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1 | /* Planeteer: Give trade route advice for Planets: The Exploration of Space | |
2 | * Copyright (C) 2011 Scott Worley <sworley@chkno.net> | |
3 | * | |
4 | * This program is free software: you can redistribute it and/or modify | |
5 | * it under the terms of the GNU Affero General Public License as | |
6 | * published by the Free Software Foundation, either version 3 of the | |
7 | * License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 | * GNU Affero General Public License for more details. | |
13 | * | |
14 | * You should have received a copy of the GNU Affero General Public License | |
15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
16 | */ | |
17 | ||
18 | package main | |
19 | ||
20 | import "flag" | |
21 | import "fmt" | |
22 | import "json" | |
23 | import "os" | |
24 | import "runtime/pprof" | |
25 | import "strings" | |
26 | ||
27 | var funds = flag.Int("funds", 0, | |
28 | "Starting funds") | |
29 | ||
30 | var start = flag.String("start", "", | |
31 | "The planet to start at") | |
32 | ||
33 | var flight_plan_string = flag.String("flight_plan", "", | |
34 | "Your hyper-holes for the day, comma-separated.") | |
35 | ||
36 | var end_string = flag.String("end", "", | |
37 | "A comma-separated list of acceptable ending planets.") | |
38 | ||
39 | var planet_data_file = flag.String("planet_data_file", "planet-data", | |
40 | "The file to read planet data from") | |
41 | ||
42 | var fuel = flag.Int("fuel", 16, "Hyper Jump power left") | |
43 | ||
44 | var hold = flag.Int("hold", 300, "Size of your cargo hold") | |
45 | ||
46 | var start_edens = flag.Int("start_edens", 0, | |
47 | "How many Eden Warp Units are you starting with?") | |
48 | ||
49 | var end_edens = flag.Int("end_edens", 0, | |
50 | "How many Eden Warp Units would you like to keep (not use)?") | |
51 | ||
52 | var cloak = flag.Bool("cloak", false, | |
53 | "Make sure to end with a Device of Cloaking") | |
54 | ||
55 | var drones = flag.Int("drones", 0, "Buy this many Fighter Drones") | |
56 | ||
57 | var batteries = flag.Int("batteries", 0, "Buy this many Shield Batterys") | |
58 | ||
59 | var drone_price = flag.Int("drone_price", 0, "Today's Fighter Drone price") | |
60 | ||
61 | var battery_price = flag.Int("battery_price", 0, "Today's Shield Battery price") | |
62 | ||
63 | var visit_string = flag.String("visit", "", | |
64 | "A comma-separated list of planets to make sure to visit") | |
65 | ||
66 | var cpuprofile = flag.String("cpuprofile", "", "write cpu profile to file") | |
67 | ||
68 | ||
69 | var visit_cache []string | |
70 | func visit() []string { | |
71 | if visit_cache == nil { | |
72 | if *visit_string == "" { | |
73 | return nil | |
74 | } | |
75 | visit_cache = strings.Split(*visit_string, ",") | |
76 | } | |
77 | return visit_cache | |
78 | } | |
79 | ||
80 | var flight_plan_cache []string | |
81 | func flight_plan() []string { | |
82 | if flight_plan_cache == nil { | |
83 | if *flight_plan_string == "" { | |
84 | return nil | |
85 | } | |
86 | flight_plan_cache = strings.Split(*flight_plan_string, ",") | |
87 | } | |
88 | return flight_plan_cache | |
89 | } | |
90 | ||
91 | var end_cache map[string]bool | |
92 | func end() map[string]bool { | |
93 | if end_cache == nil { | |
94 | if *end_string == "" { | |
95 | return nil | |
96 | } | |
97 | m := make(map[string]bool) | |
98 | for _, p := range strings.Split(*end_string, ",") { | |
99 | m[p] = true | |
100 | } | |
101 | end_cache = m | |
102 | } | |
103 | return end_cache | |
104 | } | |
105 | ||
