continue
}
base_price := data.Commodities[commodity].BasePrice
- absolute_price := relative_price * base_price
- sell_price := int(float64(absolute_price) * 0.9)
+ absolute_price := float64(base_price) * float64(relative_price) / 100.0
+ sell_price := int(absolute_price * 0.9)
for other[UnusedCargo] = 0; other[UnusedCargo] < dims[UnusedCargo]; other[UnusedCargo]++ {
return
}
base_price := data.Commodities[commodity].BasePrice
- absolute_price := relative_price * base_price
+ absolute_price := int(float64(base_price) * float64(relative_price) / 100.0)
quantity := *hold - addr[UnusedCargo]
total_price := quantity * absolute_price
other[Hold] = 0
<-barrier
}
work_done++
- fmt.Printf("\r%3.0f%%", 100*work_done/work_units)
+ print(fmt.Sprintf("\r%3.0f%%", 100*work_done/work_units))
}
}
print("\n")
}
+func FindBestState(data planet_data, dims []int, table []State) int {
+ addr := make([]int, NumDimensions)
+ addr[Edens] = *end_edens
+ addr[Cloaks] = dims[Cloaks] - 1
+ addr[NeedFighters] = dims[NeedFighters] - 1
+ addr[NeedShields] = dims[NeedShields] - 1
+ addr[Visit] = dims[Visit] - 1
+ // Fuel, Hold, UnusedCargo left at 0
+ var max_index int
+ max_value := 0
+ for addr[Location] = 0; addr[Location] < dims[Location]; addr[Location]++ {
+ index := EncodeIndex(dims, addr)
+ if table[index].value > max_value {
+ max_value = table[index].value
+ max_index = index
+ }
+ }
+ return max_index
+}
+
+func Commas(n int) (s string) {
+ r := n % 1000
+ n /= 1000
+ for n > 0 {
+ s = fmt.Sprintf(",%03d", r) + s
+ r = n % 1000
+ n /= 1000
+ }
+ s = fmt.Sprint(r) + s
+ return
+}
+
+func DescribePath(data planet_data, dims []int, table []State, start int) (description []string) {
+ for index := start; index > 0 && table[index].from > 0; index = table[index].from {
+ line := fmt.Sprintf("%13v", Commas(table[index].value))
+ addr := DecodeIndex(dims, index)
+ prev := DecodeIndex(dims, table[index].from)
+ if addr[Location] != prev[Location] {
+ from := data.i2p[prev[Location]]
+ to := data.i2p[addr[Location]]
+ if addr[Fuel] != prev[Fuel] {
+ line += fmt.Sprintf(" Jump from %v to %v (%v reactor units)", from, to, prev[Fuel]-addr[Fuel])
+ } else if addr[Edens] != prev[Edens] {
+ line += fmt.Sprintf(" Eden warp from %v to %v", from, to)
+ } else {
+ panic("Traveling without fuel?")
+ }
+ }
+ if addr[Hold] != prev[Hold] {
+ if addr[Hold] == 0 {
+ quantity := *hold - (prev[UnusedCargo] + prev[Edens] + prev[Cloaks])
+ line += fmt.Sprintf(" Sell %v %v", quantity, data.i2c[prev[Hold]])
+ } else if prev[Hold] == 0 {
+ quantity := *hold - (addr[UnusedCargo] + addr[Edens] + addr[Cloaks])
+ line += fmt.Sprintf(" Buy %v %v", quantity, data.i2c[addr[Hold]])
+ } else {
+ panic("Switched cargo?")
+ }
+
+ }
+ description = append(description, line)
+ }
+ return
+}
+
// (Example of a use case for generics in Go)
func IndexPlanets(m *map[string]Planet, start_at int) (map[string]int, []string) {
e2i := make(map[string]int, len(*m)+start_at)
dims := DimensionSizes(data)
table := InitializeStateTable(data, dims)
FillStateTable1(data, dims, table)
- print("Going to print state table...")
- fmt.Printf("%v", table)
+ best := FindBestState(data, dims, table)
+ fmt.Printf("Best state: %v (%v) with $%v\n",
+ best, DecodeIndex(dims, best), table[best].value)
+ description := DescribePath(data, dims, table, best)
+ for i := len(description) - 1; i >= 0; i-- {
+ fmt.Println(description[i])
+ }
}