return addr
}
+func PlanetIndex(data planet_data, name string) int {
+ index, ok := data.p2i[name]
+ if !ok {
+ panic("Unknown planet " + name)
+ }
+ return index
+}
+
+func CommodityIndex(data planet_data, name string) int {
+ index, ok := data.c2i[name]
+ if !ok {
+ panic("Unknown commodity " + name)
+ }
+ return index
+}
+
func CreateStateTable(data planet_data, dims LogicalIndex) []State {
table := make([]State, StateTableSize(dims))
for i := range table {
addr := make(LogicalIndex, NumDimensions)
addr[Fuel] = *fuel
addr[Edens] = *start_edens
- addr[Location] = data.p2i[*start]
+ addr[Location] = PlanetIndex(data, *start)
if *start_hold != "" {
- addr[Hold] = data.c2i[*start_hold]
+ addr[Hold] = CommodityIndex(data,*start_hold)
}
start_index := EncodeIndex(dims, addr)
table[start_index].value = Value(*funds)
if addr[Fuel]+2 < dims[Fuel] {
other[Fuel] = addr[Fuel] + 2
hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 2)
- if hole_index >= len(flight_plan()) || addr[Location] != data.p2i[flight_plan()[hole_index]] {
+ if hole_index >= len(flight_plan()) || addr[Location] != PlanetIndex(data, flight_plan()[hole_index]) {
for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
if data.Planets[data.i2p[addr[Location]]].BeaconOn {
Consider(data, dims, table, other, 0, &best_value, best_source)
/* Travel here via a 1-fuel unit jump (a hyper hole) */
if addr[Fuel]+1 < dims[Fuel] {
hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1)
- if hole_index < len(flight_plan()) && addr[Location] == data.p2i[flight_plan()[hole_index]] {
+ if hole_index < len(flight_plan()) && addr[Location] == PlanetIndex(data, flight_plan()[hole_index]) {
other[Fuel] = addr[Fuel] + 1
for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ {
Consider(data, dims, table, other, 0, &best_value, best_source)