106 | type Commodity struct { | |
107 | BasePrice int | |
108 | CanSell bool | |
109 | Limit int | |
110 | } | |
111 | type Planet struct { | |
112 | BeaconOn bool | |
113 | /* Use relative prices rather than absolute prices because you | |
114 | can get relative prices without traveling to each planet. */ | |
115 | RelativePrices map[string]int | |
116 | } | |
117 | type planet_data struct { | |
118 | Commodities map[string]Commodity | |
119 | Planets map[string]Planet | |
120 | p2i, c2i map[string]int // Generated; not read from file | |
121 | i2p, i2c []string // Generated; not read from file | |
122 | } | |
123 | ||
124 | func ReadData() (data planet_data) { | |
125 | f, err := os.Open(*planet_data_file) | |
126 | if err != nil { | |
127 | panic(err) | |
128 | } | |
129 | defer f.Close() | |
130 | err = json.NewDecoder(f).Decode(&data) | |
131 | if err != nil { | |
132 | panic(err) | |
133 | } | |
134 | return | |
135 | } | |
136 | ||
137 | /* This program operates by filling in a state table representing the best | |
138 | * possible trips you could make; the ones that makes you the most money. | |
139 | * This is feasible because we don't look at all the possible trips. | |
140 | * We define a list of things that are germane to this game and then only | |
141 | * consider the best outcome in each possible game state. | |
142 | * | |
143 | * Each cell in the table represents a state in the game. In each cell, | |
144 | * we track two things: 1. the most money you could possibly have while in | |
145 | * that state and 2. one possible way to get into that state with that | |
146 | * amount of money. | |
147 | * | |
148 | * A basic analysis can be done with a two-dimensional table: location and | |
149 | * fuel. planeteer-1.0 used this two-dimensional table. This version | |
150 | * adds features mostly by adding dimensions to this table. | |
151 | * | |
152 | * Note that the sizes of each dimension are data driven. Many dimensions | |
153 | * collapse to one possible value (ie, disappear) if the corresponding | |
154 | * feature is not enabled. | |
155 | * | |
156 | * The order of the dimensions in the list of constants below determines | |
157 | * their layout in RAM. The cargo-based 'dimensions' are not completely | |
158 | * independent -- some combinations are illegal and not used. They are | |
159 | * handled as three dimensions rather than one for simplicity. Placing | |
160 | * these dimensions first causes the unused cells in the table to be | |
161 | * grouped together in large blocks. This keeps them from polluting | |
162 | * cache lines, and if they are large enough, prevent the memory manager | |
163 | * from allocating pages for these areas at all. | |
164 | * | |
165 | * If the table gets too big to fit in RAM: | |
166 | * * Combine the Edens, Cloaks, and UnusedCargo dimensions. Of the | |
167 | * 24 combinations, only 15 are legal: a 38% savings. | |
168 | * * Reduce the size of the Fuel dimension to 3. We only ever look | |
169 | * backwards 2 units, so just rotate the logical values through | |
170 | * the same 3 physical addresses. This is good for an 82% savings. | |
171 | * * Reduce the size of the Edens dimension from 3 to 2, for the | |
172 | * same reasons as Fuel above. 33% savings. | |
173 | * * Buy more ram. (Just sayin'. It's cheaper than you think.) | |
174 | * | |
175 | */ | |
176 | ||
177 | // The official list of dimensions: | |
178 | const ( | |
179 | // Name Num Size Description | |
180 | Edens = iota // 1 3 # of Eden warp units (0 - 2 typically) | |
181 | Cloaks // 2 2 # of Devices of Cloaking (0 or 1) | |
