var batteries = flag.Int("batteries", 0, "Buy this many Shield Batterys")
+var drone_price = flag.Int("drone_price", 0, "Today's Fighter Drone price")
+
+var battery_price = flag.Int("battery_price", 0, "Today's Shield Battery price")
+
var visit_string = flag.String("visit", "",
"A comma-separated list of planets to make sure to visit")
Fuel // 4 17 Hyper jump power left (0 - 16)
Location // 5 26 Location (which planet)
Hold // 6 15 Cargo bay contents (a *Commodity or nil)
- NeedFighters // 7 2 Errand: Buy fighter drones (needed or not)
- NeedShields // 8 2 Errand: Buy shield batteries (needed or not)
+ BuyFighters // 7 2 Errand: Buy fighter drones
+ BuyShields // 8 2 Errand: Buy shield batteries
Visit // 9 2**N Visit: Stop by these N planets in the route
NumDimensions
dims[Fuel] = *fuel + 1
dims[Location] = len(data.Planets)
dims[Hold] = len(data.Commodities) + 1
- dims[NeedFighters] = bint(*drones > 0) + 1
- dims[NeedShields] = bint(*batteries > 0) + 1
+ dims[BuyFighters] = bint(*drones > 0) + 1
+ dims[BuyShields] = bint(*batteries > 0) + 1
dims[Visit] = 1 << uint(len(visit()))
// Remind myself to add a line above when adding new dimensions
other[Cloaks] = addr[Cloaks]
}
}
+
/* Silly: Dump a Device of Cloaking */
+
/* Buy Fighter Drones */
+ if addr[BuyFighters] == 1 {
+ relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Fighter Drones"]
+ if available {
+ absolute_price := int(float64(data.Commodities["Fighter Drones"].BasePrice) * float64(relative_price) / 100.0)
+ other[BuyFighters] = 0
+ UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * *drones)
+ other[BuyFighters] = addr[BuyFighters]
+ }
+ }
+
/* Buy Shield Batteries */
+ if addr[BuyShields] == 1 {
+ relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Shield Batterys"]
+ if available {
+ absolute_price := int(float64(data.Commodities["Shield Batterys"].BasePrice) * float64(relative_price) / 100.0)
+ other[BuyShields] = 0
+ UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * *batteries)
+ other[BuyShields] = addr[BuyShields]
+ }
+ }
+
/* Visit this planet */
+ var i uint
+ for i = 0; i < uint(len(visit())); i++ {
+ if addr[Visit] & (1 << i) != 0 && visit()[i] == data.i2p[addr[Location]] {
+ other[Visit] = addr[Visit] & ^(1 << i)
+ UpdateCell(table, my_index, EncodeIndex(dims, other), 0)
+ }
+ }
+ other[Visit] = addr[Visit]
+
}
func FillCellByBuyingEdens(data planet_data, dims []int, table []State, addr []int) {
for addr[Hold] = 0; addr[Hold] < dims[Hold]; addr[Hold]++ {
for addr[Cloaks] = 0; addr[Cloaks] < dims[Cloaks]; addr[Cloaks]++ {
for addr[UnusedCargo] = 0; addr[UnusedCargo] < dims[UnusedCargo]; addr[UnusedCargo]++ {
- for addr[NeedFighters] = 0; addr[NeedFighters] < dims[NeedFighters]; addr[NeedFighters]++ {
- for addr[NeedShields] = 0; addr[NeedShields] < dims[NeedShields]; addr[NeedShields]++ {
+ for addr[BuyFighters] = 0; addr[BuyFighters] < dims[BuyFighters]; addr[BuyFighters]++ {
+ for addr[BuyShields] = 0; addr[BuyShields] < dims[BuyShields]; addr[BuyShields]++ {
for addr[Visit] = 0; addr[Visit] < dims[Visit]; addr[Visit]++ {
f(data, dims, table, addr)
}
FillStateTable2Iteration(data, dims, table, addr, FillCellBySelling)
FillStateTable2Iteration(data, dims, table, addr, FillCellByBuying)
FillStateTable2Iteration(data, dims, table, addr, FillCellByMisc)
- barrier <- true
+ FillStateTable2Iteration(data, dims, table, addr, FillCellByBuyingEdens)
+ if barrier != nil {
+ barrier <- true
+ }
}
/* Filling the state table is a set of nested for loops NumDimensions deep.
