet_data_file", "planet-data",
"The file to read planet data from")
-var fuel = flag.Int("fuel", 16, "Reactor units")
+var fuel = flag.Int("fuel", 16, "Hyper Jump power left")
var hold = flag.Int("hold", 300, "Size of your cargo hold")
var batteries = flag.Int("batteries", 0, "Buy this many Shield Batterys")
+var drone_price = flag.Int("drone_price", 0, "Today's Fighter Drone price")
+
+var battery_price = flag.Int("battery_price", 0, "Today's Shield Battery price")
+
var visit_string = flag.String("visit", "",
"A comma-separated list of planets to make sure to visit")
func visit() []string {
if *visit_string == "" {
- return []string{}
+ return nil
}
return strings.Split(*visit_string, ",")
}
func flight_plan() []string {
if *flight_plan_string == "" {
- return []string{}
+ return nil
}
return strings.Split(*flight_plan_string, ",")
}
+func end() map[string]bool {
+ if *end_string == "" {
+ return nil
+ }
+ m := make(map[string]bool)
+ for _, p := range strings.Split(*end_string, ",") {
+ m[p] = true
+ }
+ return m
+}
+
type Commodity struct {
BasePrice int
CanSell bool
Edens = iota // 1 3 # of Eden warp units (0 - 2 typically)
Cloaks // 2 2 # of Devices of Cloaking (0 or 1)
UnusedCargo // 3 4 # of unused cargo spaces (0 - 3 typically)
- Fuel // 4 17 Reactor power left (0 - 16)
+ Fuel // 4 17 Hyper jump power left (0 - 16)
Location // 5 26 Location (which planet)
Hold // 6 15 Cargo bay contents (a *Commodity or nil)
- NeedFighters // 7 2 Errand: Buy fighter drones (needed or not)
- NeedShields // 8 2 Errand: Buy shield batteries (needed or not)
+ BuyFighters // 7 2 Errand: Buy fighter drones
+ BuyShields // 8 2 Errand: Buy shield batteries
Visit // 9 2**N Visit: Stop by these N planets in the route
NumDimensions
dims[Fuel] = *fuel + 1
dims[Location] = len(data.Planets)
dims[Hold] = len(data.Commodities) + 1
- dims[NeedFighters] = bint(*drones > 0) + 1
- dims[NeedShields] = bint(*batteries > 0) + 1
+ dims[BuyFighters] = bint(*drones > 0) + 1
+ dims[BuyShields] = bint(*batteries > 0) + 1
dims[Visit] = 1 << uint(len(visit()))
// Remind myself to add a line above when adding new dimensions
panic(0)
}
for i := 1; i < NumDimensions; i++ {
- if addr[i] > dims[i] {
+ if addr[i] < 0 || addr[i] > dims[i] {
panic(i)
}
index = index*dims[i] + addr[i]
if addr[Fuel]+2 < dims[Fuel] {
other[Fuel] = addr[Fuel] + 2
for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
- UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
+ if data.Planets[data.i2p[addr[Location]]].BeaconOn {
+ UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
+ }
}
other[Location] = addr[Location]
other[Fuel] = addr[Fuel]
}
- /* Travel here via a hidey hole */
+ /* Travel here via a hyper hole */
if addr[Fuel]+1 < dims[Fuel] {
hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1)
if hole_index < len(flight_plan()) && addr[Location] == data.p2i[flight_plan()[hole_index]] {
}
/* Travel here via Eden Warp Unit */
- for other[Edens] = addr[Edens] + 1; other[Edens] < dims[Edens]; other[Edens]++ {
- for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
- UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
+ if addr[Edens]+1 < dims[Edens] && addr[UnusedCargo] > 1 {
+ _, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"]
+ if !available {
+ other[Edens] = addr[Edens] + 1
+ other[UnusedCargo] = addr[UnusedCargo] - 1
+ for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
+ UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
+ }
+ other[Location] = addr[Location]
+ other[UnusedCargo] = addr[UnusedCargo]
+ other[Edens] = addr[Edens]
}
}
- other[Location] = addr[Location]
- other[Edens] = addr[Edens]
}
func FillCellBySelling(data planet_data, dims []int, table []State, addr []int) {
my_index := EncodeIndex(dims, addr)
other := make([]int, NumDimensions)
copy(other, addr)
- /* Buy Eden warp units */
+
/* Buy a Device of Cloaking */