182 | UnusedCargo // 3 4 # of unused cargo spaces (0 - 3 typically) | |
183 | Fuel // 4 17 Hyper jump power left (0 - 16) | |
184 | Location // 5 26 Location (which planet) | |
185 | Hold // 6 15 Cargo bay contents (a *Commodity or nil) | |
186 | BuyFighters // 7 2 Errand: Buy fighter drones | |
187 | BuyShields // 8 2 Errand: Buy shield batteries | |
188 | Visit // 9 2**N Visit: Stop by these N planets in the route | |
189 | ||
190 | NumDimensions | |
191 | ) | |
192 | ||
193 | func bint(b bool) int { | |
194 | if b { | |
195 | return 1 | |
196 | } | |
197 | return 0 | |
198 | } | |
199 | ||
200 | func DimensionSizes(data planet_data) []int { | |
201 | eden_capacity := data.Commodities["Eden Warp Units"].Limit | |
202 | if *start_edens > eden_capacity { | |
203 | eden_capacity = *start_edens | |
204 | } | |
205 | cloak_capacity := bint(*cloak) | |
206 | dims := make([]int, NumDimensions) | |
207 | dims[Edens] = eden_capacity + 1 | |
208 | dims[Cloaks] = cloak_capacity + 1 | |
209 | dims[UnusedCargo] = eden_capacity + cloak_capacity + 1 | |
210 | dims[Fuel] = *fuel + 1 | |
211 | dims[Location] = len(data.Planets) | |
212 | dims[Hold] = len(data.Commodities) + 1 | |
213 | dims[BuyFighters] = bint(*drones > 0) + 1 | |
214 | dims[BuyShields] = bint(*batteries > 0) + 1 | |
215 | dims[Visit] = 1 << uint(len(visit())) | |
216 | ||
217 | // Remind myself to add a line above when adding new dimensions | |
218 | for i, dim := range dims { | |
219 | if dim < 1 { | |
220 | panic(i) | |
221 | } | |
222 | } | |
223 | return dims | |
224 | } | |
225 | ||
226 | func StateTableSize(dims []int) int { | |
227 | product := 1 | |
228 | for _, size := range dims { | |
229 | product *= size | |
230 | } | |
231 | return product | |
232 | } | |
233 | ||
234 | type State struct { | |
235 | value, from int | |
236 | } | |
237 | ||
238 | func EncodeIndex(dims, addr []int) int { | |
239 | index := addr[0] | |
240 | if addr[0] > dims[0] { | |
241 | panic(0) | |
242 | } | |
243 | for i := 1; i < NumDimensions; i++ { | |
244 | if addr[i] < 0 || addr[i] > dims[i] { | |
245 | panic(i) | |
246 | } | |
247 | index = index*dims[i] + addr[i] | |
248 | } | |
249 | return index | |
250 | } | |
251 | ||
252 | func DecodeIndex(dims []int, index int) []int { | |
253 | addr := make([]int, NumDimensions) | |
254 | for i := NumDimensions - 1; i > 0; i-- { | |
255 | addr[i] = index % dims[i] | |
256 | index /= dims[i] | |
257 | } | |
258 | addr[0] = index | |
259 | return addr | |
260 | } | |
261 | ||
262 | func InitializeStateTable(data planet_data, dims []int) []State { | |
263 | table := make([]State, StateTableSize(dims)) | |
264 | ||
265 | addr := make([]int, NumDimensions) | |
266 | addr[Fuel] = *fuel | |
267 | addr[Edens] = *start_edens | |
268 | addr[Location] = data.p2i[*start] | |
269 | table[EncodeIndex(dims, addr)].value = *funds | |
270 | ||
271 | return table | |
272 | } | |
273 | ||
274 | /* These four fill procedures fill in the cell at address addr by | |
275 | * looking at all the possible ways to reach this cell and selecting | |
276 | * the best one. | |
277 | * | |
278 | * The other obvious implementation choice is to do this the other way | |
279 | * around -- for each cell, conditionally overwrite all the other cells | |
280 | * that are reachable *from* the considered cell. We choose gathering | |
281 | * reads over scattering writes to avoid having to take a bunch of locks. | |
282 | */ | |
283 | ||
284 | func UpdateCell(table []State, here, there, value_difference int) { | |
285 | possible_value := table[there].value + value_difference | |
