X-Git-Url: http://git.scottworley.com/nt3d/blobdiff_plain/efae2dc27628eb1c0d116b24418fc48cf48c14a3..72eac64d07af484314745fd0e9466e0f94915684:/nt3d.js?ds=inline diff --git a/nt3d.js b/nt3d.js index 2876698..0389946 100644 --- a/nt3d.js +++ b/nt3d.js @@ -259,7 +259,14 @@ nt3d = { point[2] + offset[2]]; }, angle_between: function(a, b) { // a and b must be unit vectors - return Math.acos(this.dot(a, b)); + var the_dot = this.dot(a, b); + if (the_dot <= -1) { + return Math.PI; + } + if (the_dot >= 1) { + return 0; + } + return Math.acos(the_dot); }, rotate_about_origin: function(points, axis, angle) { // axis must be a unit vector // From http://inside.mines.edu/~gmurray/ArbitraryAxisRotation/ @@ -297,6 +304,17 @@ nt3d = { angle), center); }, + point_equal: function(a, b, epsilon) { + return Math.abs(a[0] - b[0]) < epsilon && + Math.abs(a[1] - b[1]) < epsilon && + Math.abs(a[2] - b[2]) < epsilon; + }, + degenerate_face_epsilon: 1e-10, + is_degenerate: function(a, b, c) { + return this.point_equal(a, b, this.degenerate_face_epsilon) || + this.point_equal(b, c, this.degenerate_face_epsilon) || + this.point_equal(c, a, this.degenerate_face_epsilon); + }, go: function() { // Remove any previous download links var old_download_link = document.getElementById("nt3d_download"); @@ -318,14 +336,51 @@ nt3d = { // Run user_function this.points = this.user_function.apply(null, params); + + // Do a little validation if (this.points.length % 3 != 0) { alert("Points list length not divisble by 3!"); } - var n = this.points.length / 3; + var nan_count = 0; + var nan_point_count = 0; + var nan_face_count = 0; + for (var i = 0; i < this.points.length/3; i++) { + var nan_in_face = false; + for (var j = 0; j < 3; j++) { + var nan_in_point = false; + for (var k = 0; k < 3; k++) { + if (isNaN(this.points[i*3+j][k])) { + nan_count++; + nan_in_point = true; + nan_in_face = true; + } + } + if (nan_in_point) nan_point_count ++; + } + if (nan_in_face) nan_face_count ++; + } + if (nan_count != 0) { + alert(nan_count + " NaNs in " + nan_point_count + " points in " + nan_face_count + " faces (" + (100 * nan_face_count / (this.points.length/3)) + "% of faces)."); + } + + // Remove degenerate faces + var degenerate_face_count = 0; + for (var i = 0; i < this.points.length/3; i++) { + if (this.is_degenerate(this.points[i*3+0], + this.points[i*3+1], + this.points[i*3+2])) { + this.points.splice(i*3, 3); + i--; + degenerate_face_count ++; + } + } + if (degenerate_face_count != 0) { + console.log("Removed " + degenerate_face_count + " degenerate faces"); + } // Make STL this.stl = "solid " + this.user_function.name + "\n"; - for (var i = 0; i < n; i++) { + for (var i = 0; i < this.points.length/3; i++) { var a = this.points[i*3+0]; var b = this.points[i*3+1]; var c = this.points[i*3+2];