X-Git-Url: http://git.scottworley.com/nt3d/blobdiff_plain/c92a9d3f963401b999f661dde190a739ebbeafde..efae2dc27628eb1c0d116b24418fc48cf48c14a3:/nt3d.js diff --git a/nt3d.js b/nt3d.js index fd57824..2876698 100644 --- a/nt3d.js +++ b/nt3d.js @@ -62,6 +62,27 @@ nt3d = { return this.closed_trianglefan([apex].concat(base)).concat( this.trianglefan(base.reverse())); }, + sphere: function(center, radius, latitude_steps, longitude_steps) { + return this.oriented_sphere(center, radius, [0,0,1], [1,0,0], latitude_steps, longitude_steps); + }, + oriented_sphere: function(center, radius, north, greenwich, latitude_steps, longitude_steps) { + var unit_north = this.unit(north); + var north_pole = this.translate_point(this.scale(unit_north, radius), center); + var south_pole = this.translate_point(this.scale(unit_north, -radius), center); + return this.spheroid(north_pole, south_pole, radius, greenwich, latitude_steps, longitude_steps); + }, + spheroid: function(north_pole, south_pole, radius, greenwich, latitude_steps, longitude_steps) { + var delta = this.sub(north_pole, south_pole); + var path = []; + for (var i = 0; i < latitude_steps-1; i++) { + path.push(this.translate_point(south_pole, this.scale(delta, (1-Math.cos(Math.PI*i/(latitude_steps-1)))/2))); + } + path.push(north_pole); + function shape(i) { + return nt3d.circle(radius*Math.sin(Math.PI*i/(latitude_steps-1)), longitude_steps); + } + return this.extrude(path, shape, delta, greenwich); + }, shapenormals_from_closed_path: function(path) { return function(i) { var prev = (i == 0) ? path.length-1 : i-1; @@ -83,6 +104,14 @@ nt3d = { return nt3d.sub(path[i+1], path[i-1]); }; }, + pathnormals_from_point: function(path, p) { + // Use this with any point that is not on any path tangent line + var pathnormals = []; + for (var i = 0; i < path.length; i++) { + pathnormals.push(this.sub(path[i], p)); + } + return pathnormals; + }, to_function: function(thing, make_indexer) { // If thing is a point, just yield thing every time. // If thing is a list of points && make_indexer, index into thing. @@ -220,12 +249,15 @@ nt3d = { translate: function(points, offset) { var translated = []; for (var i = 0; i < points.length; i++) { - translated[i] = [points[i][0] + offset[0], - points[i][1] + offset[1], - points[i][2] + offset[2]]; + translated[i] = this.translate_point(points[i], offset); } return translated; }, + translate_point: function(point, offset) { + return [point[0] + offset[0], + point[1] + offset[1], + point[2] + offset[2]]; + }, angle_between: function(a, b) { // a and b must be unit vectors return Math.acos(this.dot(a, b)); },