286 | if table[there].value > 0 && possible_value > table[here].value { | |
287 | table[here].value = possible_value | |
288 | table[here].from = there | |
289 | } | |
290 | } | |
291 | ||
292 | func FillCellByArriving(data planet_data, dims []int, table []State, addr []int) { | |
293 | my_index := EncodeIndex(dims, addr) | |
294 | other := make([]int, NumDimensions) | |
295 | copy(other, addr) | |
296 | ||
297 | /* Travel here via a 2-fuel unit jump */ | |
298 | if addr[Fuel]+2 < dims[Fuel] { | |
299 | other[Fuel] = addr[Fuel] + 2 | |
300 | for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { | |
301 | if data.Planets[data.i2p[addr[Location]]].BeaconOn { | |
302 | UpdateCell(table, my_index, EncodeIndex(dims, other), 0) | |
303 | } | |
304 | } | |
305 | other[Location] = addr[Location] | |
306 | other[Fuel] = addr[Fuel] | |
307 | } | |
308 | ||
309 | /* Travel here via a hyper hole */ | |
310 | if addr[Fuel]+1 < dims[Fuel] { | |
311 | hole_index := (dims[Fuel] - 1) - (addr[Fuel] + 1) | |
312 | if hole_index < len(flight_plan()) && addr[Location] == data.p2i[flight_plan()[hole_index]] { | |
313 | other[Fuel] = addr[Fuel] + 1 | |
314 | for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { | |
315 | UpdateCell(table, my_index, EncodeIndex(dims, other), 0) | |
316 | } | |
317 | other[Location] = addr[Location] | |
318 | other[Fuel] = addr[Fuel] | |
319 | } | |
320 | } | |
321 | ||
322 | /* Travel here via Eden Warp Unit */ | |
323 | if addr[Edens]+1 < dims[Edens] && addr[UnusedCargo] > 1 { | |
324 | _, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"] | |
325 | if !available { | |
326 | other[Edens] = addr[Edens] + 1 | |
327 | other[UnusedCargo] = addr[UnusedCargo] - 1 | |
328 | for other[Location] = 0; other[Location] < dims[Location]; other[Location]++ { | |
329 | UpdateCell(table, my_index, EncodeIndex(dims, other), 0) | |
330 | } | |
331 | other[Location] = addr[Location] | |
332 | other[UnusedCargo] = addr[UnusedCargo] | |
333 | other[Edens] = addr[Edens] | |
334 | } | |
335 | } | |
336 | } | |
337 | ||
338 | func FillCellBySelling(data planet_data, dims []int, table []State, addr []int) { | |
339 | if addr[Hold] > 0 { | |
340 | // Can't sell and still have cargo | |
341 | return | |
342 | } | |
343 | if addr[UnusedCargo] > 0 { | |
344 | // Can't sell everything and still have 'unused' holds | |
345 | return | |
346 | } | |
347 | my_index := EncodeIndex(dims, addr) | |
348 | other := make([]int, NumDimensions) | |
349 | copy(other, addr) | |
350 | planet := data.i2p[addr[Location]] | |
351 | for other[Hold] = 0; other[Hold] < dims[Hold]; other[Hold]++ { | |
352 | commodity := data.i2c[other[Hold]] | |
353 | if !data.Commodities[commodity].CanSell { | |
354 | // TODO: Dump cargo | |
355 | continue | |
356 | } | |
357 | relative_price, available := data.Planets[planet].RelativePrices[commodity] | |
358 | if !available { | |
359 | continue | |
360 | } | |
361 | base_price := data.Commodities[commodity].BasePrice | |
362 | absolute_price := float64(base_price) * float64(relative_price) / 100.0 | |
363 | sell_price := int(absolute_price * 0.9) | |
364 | ||
365 | for other[UnusedCargo] = 0; other[UnusedCargo] < dims[UnusedCargo]; other[UnusedCargo]++ { | |
366 | ||
367 | quantity := *hold - (other[UnusedCargo] + other[Cloaks] + other[Edens]) | |
368 | sale_value := quantity * sell_price | |
369 | UpdateCell(table, my_index, EncodeIndex(dims, other), sale_value) | |
370 | } | |
371 | } | |
372 | other[UnusedCargo] = addr[UnusedCargo] | |
373 | } | |
374 | ||