if addr[Cloaks] == 1 && addr[UnusedCargo] < dims[UnusedCargo]-1 {
relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Device Of Cloakings"]
other[Cloaks] = addr[Cloaks]
}
}
+
/* Silly: Dump a Device of Cloaking */
+
/* Buy Fighter Drones */
+ if addr[BuyFighters] == 1 {
+ relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Fighter Drones"]
+ if available {
+ absolute_price := int(float64(data.Commodities["Fighter Drones"].BasePrice) * float64(relative_price) / 100.0)
+ other[BuyFighters] = 0
+ UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * *drones)
+ other[BuyFighters] = addr[BuyFighters]
+ }
+ }
+
/* Buy Shield Batteries */
+ if addr[BuyShields] == 1 {
+ relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Shield Batterys"]
+ if available {
+ absolute_price := int(float64(data.Commodities["Shield Batterys"].BasePrice) * float64(relative_price) / 100.0)
+ other[BuyShields] = 0
+ UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * *batteries)
+ other[BuyShields] = addr[BuyShields]
+ }
+ }
+
/* Visit this planet */
+
+}
+
+func FillCellByBuyingEdens(data planet_data, dims []int, table []State, addr []int) {
+ my_index := EncodeIndex(dims, addr)
+ other := make([]int, NumDimensions)
+ copy(other, addr)
+
+ /* Buy Eden warp units */
+ eden_limit := data.Commodities["Eden Warp Units"].Limit
+ if addr[Edens] > 0 && addr[Edens] <= eden_limit {
+ relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"]
+ if available {
+ absolute_price := int(float64(data.Commodities["Eden Warp Units"].BasePrice) * float64(relative_price) / 100.0)
+ for quantity := addr[Edens]; quantity > 0; quantity-- {
+ other[Edens] = addr[Edens] - quantity
+ if addr[Hold] != 0 {
+ other[UnusedCargo] = addr[UnusedCargo] + quantity
+ }
+ if other[UnusedCargo] < dims[UnusedCargo] {
+ UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * quantity)
+ }
+ }
+ other[Edens] = addr[Edens]
+ other[UnusedCargo] = addr[UnusedCargo]
+ }
+ }
}
func FillStateTable2Iteration(data planet_data, dims []int, table []State,
for addr[Hold] = 0; addr[Hold] < dims[Hold]; addr[Hold]++ {
for addr[Cloaks] = 0; addr[Cloaks] < dims[Cloaks]; addr[Cloaks]++ {
for addr[UnusedCargo] = 0; addr[UnusedCargo] < dims[UnusedCargo]; addr[UnusedCargo]++ {
- for addr[NeedFighters] = 0; addr[NeedFighters] < dims[NeedFighters]; addr[NeedFighters]++ {
- for addr[NeedShields] = 0; addr[NeedShields] < dims[NeedShields]; addr[NeedShields]++ {
+ for addr[BuyFighters] = 0; addr[BuyFighters] < dims[BuyFighters]; addr[BuyFighters]++ {
+ for addr[BuyShields] = 0; addr[BuyShields] < dims[BuyShields]; addr[BuyShields]++ {
for addr[Visit] = 0; addr[Visit] < dims[Visit]; addr[Visit]++ {
f(data, dims, table, addr)
}
}
func FillStateTable2(data planet_data, dims []int, table []State,
-fuel_remaining, edens_remaining int, planet string, barrier chan<- bool) {
- addr := make([]int, len(dims))
- addr[Edens] = edens_remaining
- addr[Fuel] = fuel_remaining
- addr[Location] = data.p2i[planet]
+addr []int, barrier chan<- bool) {
FillStateTable2Iteration(data, dims, table, addr, FillCellByArriving)
FillStateTable2Iteration(data, dims, table, addr, FillCellBySelling)
FillStateTable2Iteration(data, dims, table, addr, FillCellByBuying)
work_done := 0.0
for fuel_remaining := *fuel; fuel_remaining >= 0; fuel_remaining-- {
for edens_remaining := eden_capacity; edens_remaining >= 0; edens_remaining-- {
+ /* Do the brunt of the work */
for planet := range data.Planets {
- go FillStateTable2(data, dims, table, fuel_remaining,
- edens_remaining, planet, barrier)
+ addr := make([]int, len(dims))
+ addr[Edens] = edens_remaining
+ addr[Fuel] = fuel_remaining
+ addr[Location] = data.p2i[planet]
+ go FillStateTable2(data, dims, table, addr, barrier)
}
for _ = range data.Planets {
<-barrier
work_done++
print(fmt.Sprintf("\r%3.0f%%", 100*work_done/work_units))
}