work_units := (float64(*fuel) + 1) * (float64(eden_capacity) + 1)
work_done := 0.0
for fuel_remaining := *fuel; fuel_remaining >= 0; fuel_remaining-- {
+ /* Make an Eden-buying pass (Eden vendors' energy gradient
+ * along the Edens dimension runs backwards) */
+ for edens_remaining := 0; edens_remaining <= eden_capacity; edens_remaining++ {
+ for planet := range data.Planets {
+ if _, available := data.Planets[planet].RelativePrices["Eden Warp Units"]; available {
+ addr := make([]int, len(dims))
+ addr[Edens] = edens_remaining
+ addr[Fuel] = fuel_remaining
+ addr[Location] = data.p2i[planet]
+ FillStateTable2(data, dims, table, addr, nil)
+ }
+ }
+ }
for edens_remaining := eden_capacity; edens_remaining >= 0; edens_remaining-- {
/* Do the brunt of the work */
for planet := range data.Planets {
work_done++
print(fmt.Sprintf("\r%3.0f%%", 100*work_done/work_units))
}
- /* Make an Eden-buying pass (uphill) */
- addr := make([]int, len(dims))
- addr[Fuel] = fuel_remaining
- for addr[Edens] = 0; addr[Edens] <= eden_capacity; addr[Edens]++ {
- for planet := range data.Planets {
- addr[Location] = data.p2i[planet]
- FillStateTable2Iteration(data, dims, table, addr, FillCellByBuyingEdens)
- }
- }
}
print("\n")
}
addr := make([]int, NumDimensions)
addr[Edens] = *end_edens
addr[Cloaks] = dims[Cloaks] - 1
- addr[NeedFighters] = dims[NeedFighters] - 1
- addr[NeedShields] = dims[NeedShields] - 1
+ addr[BuyFighters] = dims[BuyFighters] - 1
+ addr[BuyShields] = dims[BuyShields] - 1
addr[Visit] = dims[Visit] - 1
// Fuel, Hold, UnusedCargo left at 0
max_index := -1
if addr[Edens] > prev[Edens] {
line += fmt.Sprint("Buy ", addr[Edens] - prev[Edens], " Eden Warp Units")
}
+ if addr[BuyShields] == 1 && prev[BuyShields] == 0 {
+ line += fmt.Sprint("Buy ", *batteries, " Shield Batterys")
+ }
+ if addr[BuyFighters] == 1 && prev[BuyFighters] == 0 {
+ line += fmt.Sprint("Buy ", *drones, " Fighter Drones")
+ }
+ if addr[Visit] != prev[Visit] {
+ // TODO: verify that the bit chat changed is addr[Location]
+ line += fmt.Sprint("Visit ", data.i2p[addr[Location]])
+ }
if line == "" {
line = fmt.Sprint(prev, " -> ", addr)
}
func main() {
flag.Parse()
data := ReadData()
+ if *drone_price > 0 {
+ temp := data.Commodities["Fighter Drones"]
+ temp.BasePrice = *drone_price
+ data.Commodities["Fighter Drones"] = temp
+ }
+ if *battery_price > 0 {
+ temp := data.Commodities["Shield Batterys"]
+ temp.BasePrice = *battery_price
+ data.Commodities["Shield Batterys"] = temp
+ }
data.p2i, data.i2p = IndexPlanets(&data.Planets, 0)
data.c2i, data.i2c = IndexCommodities(&data.Commodities, 1)
dims := DimensionSizes(data)