375 | func FillCellByBuying(data planet_data, dims []int, table []State, addr []int) { | |
376 | if addr[Hold] == 0 { | |
377 | // Can't buy and then have nothing | |
378 | return | |
379 | } | |
380 | my_index := EncodeIndex(dims, addr) | |
381 | other := make([]int, NumDimensions) | |
382 | copy(other, addr) | |
383 | planet := data.i2p[addr[Location]] | |
384 | commodity := data.i2c[addr[Hold]] | |
385 | if !data.Commodities[commodity].CanSell { | |
386 | return | |
387 | } | |
388 | relative_price, available := data.Planets[planet].RelativePrices[commodity] | |
389 | if !available { | |
390 | return | |
391 | } | |
392 | base_price := data.Commodities[commodity].BasePrice | |
393 | absolute_price := int(float64(base_price) * float64(relative_price) / 100.0) | |
394 | quantity := *hold - (addr[UnusedCargo] + addr[Cloaks] + addr[Edens]) | |
395 | total_price := quantity * absolute_price | |
396 | other[Hold] = 0 | |
397 | other[UnusedCargo] = 0 | |
398 | UpdateCell(table, my_index, EncodeIndex(dims, other), -total_price) | |
399 | other[UnusedCargo] = addr[UnusedCargo] | |
400 | other[Hold] = addr[Hold] | |
401 | } | |
402 | ||
403 | func FillCellByMisc(data planet_data, dims []int, table []State, addr []int) { | |
404 | my_index := EncodeIndex(dims, addr) | |
405 | other := make([]int, NumDimensions) | |
406 | copy(other, addr) | |
407 | ||
408 | /* Buy a Device of Cloaking */ | |
409 | if addr[Cloaks] == 1 && addr[UnusedCargo] < dims[UnusedCargo]-1 { | |
410 | relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Device Of Cloakings"] | |
411 | if available { | |
412 | absolute_price := int(float64(data.Commodities["Device Of Cloakings"].BasePrice) * float64(relative_price) / 100.0) | |
413 | other[Cloaks] = 0 | |
414 | if other[Hold] != 0 { | |
415 | other[UnusedCargo] = addr[UnusedCargo] + 1 | |
416 | } | |
417 | UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price) | |
418 | other[UnusedCargo] = addr[UnusedCargo] | |
419 | other[Cloaks] = addr[Cloaks] | |
420 | } | |
421 | } | |
422 | ||
423 | /* Silly: Dump a Device of Cloaking */ | |
424 | ||
425 | /* Buy Fighter Drones */ | |
426 | if addr[BuyFighters] == 1 { | |
427 | relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Fighter Drones"] | |
428 | if available { | |
429 | absolute_price := int(float64(data.Commodities["Fighter Drones"].BasePrice) * float64(relative_price) / 100.0) | |
430 | other[BuyFighters] = 0 | |
431 | UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * *drones) | |
432 | other[BuyFighters] = addr[BuyFighters] | |
433 | } | |
434 | } | |
435 | ||
436 | /* Buy Shield Batteries */ | |
437 | if addr[BuyShields] == 1 { | |
438 | relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Shield Batterys"] | |
439 | if available { | |
440 | absolute_price := int(float64(data.Commodities["Shield Batterys"].BasePrice) * float64(relative_price) / 100.0) | |
441 | other[BuyShields] = 0 | |
442 | UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * *batteries) | |
443 | other[BuyShields] = addr[BuyShields] | |
444 | } | |
445 | } | |
446 | ||
447 | /* Visit this planet */ | |
448 | var i uint | |
449 | for i = 0; i < uint(len(visit())); i++ { | |
450 | if addr[Visit] & (1 << i) != 0 && visit()[i] == data.i2p[addr[Location]] { | |
451 | other[Visit] = addr[Visit] & ^(1 << i) | |
452 | UpdateCell(table, my_index, EncodeIndex(dims, other), 0) | |
453 | } | |
454 | } | |
455 | other[Visit] = addr[Visit] | |
456 | ||
457 | } | |
458 | ||
459 | func FillCellByBuyingEdens(data planet_data, dims []int, table []State, addr []int) { | |
460 | my_index := EncodeIndex(dims, addr) | |
