]> git.scottworley.com Git - nt3d/commit
Handle opposite vectors in rotate_onto
authorScott Worley <ScottWorley@ScottWorley.com>
Mon, 31 Dec 2012 08:54:08 +0000 (00:54 -0800)
committerScott Worley <ScottWorley@ScottWorley.com>
Mon, 31 Dec 2012 09:05:39 +0000 (01:05 -0800)
commitdf8f7c913f82a09f187927f8f201844a4e738060
tree0a4ada776cba9b06fab0a6a80910514680d9953a
parent08b46dbddc6defd45926a69631e3a09ea2273e45
Handle opposite vectors in rotate_onto

And detect them in extrude() and avoid calling rotate_onto for the
second rotation in that case.
nt3d.js