+ /* Make an Eden-buying pass (uphill) */
+ addr := make([]int, len(dims))
+ addr[Fuel] = fuel_remaining
+ for addr[Edens] = 0; addr[Edens] <= eden_capacity; addr[Edens]++ {
+ for planet := range data.Planets {
+ addr[Location] = data.p2i[planet]
+ FillStateTable2Iteration(data, dims, table, addr, FillCellByBuyingEdens)
+ }
+ }
}
print("\n")
}
addr := make([]int, NumDimensions)
addr[Edens] = *end_edens
addr[Cloaks] = dims[Cloaks] - 1
- addr[NeedFighters] = dims[NeedFighters] - 1
- addr[NeedShields] = dims[NeedShields] - 1
+ addr[BuyFighters] = dims[BuyFighters] - 1
+ addr[BuyShields] = dims[BuyShields] - 1
addr[Visit] = dims[Visit] - 1
// Fuel, Hold, UnusedCargo left at 0
max_index := -1
max_value := 0
for addr[Location] = 0; addr[Location] < dims[Location]; addr[Location]++ {
- index := EncodeIndex(dims, addr)
- if table[index].value > max_value {
- max_value = table[index].value
- max_index = index
+ if len(end()) == 0 || end()[data.i2p[addr[Location]]] {
+ index := EncodeIndex(dims, addr)
+ if table[index].value > max_value {
+ max_value = table[index].value
+ max_index = index
+ }
}
}
return max_index
func DescribePath(data planet_data, dims []int, table []State, start int) (description []string) {
for index := start; index > 0 && table[index].from > 0; index = table[index].from {
- line := fmt.Sprintf("%13v", Commas(table[index].value))
+ var line string
addr := DecodeIndex(dims, index)
prev := DecodeIndex(dims, table[index].from)
- if addr[Location] != prev[Location] {
+ if addr[Fuel] != prev[Fuel] {
from := data.i2p[prev[Location]]
to := data.i2p[addr[Location]]
- if addr[Fuel] != prev[Fuel] {
- line += fmt.Sprintf(" Jump from %v to %v (%v reactor units)", from, to, prev[Fuel]-addr[Fuel])
- } else if addr[Edens] != prev[Edens] {
- line += fmt.Sprintf(" Eden warp from %v to %v", from, to)
- } else {
- panic("Traveling without fuel?")
- }
+ line += fmt.Sprintf("Jump from %v to %v (%v hyper jump units)", from, to, prev[Fuel]-addr[Fuel])
+ }
+ if addr[Edens] == prev[Edens] - 1 {
+ from := data.i2p[prev[Location]]
+ to := data.i2p[addr[Location]]
+ line += fmt.Sprintf("Eden warp from %v to %v", from, to)
}
if addr[Hold] != prev[Hold] {
if addr[Hold] == 0 {
quantity := *hold - (prev[UnusedCargo] + prev[Edens] + prev[Cloaks])
- line += fmt.Sprintf(" Sell %v %v", quantity, data.i2c[prev[Hold]])
+ line += fmt.Sprintf("Sell %v %v", quantity, data.i2c[prev[Hold]])
} else if prev[Hold] == 0 {
quantity := *hold - (addr[UnusedCargo] + addr[Edens] + addr[Cloaks])
- line += fmt.Sprintf(" Buy %v %v", quantity, data.i2c[addr[Hold]])
+ line += fmt.Sprintf("Buy %v %v", quantity, data.i2c[addr[Hold]])
} else {
panic("Switched cargo?")
}
}
if addr[Cloaks] == 1 && prev[Cloaks] == 0 {
// TODO: Dump cloaks, convert from cargo?
- line += " Buy a Cloak"
+ line += "Buy a Cloak"
+ }
+ if addr[Edens] > prev[Edens] {
+ line += fmt.Sprint("Buy ", addr[Edens] - prev[Edens], " Eden Warp Units")
+ }
+ if addr[BuyShields] == 1 && prev[BuyShields] == 0 {
+ line += fmt.Sprint("Buy ", *batteries, " Shield Batterys")
+ }
+ if addr[BuyFighters] == 1 && prev[BuyFighters] == 0 {
+ line += fmt.Sprint("Buy ", *drones, " Fighter Drones")
}
- description = append(description, line)
+ if line == "" {
+ line = fmt.Sprint(prev, " -> ", addr)
+ }
+ description = append(description, fmt.Sprintf("%13v ", Commas(table[index].value)) + line)
}
return
}
func main() {
flag.Parse()
data := ReadData()
+ if *drone_price > 0 {
+ temp := data.Commodities["Fighter Drones"]
+ temp.BasePrice = *drone_price
+ data.Commodities["Fighter Drones"] = temp
+ }
+ if *battery_price > 0 {
+ temp := data.Commodities["Shield Batterys"]
+ temp.BasePrice = *battery_price
+ data.Commodities["Shield Batterys"] = temp
+ }
data.p2i, data.i2p = IndexPlanets(&data.Planets, 0)
data.c2i, data.i2c = IndexCommodities(&data.Commodities, 1)
dims := DimensionSizes(data)