461 | other := make([]int, NumDimensions) | |
462 | copy(other, addr) | |
463 | ||
464 | /* Buy Eden warp units */ | |
465 | eden_limit := data.Commodities["Eden Warp Units"].Limit | |
466 | if addr[Edens] > 0 && addr[Edens] <= eden_limit { | |
467 | relative_price, available := data.Planets[data.i2p[addr[Location]]].RelativePrices["Eden Warp Units"] | |
468 | if available { | |
469 | absolute_price := int(float64(data.Commodities["Eden Warp Units"].BasePrice) * float64(relative_price) / 100.0) | |
470 | for quantity := addr[Edens]; quantity > 0; quantity-- { | |
471 | other[Edens] = addr[Edens] - quantity | |
472 | if addr[Hold] != 0 { | |
473 | other[UnusedCargo] = addr[UnusedCargo] + quantity | |
474 | } | |
475 | if other[UnusedCargo] < dims[UnusedCargo] { | |
476 | UpdateCell(table, my_index, EncodeIndex(dims, other), -absolute_price * quantity) | |
477 | } | |
478 | } | |
479 | other[Edens] = addr[Edens] | |
480 | other[UnusedCargo] = addr[UnusedCargo] | |
481 | } | |
482 | } | |
483 | } | |
484 | ||
485 | func FillStateTable2Iteration(data planet_data, dims []int, table []State, | |
486 | addr []int, f func(planet_data, []int, []State, []int)) { | |
487 | /* TODO: Justify the safety of the combination of this dimension | |
488 | * iteration and the various phases f. */ | |
489 | for addr[Hold] = 0; addr[Hold] < dims[Hold]; addr[Hold]++ { | |
490 | for addr[Cloaks] = 0; addr[Cloaks] < dims[Cloaks]; addr[Cloaks]++ { | |
491 | for addr[UnusedCargo] = 0; addr[UnusedCargo] < dims[UnusedCargo]; addr[UnusedCargo]++ { | |
492 | for addr[BuyFighters] = 0; addr[BuyFighters] < dims[BuyFighters]; addr[BuyFighters]++ { | |
493 | for addr[BuyShields] = 0; addr[BuyShields] < dims[BuyShields]; addr[BuyShields]++ { | |
494 | for addr[Visit] = 0; addr[Visit] < dims[Visit]; addr[Visit]++ { | |
495 | f(data, dims, table, addr) | |
496 | } | |
497 | } | |
498 | } | |
499 | } | |
500 | } | |
501 | } | |
502 | } | |
503 | ||
504 | func FillStateTable2(data planet_data, dims []int, table []State, | |
505 | addr []int, barrier chan<- bool) { | |
506 | FillStateTable2Iteration(data, dims, table, addr, FillCellByArriving) | |
507 | FillStateTable2Iteration(data, dims, table, addr, FillCellBySelling) | |
508 | FillStateTable2Iteration(data, dims, table, addr, FillCellByBuying) | |
509 | FillStateTable2Iteration(data, dims, table, addr, FillCellByMisc) | |
510 | FillStateTable2Iteration(data, dims, table, addr, FillCellByBuyingEdens) | |
511 | if barrier != nil { | |
512 | barrier <- true | |
513 | } | |
514 | } | |
515 | ||
516 | /* Filling the state table is a set of nested for loops NumDimensions deep. | |
517 | * We split this into two procedures: 1 and 2. #1 is the outer, slowest- | |
518 | * changing indexes. #1 fires off many calls to #2 that run in parallel. | |
519 | * The order of the nesting of the dimensions, the order of iteration within | |
520 | * each dimension, and where the 1 / 2 split is placed are carefully chosen | |
521 | * to make this arrangement safe. | |
522 | * | |
523 | * Outermost two layers: Go from high-energy states (lots of fuel, edens) to | |
524 | * low-energy state. These must be processed sequentially and in this order | |
525 | * because you travel through high-energy states to get to the low-energy | |
526 | * states. | |
527 | * | |
528 | * Third layer: Planet. This is a good layer to parallelize on. There's | |
529 | * high enough cardinality that we don't have to mess with parallelizing | |
530 | * multiple layers for good utilization (on 2011 machines). Each thread | |
531 | * works on one planet's states and need not synchronize with peer threads. | |
532 | */ | |
533 | func FillStateTable1(data planet_data, dims []int, table []State) { | |
534 | barrier := make(chan bool, len(data.Planets)) | |
535 | eden_capacity := data.Commodities["Eden Warp Units"].Limit | |
536 | work_units := (float64(*fuel) + 1) * (float64(eden_capacity) + 1) | |
537 | work_done := 0.0 | |
538 | for fuel_remaining := *fuel; fuel_remaining >= 0; fuel_remaining-- { | |
539 | /* Make an Eden-buying pass (Eden vendors' energy gradient | |
540 | * along the Edens dimension runs backwards) */ | |
541 | for edens_remaining := 0; edens_remaining <= eden_capacity; edens_remaining++ { | |
542 | for planet := range data.Planets { | |
543 | if _, available := data.Planets[planet].RelativePrices["Eden Warp Units"]; available { | |
544 | addr := make([]int, len(dims)) | |
545 | addr[Edens] = edens_remaining | |
546 | addr[Fuel] = fuel_remaining | |
547 | addr[Location] = data.p2i[planet] | |
548 | FillStateTable2(data, dims, table, addr, nil) | |
549 | } | |
550 | } | |
551 | } | |
552 | for edens_remaining := eden_capacity; edens_remaining >= 0; edens_remaining-- { | |
553 | /* Do the brunt of the work */ | |
554 | for planet := range data.Planets { | |
555 | addr := make([]int, len(dims)) | |
556 | addr[Edens] = edens_remaining | |
557 | addr[Fuel] = fuel_remaining | |
558 | addr[Location] = data.p2i[planet] | |
559 | go FillStateTable2(data, dims, table, addr, barrier) | |
560 | } | |
561 | for _ = range data.Planets { | |
562 | <-barrier | |
563 | } | |
564 | work_done++ | |
565 | print(fmt.Sprintf("\r%3.0f%%", 100*work_done/work_units)) | |
566 | } | |
567 | } | |
568 | print("\n") | |
569 | } | |
570 | ||
571 | func FindBestState(data planet_data, dims []int, table []State) int { | |
572 | addr := make([]int, NumDimensions) | |
573 | addr[Edens] = *end_edens | |
574 | addr[Cloaks] = dims[Cloaks] - 1 | |
575 | addr[BuyFighters] = dims[BuyFighters] - 1 | |
576 | addr[BuyShields] = dims[BuyShields] - 1 | |
577 | addr[Visit] = dims[Visit] - 1 | |
578 | // Fuel, Hold, UnusedCargo left at 0 | |
579 | max_index := -1 | |
580 | max_value := 0 | |
581 | for addr[Location] = 0; addr[Location] < dims[Location]; addr[Location]++ { | |
582 | if len(end()) == 0 || end()[data.i2p[addr[Location]]] { | |
583 | index := EncodeIndex(dims, addr) | |
584 | if table[index].value > max_value { | |
585 | max_value = table[index].value | |
586 | max_index = index | |
587 | } | |
588 | } | |
589 | } | |
590 | return max_index | |
591 | } | |
592 | ||
593 | func Commas(n int) (s string) { | |
594 | r := n % 1000 | |
595 | n /= 1000 | |
596 | for n > 0 { | |
597 | s = fmt.Sprintf(",%03d", r) + s | |
598 | r = n % 1000 | |
599 | n /= 1000 | |
600 | } | |
601 | s = fmt.Sprint(r) + s | |
602 | return | |
603 | } | |
604 | ||
605 | func DescribePath(data planet_data, dims []int, table []State, start int) (description []string) { | |
606 | for index := start; index > 0 && table[index].from > 0; index = table[index].from { | |
607 | var line string | |
608 | addr := DecodeIndex(dims, index) | |
609 | prev := DecodeIndex(dims, table[index].from) | |
610 | if addr[Fuel] != prev[Fuel] { | |
611 | from := data.i2p[prev[Location]] | |
612 | to := data.i2p[addr[Location]] | |
613 | line += fmt.Sprintf("Jump from %v to %v (%v hyper jump units)", from, to, prev[Fuel]-addr[Fuel]) | |
614 | } | |
615 | if addr[Edens] == prev[Edens] - 1 { | |
616 | from := data.i2p[prev[Location]] | |
617 | to := data.i2p[addr[Location]] | |
618 | line += fmt.Sprintf("Eden warp from %v to %v", from, to) | |
619 | } | |
620 | if addr[Hold] != prev[Hold] { | |
621 | if addr[Hold] == 0 { | |
622 | quantity := *hold - (prev[UnusedCargo] + prev[Edens] + prev[Cloaks]) | |
623 | line += fmt.Sprintf("Sell %v %v", quantity, data.i2c[prev[Hold]]) | |
624 | } else if prev[Hold] == 0 { | |
625 | quantity := *hold - (addr[UnusedCargo] + addr[Edens] + addr[Cloaks]) | |
626 | line += fmt.Sprintf("Buy %v %v", quantity, data.i2c[addr[Hold]]) | |
627 | } else { | |
628 | panic("Switched cargo?") | |
629 | } | |
630 | ||
631 | } | |
632 | if addr[Cloaks] == 1 && prev[Cloaks] == 0 { | |
633 | // TODO: Dump cloaks, convert from cargo? | |
634 | line += "Buy a Cloak" | |
635 | } | |
636 | if addr[Edens] > prev[Edens] { | |
637 | line += fmt.Sprint("Buy ", addr[Edens] - prev[Edens], " Eden Warp Units") | |
638 | } | |
639 | if addr[BuyShields] == 1 && prev[BuyShields] == 0 { | |
640 | line += fmt.Sprint("Buy ", *batteries, " Shield Batterys") | |
641 | } | |
642 | if addr[BuyFighters] == 1 && prev[BuyFighters] == 0 { | |
643 | line += fmt.Sprint("Buy ", *drones, " Fighter Drones") | |
644 | } | |
645 | if addr[Visit] != prev[Visit] { | |
646 | // TODO: verify that the bit chat changed is addr[Location] | |
647 | line += fmt.Sprint("Visit ", data.i2p[addr[Location]]) | |
648 | } | |
649 | if line == "" { | |
650 | line = fmt.Sprint(prev, " -> ", addr) | |
651 | } | |
652 | description = append(description, fmt.Sprintf("%13v ", Commas(table[index].value)) + line) | |
653 | } | |
654 | return | |
655 | } | |
656 | ||
657 | // (Example of a use case for generics in Go) | |
658 | func IndexPlanets(m *map[string]Planet, start_at int) (map[string]int, []string) { | |
659 | e2i := make(map[string]int, len(*m)+start_at) | |
660 | i2e := make([]string, len(*m)+start_at) | |
661 | i := start_at | |
662 | for e := range *m { | |
663 | e2i[e] = i | |
664 | i2e[i] = e | |
665 | i++ | |
666 | } | |
667 | return e2i, i2e | |
668 | } | |
669 | func IndexCommodities(m *map[string]Commodity, start_at int) (map[string]int, []string) { | |
670 | e2i := make(map[string]int, len(*m)+start_at) | |
671 | i2e := make([]string, len(*m)+start_at) | |
672 | i := start_at | |
673 | for e := range *m { | |
674 | e2i[e] = i | |
675 | i2e[i] = e | |
676 | i++ | |
677 | } | |
678 | return e2i, i2e | |
679 | } | |
680 | ||
681 | func main() { | |
682 | flag.Parse() | |
683 | if *cpuprofile != "" { | |
684 | f, err := os.Create(*cpuprofile) | |
685 | if err != nil { | |
686 | panic(err) | |
687 | } | |
688 | pprof.StartCPUProfile(f) | |
689 | defer pprof.StopCPUProfile() | |
690 | } | |
691 | data := ReadData() | |
692 | if *drone_price > 0 { | |
693 | temp := data.Commodities["Fighter Drones"] | |
694 | temp.BasePrice = *drone_price | |
695 | data.Commodities["Fighter Drones"] = temp | |
696 | } | |
697 | if *battery_price > 0 { | |
698 | temp := data.Commodities["Shield Batterys"] | |
699 | temp.BasePrice = *battery_price | |
700 | data.Commodities["Shield Batterys"] = temp | |
701 | } | |
702 | data.p2i, data.i2p = IndexPlanets(&data.Planets, 0) | |
703 | data.c2i, data.i2c = IndexCommodities(&data.Commodities, 1) | |
704 | dims := DimensionSizes(data) | |
705 | table := InitializeStateTable(data, dims) | |
706 | FillStateTable1(data, dims, table) | |
707 | best := FindBestState(data, dims, table) | |
708 | if best == -1 { | |
709 | print("Cannot acheive success criteria\n") | |
710 | } else { | |
711 | description := DescribePath(data, dims, table, best) | |
712 | for i := len(description) - 1; i >= 0; i-- { | |
713 | fmt.Println(description[i]) | |
714 | } | |
715 | } | |
716 | } |